Smuggler Archive

Thread: RE-Vamp Idea's All in one Thread for Geevo and Caylin!!

yimaz
Wed May 19, 2004 7:37 am
#1

Im sure this like every other post of this nature will sink like a stone but lets hope not. It is my dream that all smugglers both big and small can place the best of the best idea's (just cut and past)on these threadall into the list below. Then we can give it to geevo to tighten up and then pass to Caylin for final review then off to the dev's. With only 2 months till our re-vamp we need to get this stuff together so the dev'shave enough time towork on the ideas. Please add to this list if a leave any major topic off.


Smuggler Content


1. player smuggling


2. Smuggler bountys


Smuggler skill tree's

1. text updates


2. Spice re-vamp


3. Slice re-vamp


4. Under World re-vamp


5. Dirty Fighting re-vamp


we have great idea's for all of this lets just dig a little find the idea's that we all agreed worked and just past them in here. Lets not start any more "new smuggler re-vamp" idea threads we are runnign out of time 2 months is not that far off, not when it comes to code changes.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

yimaz
Wed May 19, 2004 9:25 am
#2

guess i will get this started, these are short versions of the idea's floting around this board.


Smuggler Content


1. player smuggling



a. Simply make the scans better and the troops stronger forcing people to need a smuggler in there group. The crack down would work if it were a true crack down.

b. make more items (not all just one or 2)like high end resources and special loot very veryillegal items that never make it off planet with out a smuggler moving it.


2. Smuggler bountys

a. If you keep or fail an NPC mission you are a target for the bounty hunters.

b. If you fail in a smuggler mission for a player you become a target as well.


Smuggler skill tree's

1. text updates

a. fill in the missing stuff.


2. Spice re-vamp

a. follow the cheif re-vamp, make older useless spicegood foraim/speed..etc.

b. make the down time1&1/2 min not 3.

c. dont let spice count as a food filler.

d. let experimentation count for spice production.


3. Slice re-vamp

a. at master lvl let a smuggler - slice bounty hunter terminals and remove jedi and smuggler names. Leave room for eror so if a smuggler fails he to will be added to the BH term as well.

b. give master's an even better % then currently but leave the slice's random.

c. addition of the temporary slices (dev's are working on it anyway)but let a master have the option of picking the slice type for these new "buff" slices. Since its only a temp slice we should be able to pick what type of slice it is. This gives a client options. "do you want a fixed random slice or a temp specific slice".

d. Let experimentation count.

e. add the new spices they were planing on adding.


4. Under World re-vamp

a. give us a "Smuggler Language" that only we understand

b. add some unarmed moves.


5. Dirty Fighting re-vamp

a. from what i understand the dev's already have some moves for us.






Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

WesBelden
Wed May 19, 2004 9:57 am
#3



I'll add the threads I think to be good enough to look at again or re-open the discussion in.



A day in the life of a smuggler. And the PC smuggling answer. (Part 1)

by RylanStorm







There are a few posts on the board at the moment asking what a PC smuggling mission would involve. I stopped for a while, and having nothing better to do, began to type.

I hope it provokes the thoughts of smuggling to you, that it did for me as I wrote.

So what makes a smuggler mission?


The first thing you have to do to create a smuggling mission is to create a list of illegal objects. We have sliced weapons and spice but there's also a huge precedent for illegal foods, minerals, animal products etc.


That's getting there but then you have to add a list of items which should be taxed. Thats the second thing.


The third thing you need is the enforcement. As a player passes through a given checkpoint they are scanned and pay the tax on all their taxable items and are fined heavily for the illegal items. These enforcers must not be so trivial that anyone can avoid paying, but they must not be so tough that nobody would attempt to kill them


Fourthly you need the smuggler. The smugglers job has to be getting past the enforcers with the illegal goods.


Finally ...you need the penalty.



Graiden is a ranger, a damn good one at that and after hours in the forests of Endor he manages to collect a huge amount of Nemobian Furs. Graiden knows a tailor on Lok that will pay a small fortune for the furs but there's a snag. Nemobian furs are illegal on Naboo and Corellia and it's the only way he can get back. The tailor can't just move his business. Potentially Graiden is rich, but there's a hurdle he must get around.


Luckily Graiden knows a man. A man named Rylan who has a reputation for making things happen. People don't ask him questions nor do they inquire as to his methods. For a price he'll make sure Graiden's furs get to Lok. Graiden sends him an e-mail, 50k on offer, and then he waits.


***


Merell spots the man in black as he enters the starport. Just who she was looking for. After a run of bad luck at the sabaac tables she has to sell her 4 crates of vasarian brandy but she cant afford the taxes on the crates until she gets paid. If she can get the crates to a cantina on Talus she'll be able to pay off her gambling debts once and for all. He's got things to do but Rylan tells her the deal. 15k by the weeks end and he'll put the crates in her house on Talus. He dumps the crates in the local bank before heading to Endor to meet Graiden.


***


The journey is a quick one and Graiden is waiting. They trade and Rylan slips the furs into a false compartment in his inventory. He crosses his fingers and prays the force will be with him. But if it's not he has a few tricks up his sleeves yet.


Quickly he releases a seeker droid which heads off to Naboo. It returns some time later and tells him that Theed is heavily patrolled as is Kadaara but a recent rebel attack near Moenia has pulled all the Imperial troops out of Keren. The droid tells him there is only a few guards available so he purchases his ticket, after slicing the terminal halving the cost of his flight.


Upon arriving at Keren he ensures the furs are located in the hidden compartment ( which he gained at underworld 1 ). He uses his ability to sneak ( Novice Smuggler ) and peering round a corner sees that the guards are checking packs thoroughly. This isn't going to work. Thinking fast he pulls the furs from his pack and wraps them in a bundle. He disguises the furs by wrapping a sleeping roll around them.( /disguiseContraband - underworld 2 )


He sucessfully slices the scanning terminal and walks past the biometric scanner that have recently been installed at all major starports. It grants him enough time to slip through before humming back to life again. It's going far too well and he's almost free when it all goes wrong. One of the troopers notices the sleeping roll and realises its just a little bit big. The games up, and Rylan is in trouble no matter what amount of /fastTalk ing he does.


Finally there's no other option.


There's 50k in it for him if he can get these furs to Lok but not if he's dead or in a cell. If he dumps this shipment he'll owe Graiden a pretty packet. So weighing up his odds he speaks to the head of the scanning team. ( /bribe 10,000 )


"Are you a betting man Sergeant?"


"We're all gamblers here lad, you included"


"Well I'd like to make a bet officer. I'd like to make a 10,000 credit bet that I don't walk out of here with these furs"


Subtle enough, it does the trick and Rylan loses the bet. He pays the 10,000 credits to the Stormtrooper and indeed walks out of the Starport with the furs, and his life intact.


***


Furs safely delivered there's one more job Rylan has to do before spending Graiden's 40k, and heading back to Naboo he picks up the crates of Vasarian Brandy.


Talus is pretty lax especially at night but tonight his luck is at an all time low. The imminent arrival of an important dignitary has put the troops on high alert and the droid comes back reporting that both Nashal and Dearic scanners are checking everything. There arent many troops but they are thorough. Dearic seems to be a little more crowded though and its always easier to slip through in a crowd.


( And here I realised the answer to player smuggling. - You don't have to scan everyone, lagging the system. You only have to scan everyone that the hardware will allow at any given time. It's almost entirely self governed because every customs channel I've ever been through has rushed when theres a lot of people waiting. It will be up to the smugglers to find the best times to move goods )

Reaching Dearic he launches a video droid and after watching for a few moments on his datapad he spots several droids lurking by the terminal exit. They aren't even being checked. So he stuffs the brandy into a stolen R2 unit and casually saunters through the patrol.


"Not so fast lad. Everyone and everything gets checked here today. Lord Vader is inspecting the new imperial base and we're going that extra mile"


Rylan panics a little. The droids are all junked units. How could he have made such a stupid mistake?

The trooper begins to examine the R2.


/bribe 5000


"What's in there is none of your concern. Why dont you buy yourself a drink and let me pass?"


"5000 credits is an awful lot for a drink. I don't take bribes, you're coming with me"


Rylan runs, gunshots ringing out but he knows the city well and he /sneaks down a dark alley before the troopers can catch him.

With a resigned sigh the Stormtrooper picks up the comm device.


"Another smuggler on the run. Transmitting bio-signature now."


***


On Tatooine, Boba Fett looks at the computer aboard Slave 1 and grins. Business is good.







=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
WesBelden
Wed May 19, 2004 9:58 am
#4


And here's the next one.


A day in the life of a smuggler. And the PC smuggling answer. (Part 2)

by RylanStorm


( http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=83112 )







It was raining again in Kadaara and Mylak trudged towards the starport looking for warmer climates. Tatooine maybe? He checked the bank with dismay, making note to replenish his funds at some point. With a resigned sigh he heads over to the mission terminals.


Just the usual rubbish on the terminals today, merchants who haven't paid their bills, a dancer by the name of Merell who made a run from a cantina last week after a particularly bad hand in sabaac. Nothing special...or is there. With a start he knows today will be different. An old friend has made himself famous. Taking the mission he heads to Dearic. The last known location of an infamous smuggler.


***


Rylan awakes in the back of the medical center, his pistol coming quickly to his hand. The effects of the bacta were now wearing off but the arm still stung from the blast he'd taken. Quickly he understood what had awoken him and he reached into his pack for the commlink.


Sherrana Moffett was a spice peddler from Dantooine. They shared no love for each other but they did share a truce. They would contact each other if anything ever went wrong ( underworld 4 Innate Skill - Informant Network - Tells you when a player has taken your bounty - Master Smuggler tells you the name of the players ) Sherrana is entirely too happy that Rylan is being hunted.


"Who is it this time? That's the third this week" rubbing his shoulder again and thinking back to the Trandoshan from the night before.
"Sylvar"
"Great. I need this like I need...sithspit" he said in disgust "Where is he?"
"That's not our bargain scummer. I get paid to tell you he's coming, not to stop him or to help you but I take great pleasure in knowing that if it's him, he's more then likely close"


The commlink went dead but Rylan knew she was right.


Thinking quickly he injected some Hemostim into his neck. ( Halfs Battle fatigue and wounds but increases wound rate for 3 hours ) That should hold till he found a decent doctor and some time to relax.


The plan would come later. For now he had to keep moving. For now he'd have to settle with some bio-creep and hiope it would hold Mylak off.


***


In Dearic Mylak was spitting and cursing at the guards at the starport. His seeker droid had just come back to tell him it was unable to find his mark. He knew Rylan would be using bio-creep, a mild intoxicant that disguised the bio-signature for long enough to render the droids useless. Any other bounty hunter would have waited, but Mylak knew Rylan well and he knew there was only one course of action for him now. Two objectives, the terminals and the array. It made sense that a smuggler would go for the terminal's first, but Rylan was tricky.


He set off in search of the local array ready to lay his ambush.


***


Rylan's speeder clipped the lampost as he hurried through Nashal. He'd have to stick to the shadows (/sneak) but there was no way he was heading back through Dearic today. He had a good idea Mylak would be waiting at the terminals there, probably would some trap planned.


Kadaara would have been suicide but there was a place on Dantooine that might serve his purpose. If he could slice into the bounty hunter network he could get his name off the terminals. Sherrana had already gleefully informed him two more Bounty Hunters were looking for him.


***



Mylak had had enough. Rylan wasn't coming this way and he realised his error, he'll have gone off planet. He launched an Arakyd and smiled when it returned not long after. The bio-creep had worn off. Rylan had a head start but the hunt was on in earnest now. He had to make it to Dantooine quickly.


At Dearic starport he checked the terminals again. Rylan Storm was no longer listed. He'd met his first objective, it was clear.



( Slicing 1 skill - Slicing the BH terminals gives you the radial menu option Remove Listing. )


With 3 Bounty Hunters on him it's not going to be easy but at least there are no more coming for him.



***


Now the race is on.


With Seeker droids actively tracking him, it's going to be a close call who gets to the array first ( 2 communication arrays on each planet ). Rylan has the head start but the guards at the array wont just let him walk in. He'll have to /sneak past or kill all of them before he can send the message he needs to.


In fact it's too close and he has to take some action so he slices into the override controls on his swoop. At an expense of durability Rylan temporarily increases the speed of the swoop. It begins to rattle and shake ominously but it will hold up.


At the array he sees he is right. He's here first. Now to take care of the corsec.


Holstering his pistol he /sneaks around the array singling out a lone guard. He gets within a few feet of the guard before using a skill he learnt from a Smuggler on Nar Shadaa. /garotte ( high damage unarmed attack used only in conjunction with /sneak. Gained at DF4 it is extremely effective against humanoid opponents )


Two more die like this but Rylan's luck never holds. As he sneaks up on the fourth a twig snaps underneath his foot. ( /sneak failed ) and the guard opens fire. Quickly he equips his pistol and shoves the muzzle into the gap between two pieces of armour ( DF3 /exploitVulnerability ). The guard flies backward, becoming a corpse in mid-air but Rylan's gun, already double sliced ( skill granted at slicing 4, only for personal weapons ) sends feedback up his arm, wounding him in the process and reducing the guns condition by 50.


Rylan staggers to the communications array and slices open the locked door. If he can make it upstairs to the array he can send out the signal he needs. The news of his death.


( Granted again at slicing 1, slicing the communication array sends out the message that a Bounty Hunter has suceeded in killing the smuggler - All active bounty hunters lose the mission )


The door to the array slides open.


***


"Heh heh heh " laughs Sherrana "Sylvar was waiting for him inside the array. Storm never even knew what hit him, killed outright"
The swoopers in Mos Eisley cantina all laughed along with her and continued their drinking though the night.


***


Mylak sat in his house lamenting the death of his old friend. They had served with each other long ago as cadets in the imperial army. He took no pleasure in killing Rylan but if anyone was going to do it it was right that it was him.


He knocked back the contents of a bottle of Vasarian Brandy he'd found on Rylan. No doubt the brandy of the dancer he was working for. It never got delivered and soon she would be Mylaks target.


***


The moons had sunk beneath the horizon long ago but he had to be sure. It was cold and uncomfortable, and the door kept banging into his leg in an attempt to close, but the discomfort he as suffering now was nothing compared to the discomfort he imagined death would be.


And then, Rylan opened his eyes.











=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
WesBelden
Wed May 19, 2004 10:00 am
#5


Aaaand another one..


Language Revamp added to Smuggler Template

by RaithStarwind


( http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=88318 )







The Developers made the stand originally that there was no way to allow Player Smuggling in time for the revamp, end of dicussion. Based on the outcry of the smuggler community that npc smuggling just would not fill the need for our profession we have gotten the issue from an adamant "No" to "Let's discuss it."

Since we are tackling issues again that were originally closed, I would like to bring up Languages for Smugglers again and hope to add this item to the template.

One of the key abilities of our Underworld tree is universal language comprehension. A skill I think is wonderful for our line of work and fits very well with what we have seen in the Star Wars Universe. The problem is that with other player professions having the ability to teach one another thier native tongues for free this makes such a skill obsolete. (Yes, I know we are still able to speak to Jawas solely. Big Whup. ^_^)

This also makes Protocol Droids rather useless as well. One of thier key features should be translation.

The developers have also shown that they are willing to take away a universal ability that is not commonly used, speaking of which to Image Designers new ability to Stat Migrate. All players had this ability but the process took a week. Now that ability is gone from general players and Image Designers now possess a key ability people can seek them out for. The profession is getting far more attention and there is no real outcry from the community about this being unfair.

I would just like to see languages have a more direct role in the game and all I really seek is a chance for this to be discussed with developer input. If you wish to see such a matter come under discussion by all means reply.

: grins : But never one to keep my opinion to myself this is my proposal:

Grant everyone Comprehend Basic and grant Humans the ability to speak it. If someone speaks in Basic everyone will understand them. This will keep the matter of incomprehenshion from becoming a matter of annoyance.

Allow Non-Humans to speak and comprehend thier native tongue. This will make aliens develop a closer community sence and give them the ability to speak things in thier tongue without it being universally heard.

Allow Smugglers to Comprehend all languages but not speak them. Han Solo undersood Chewbacca's roars but spoke to him in basic, which he also understood (getting back to everyone comprehends Basic).

If a person wishes to know an additional language that person can spend a skill point to understand it. By spending a skill point the player is adding a clear unique advantage to thier character. For example, unlike most humans, Rath Starwind can speak with a Trandoshan in thier native tongue. Spending a skill point grants both Speak and Comprehension in a Language and any alien spending a point in Basic will allow that Alien to speak in Basic. Many players already have one or 2 remaining skill points when they max out thier skill trees so this would be a great place to deposit them.

Finally for thouse who still wish to understand an alien language but not spend skill points that player could purchase a protocol droid. The droid could have language modules added to him and if the droid is outside of the users datapad that individual is granted comprehension and speech for any languages that droid possesses.

This would increase the market for protocol droids.
This would let smugglers evesdrop and/or act as intermediares with aliens.
And with everyone understanding basic the player community would be only mildly inconvienced in speech till they spent a skill point or bought a protocol droid.

Thanks all for the time, and I hope people are intrigued : has his fingers crossed









=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
WesBelden
Wed May 19, 2004 10:03 am
#6



On-going (or at least were/should be) threads:


Unarmed Combat thread
http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=86102


Smuggler Wish list thread
http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=85197


Focus Thread on Tariffs/Taxes/Scans

http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=85604



(still no idea how to make clickies )


Aaand I somehow forgot this thread (although it is linked to in the important smuggler posts sticky post)


electricnomad's compiled ideas for the Smuggler overhaul

http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=44969

Message Edited by WesBelden on 05-19-2004 10:04 AM

Message Edited by WesBelden on 05-19-2004 10:09 AM



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
yimaz
Wed May 19, 2004 11:13 am
#7



im going to update my list as i find stuff....


Keeping it very Simple.





Smuggler Content

1. player smuggling



a. Simply make the scans better and the troops stronger forcing people to need a smuggler in there group. The crack down would work if it were a true crack down.

b. make more items (not all just one or 2)like high end resources and special loot very veryillegal items that never make it off planet with out a smuggler moving it.


2. Smuggler bountys


a. If you keep or fail an NPC mission you are a target for the bounty hunters.

b. If you fail in a smuggler mission for a player you become a target as well.

c. Rozhloklightningskull/hotdog/vampirerobot all have great idea's on how to make it work.


Smuggler skill tree's


1. text updates


a. fill in the missing stuff.


2. Spice re-vamp


a. follow the cheif re-vamp, make older useless spicegood foraim/speed..etc.

b. make the down time1&1/2 min not 3.

c. dont let spice count as a food filler.

d. let experimentation count for spice production.


3. Slice re-vamp


a. at master lvl let a smuggler - slice bounty hunter terminals and remove jedi and smuggler names. Leave room for eror so if a smuggler fails he to will be added to the BH term as well.

b. give master's an even better % then currently but leave the slice's random.

c. addition of the temporary slices (dev's are working on it anyway)but let a master have the option of picking the slice type for these new "buff" slices. Since its only a temp slice we should be able to pick what type of slice it is. This gives a client options. "do you want a fixed random slice or a temp specific slice".

d. Let experimentation count.

e. add the new spices they were planing on adding.


4. Under World re-vamp


a. give us a "Smuggler Language" that only we understand

b. temporary name change's

Under World1 - 2 bogus names, name change lasts 5 min.

Under World 2 - 10 bogus names, name change lasts 5 min

Under World 3 - 20 bogus names, name change lasts 10 min

Uner World 4 - 30 bogus names and faction mask, lasts 20 min

Master - Random name change and faction mask that lasts for 1hr.

c. This is SlickDevlin's idea and a great one, see his post for a more indepth look at this.

5. Dirty Fighting re-vamp


a. from what i understand the dev's already have some moves for us.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

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