Smuggler Archive

Thread: Privateer NOT Smuggler specific

WesBelden
Tue May 18, 2004 4:05 pm
#1








Smuggler_Caylin wrote:

One thing I was waiting a bit for, was the space expansion at e3 so they could share more. Obviously with the mention of a 'privateer' function for the smugglers, that is apparently part of the expansion, I am getting rather annoyed when things we may need done or want in our revamp may be decided on over there, with no visible communication with our community.






Just thought I'd say this in a new post, given that it's somewhat important for things to come. Shugnix has contradicted the fact that Privateer is anything to do with smugglers; it's merely another name for the neutral profession in JtL







Shug_Ninx wrote:

Professsions:

1. There are 4 new professions: Alliance Pilot, Imperial Pilot, Basic Pilot, Shipwright Essentially true. There will be four new professions, including the Shipwright (makes ships), the Imperial Pilot (fly for the Empire) and the Rebel Pilot (fly for the Alliance). We're actually calling the "Basic Pilot" a Privateer - a mercenary pilot rather than a faction-affiliated pilot. Progression through all three of the piloting professions will require XP (gained by fighting enemies in space) and completion of story-driven mission arcs (as an Imperial, you might be asked to deal with a Rebel presence in the Tatooine system, a mission arc that culminates in a showdown with a Rebel fighter ace).





Doesn't really bode well for the future :/ - was what the other Dev said about the SE taken out of context, or was he spinning things to sound better than they really are? (ie, a smuggler can get the profession, but it's not specific to them, he just impliedthat it was).

Message Edited by WesBelden on 05-18-2004 04:13 PM



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WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
WesBelden
Tue May 18, 2004 4:26 pm
#2

Ah Nuts, just noticed another thread already on this topic - go looky here for discussion http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=88491



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WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
dorsai78664
Tue May 18, 2004 5:02 pm
#3

Technically, in SWG a privateer would need to work for the Empire. A neutral or rebel privateer would simply be lumped in with the rebels. It is probably just semantics but that may not be the most appropriate title for that profession.


Historically, privateers are civillians that have been given license by a state (England comes to mind) to raid enemy vessels for loot. I cannot see neutral pilots raiding Imperial ships without being classified as a rebel. I can't really see neutrals raiding Rebel ships without being classified as an Imperial.


Now a Hutt faction pilot would fit the privateer role nicely.






COLONEL DRAEVYN TYR
Master Gunfighter : Master Smuggler : Teräs Käsi Master
The Spice Must Flow
Corbantis.Naboo.Theed.-5851.3187


WesBelden
Tue May 18, 2004 5:10 pm
#4

I imaginea large amount of it will involve flying for the hutts and any criminal that wants something destroyed, stolen, or simple protection, or by either local authorities wanting you to guard convoys from or go out and attack said criminals, or private companies that want the same.


The big thing still remains however, this isn't smuggling specific and really has little to do with smuggling - smuggle, not blow crap up.



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WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
TheWok
Tue May 18, 2004 5:11 pm
#5

They're using Privateer in the Wing Commander sense: i.e. one who owns his or her own ship and makes money transporting goods for profit. In this case, a privateer would not be aligned with either the Imperials or the Rebels, though it may be possible to perform missions for either (for example, delivering bacta to a rebel gathering point after a bad battle like in XWA).


If they do introduce some sort of commodities trading system, I'd like to see it for everyone, but we could deal in the "premium items" (to steal a phrase from KOTOR) which would be high-powered weaponry, spices, etc.



---------------------------------------------
Trini Rio
Owner/Operator of Rio Freelance Cargo - Tal Kyrte, Lok

we smuggler. we want smuggle. no smuggle. bad. no smuggle. no good.
- The Vampiric Hoshi
The History of SWG Smuggling (looking for a happy ending soon?)
How I would make the GCW more meaningful and fun
dorsai78664
Tue May 18, 2004 5:13 pm
#6






TheWok wrote:

They're using Privateer in the Wing Commander sense: i.e. one who owns his or her own ship and makes money transporting goods for profit. In this case, a privateer would not be aligned with either the Imperials or the Rebels, though it may be possible to perform missions for either (for example, delivering bacta to a rebel gathering point after a bad battle like in XWA).






That makes a lot more sense than what I was thinking. I couldn't quite see how a privateer could end up being sanctioned and neutral.

Message Edited by dorsai78664 on 05-18-2004 07:14 PM




COLONEL DRAEVYN TYR
Master Gunfighter : Master Smuggler : Teräs Käsi Master
The Spice Must Flow
Corbantis.Naboo.Theed.-5851.3187


WesBelden
Tue May 18, 2004 5:14 pm
#7

Wouldn't they just be glorified delivery missions though, with the possability of some NPC attacking you at some point along the way?



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WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Volksjaeger
Tue May 18, 2004 8:47 pm
#8


I just hope the Privateer skill set isn't something everyone takes to compliment their faction flying. 'Cause that would put actual smugglers (neutral) and other neutrals outta luck.



Ameh Isp-Id
Master Smuggler
Starsider
TheWok
Tue May 18, 2004 10:26 pm
#9


From what I've read, the three profession relate to the three factions: Rebel, Imperial and Neutral.


Rebels must take the Rebel pilot path, Imperials must take the Imperial path, and Neutrals obviously must take the Privateer path. To support this idea, TH has confirmed that the YT-1300 appears in all three trees and, as such, can be used by any faction.

Message Edited by TheWok on 05-18-2004 10:26 PM



---------------------------------------------
Trini Rio
Owner/Operator of Rio Freelance Cargo - Tal Kyrte, Lok

we smuggler. we want smuggle. no smuggle. bad. no smuggle. no good.
- The Vampiric Hoshi
The History of SWG Smuggling (looking for a happy ending soon?)
How I would make the GCW more meaningful and fun
Savageda
Wed May 19, 2004 4:39 am
#10

I'm kind of bummed, personally. I'm an Imperial smuggler in an Imperial guild. I can handle not being able to fly TIEs (devs have stated that the pilot trees will be exclusive, ie somebody who goes up the Privateer line cannot go up the Rebel/Imperial line) if I want to fly "Merc" craft...but now I'm going to have to resign my imperial commision to do it. Which means FP sales go bye-bye.


So essentially if you want to be a smuggler-ish pilot then you can't even sell FP anymore. It would make sense that Smugglers should get a little love in the respect of being able to hop over to the neutral tree as an Imperial or Rebelsoldier...but I know SOE well enough to know that there's no way that's gonna happen.



-Prosthetic foot

Wow, look at my super cool signature.
Thorac_the_Rogue
Wed May 19, 2004 10:56 am
#11






Savageda wrote:

I'm kind of bummed, personally. I'm an Imperial smuggler in an Imperial guild. I can handle not being able to fly TIEs (devs have stated that the pilot trees will be exclusive, ie somebody who goes up the Privateer line cannot go up the Rebel/Imperial line) if I want to fly "Merc" craft...but now I'm going to have to resign my imperial commision to do it. Which means FP sales go bye-bye.


So essentially if you want to be a smuggler-ish pilot then you can't even sell FP anymore. It would make sense that Smugglers should get a little love in the respect of being able to hop over to the neutral tree as an Imperial or Rebelsoldier...but I know SOE well enough to know that there's no way that's gonna happen.







I think you may be reading more in here than has been said so far. One statement that was made was that the in-space factions would mirror the current factions. SO, as a covert, I plan on taking the 'Privateer' path. Now, they haven't said how they plan on handling coverts in space yet. The obvious solutions would be similar to faction perks - you can only use your TIE when overt. I don't recall seeing that Imp Pilots HAVE to fly Ties, but we are way early in the process to worry about getting scrooged.


I'm COMPLETELY jazzed that I might not have to give up my template (Master Smuggler dabbling in Medic, Pistoleer, Rifleman & Commando) in order to complete a pilot profession! The last statement I read was that space skills may have their own pool....cool...everyone can fly...





Thorac D'Rogue (Smuggler & Dilettante)

D'Fixer Goetz (whatever you need, D'Fixer Goetz) Master Artisan, Architect & Chef, Journeyman Merchant, Unwilling Resource Hound

Bulk Resources & many odds & ends (smuggler supplies, powerups, etc). -667 -4252 In Golgotha (near Dearic, Talus)
Aladine
Wed May 19, 2004 11:15 am
#12






Thorac_the_Rogue wrote:





Savageda wrote:

I'm kind of bummed, personally. I'm an Imperial smuggler in an Imperial guild. I can handle not being able to fly TIEs (devs have stated that the pilot trees will be exclusive, ie somebody who goes up the Privateer line cannot go up the Rebel/Imperial line) if I want to fly "Merc" craft...but now I'm going to have to resign my imperial commision to do it. Which means FP sales go bye-bye.


So essentially if you want to be a smuggler-ish pilot then you can't even sell FP anymore. It would make sense that Smugglers should get a little love in the respect of being able to hop over to the neutral tree as an Imperial or Rebelsoldier...but I know SOE well enough to know that there's no way that's gonna happen.







I think you may be reading more in here than has been said so far. One statement that was made was that the in-space factions would mirror the current factions. SO, as a covert, I plan on taking the 'Privateer' path. Now, they haven't said how they plan on handling coverts in space yet. The obvious solutions would be similar to faction perks - you can only use your TIE when overt. I don't recall seeing that Imp Pilots HAVE to fly Ties, but we are way early in the process to worry about getting scrooged.


I'm COMPLETELY jazzed that I might not have to give up my template (Master Smuggler dabbling in Medic, Pistoleer, Rifleman & Commando) in order to complete a pilot profession! The last statement I read was that space skills may have their own pool....cool...everyone can fly...








I too am saddened that we need to give up our professions in order to become pilots. That is just going to hurt our ability flesh our out characters as we want. Now instead of being a Master Smuggler/Commando, I am going to have to give up Commando in order to pick up pilot skills. What about Bounty Hunters, thereare certainly not enough skill points left over for them to pick up pilot skills, andthis KILLS the "star warsy" atmosphere, as many BH's were also pilots (they had to track down there bounties!)



Cryonax -- Novice Ranger, Medic, 4000 TKA, Master Rifleman
Mastered: Marksman, Tera Kasi Artist, Smuggler, Pistoleer, Commando, Swordsman, Rifleman, Chef
Next: Ranger then MCH
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Sony's Direct line that patches you in to their switchboard/live operator : 858-577-3100 and their Fax: 858-577-3313
icote
Wed May 19, 2004 11:35 am
#13

Just curious... where did they say that you HAVE to take the pilot path that corresponds to your faction... My impression was that as a Rebel I could take the Rebel Pilot path OR the Privateer path...



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