Smuggler Archive

Thread: Basics for a non-exploitable (??) Smuggler Bounty system...

RozhlokLightningskull
Tue May 18, 2004 2:05 pm
#1

I'm not going to take the time to outline an entire system. We can fill in the blanks later. I'm just concerned with getting the basics of an unexploitable smuggler bounty system. Something the devs can sign off on and get working for your revamp.


Step 1: Raz_Smuggler takes a smuggler mission with a bounty attached to it. So Raz_Smuggler knows that if he fails he'll be fighting off bounty hunters. In order to even take these missions Raz_Smuggler must front some money. Basically, this front money is a refundable deposit.


Step 2a: Raz_Smuggler completes the mission as stated and receives the money he fronted in full as well as the reward for the mission.


Step 2b: Raz_Smuggler fails the mission, doesn't receive the mission reward, and is placed on the BH terminal. Raz_MBH takes a mission for Raz_Smuggler; tracks him and kills him. The money that Raz_Smuggler fronted is lost. The reward for collecting the bounty on Raz_Smuggler by Raz_MBH is equal to that of the money Raz_Smuggler fronted to take the mission.


Step 2c: Raz_Smuggler fails the mission, doesn't recive the mission, reward and is placed on the BH terminal. No BHs are able to collect the bounty on Raz_Smuggler because he met a certain criteria to remove the bounty on his head (this criteria can be filled in later by the community or a dev, it doesn't matter what that criteria is really). Raz_Smuggler receives the money he fronted for the mission back.


I can seeno way to exploit this system. No money is being generated by the system and all this money is "sink money" (see Friday Feature about the economy).


I really would like to hear Smuggler's thoughts on this system. Its similar to a system I hashed out months ago, but, I made some tweaking.


So please, smugglers, try and break this system.


Thank you,




/+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\
| Razhlok Lightningskull: Master Bounty Hunter ~ Master Rifleman ~ Alliance Pilot -- Wanderhome Galaxy |
| Lynsana Jantal: Teräs Käsi Master ~ Master Swordswoman ~ Privateer -- Bria Galaxy |
\+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++/

Imaridril
Tue May 18, 2004 8:26 pm
#2

I'd thought of a system very similar to what you have above, however there's one problem you forgot to cover, and that is that there needs to be an incentive for the Smuggler to run. Under the system you put above, as soon as Raz_Smuggler failed a mission, he would have every incentive to send a /tell to his BH friend and say...


"Hey, I just failed a smugglermission. Quick go get the bounty on me and meet me at my house. I'll let you kill me if you give me half the reward money back."


Now, the solution to this problem is that you have to give the Smuggler an incentive to stay alive once there is a bounty placed on his head. Here's how I would modify your above system to do that...


1. If a smuggler gets a bounty place on him, that bounty expires after X amount of time. (Probably 2-3 hours or so.)


2. The smuggler is allowed to undertake additional smuggler mission during this time, however everytime he fails another one the bounty timer resets.


3. If a BH who is hunting the smuggler kills him before the bounty has expired, the Smuggler is temporarily banned from doing anymore smuggler missions for a certain amount of time. (Again, probably 2-3 hours or so.)


Step #3 is the most important one above. As long as the rewards for completing a smuggler mission are worth trying to get, than a smuggler who has a bounty on his head will try to avoid letting a BH kill him, since to do so would mean that he would have to give up doing the lucrative smuggler missions for the next few hours.




Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

HOTDOG
Tue May 18, 2004 8:55 pm
#3

I lined out a similar system as well that-

*protected smuggler's who didn't want bounties from having them thrusted upon them

*kept PvP in the GCW

*Used the Infamy system proposed by Vampirerobot

*Incorporated the slice, spice and underworld trees

*gave us an ability (called GRAPEVINE) to figure out who was hunting us- how much they were getting- what planet they were on and at the higher levels if they were in your vacinity.

*empowered us with defenses such as Rabbit Punch- (which makes someone immobile for 10 seconds) and tools such as a Disruptor Charge Unit (which sends out a pulse that prevents the fire of ranged weapons in an undetermined radius around the smuggler for 10 seconds- including their own).

and some other stuff.

I have to say though- I didn't include the smuggler's incentive not to get killed- which Vamp and I had discuss in yet another thread would be the loss of slicing abilities for a certain amount of time- Although, now thinking about it, it would be cool to be rewarded with cash or XP for surviving/killing the BH.

Sweet Idea though bud. I just don't feel like anyone is listening at the moment- E3 and JTL have the floor at the moment.

Message Edited by HOTDOG on 05-18-2004 08:57 PM






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
Raanan
Wed May 19, 2004 1:51 am
#4

Post in the Salient detal thread dedicated to the bounty hunter issues and STOP MAKING NEW THREADS FOR THE REVAMP!




*******************************************************
Explorer 80% - Socializer 53% - Killer 40% - Achiever 26%
Player type

Raanan Soulfire - Bloodfin MSmuggler/MCommando
Breytei E'kre - Starsider Commando/Bounty Hunter
MobusDyrus
Wed May 19, 2004 2:11 am
#5

Also, if you kill the bh, the bounty is gone.



Mobus Dyrus
- Professional Scoundrel -
Chilastra
Commander_Blevins
Wed May 19, 2004 2:26 am
#6

yea but what do you do about Feign Death?



."
KaiRan
Wed May 19, 2004 6:30 am
#7






RozhlokLightningskull wrote:


Step 2c: Raz_Smuggler fails the mission, doesn't recive the mission, reward and is placed on the BH terminal. No BHs are able to collect the bounty on Raz_Smuggler because he met a certain criteria to remove the bounty on his head (this criteria can be filled in later by the community or a dev, it doesn't matter what that criteria is really). Raz_Smuggler receives the money he fronted for the mission back.








Suggestion for Step 2c:


Raz_Smuggler recieves % chance of "hearing" of (recieving system email)the contract put out on him, and later can find out if it has been accepted. At Master, Raz_Smuggler can even find out who accepted it! This % is based on Underworld branch standing, and an extra increase at Master.


Raz_Smuggler then has until the contract is completed to bank tip a "payoff" to the Bounty Hunter who accepted the contract. The percentage of tip is based on the level of BH Investigations the BH has. MBHs require a 200% of payout bribe to be paid off. The Smuggler has no idea of the amount needed to "payoff" the BH, and must guess! If they guess too low, the money is lost, only when the full ammount of the bribe or more is tipped will the "payoff" be activated.


When the BH recieves a large enough tip, an "mission success" system message appears, and a system email stating that they have been bribed is recieved.


If the tip is too small, the BH still recieves the creds, and recieves a system message stating a bribery attempt has been made and failed.


Alternately, the BH can recieve a window stating a payoff is being attempted and they can choose to accept or reject the bribe attempt manyally.

Message Edited by KaiRan on 06-17-2004 03:26 PM



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
Katryana
Wed May 19, 2004 9:45 am
#8

I'm still curious as to how a pure smuggler is supposed to defend themselves from a Bounty Hunter. This entire discussion becomes academic if the Dev's decide to view Smuggler as a stand alone profession (which I think they should do). Unless sweeping changes are made to the Smugglers defensive/offensive capabilities, bounties on us will solely consist of us running away. Personally, while ducking out the back may be cool a few times, eventually I'm going to want to shoot back.





Master Smuggler
Master Gunfighter
Teras Kasi Master
Smoosher of all things Imperial

...you might die, but hell they can't eat you...
SokoyaGul
Wed May 19, 2004 10:18 am
#9







Katryana wrote:
I'm still curious as to how a pure smuggler is supposed to defend themselves from a Bounty Hunter. This entire discussion becomes academic if the Dev's decide to view Smuggler as a stand alone profession (which I think they should do). Unless sweeping changes are made to the Smugglers defensive/offensive capabilities, bounties on us will solely consist of us running away. Personally, while ducking out the back may be cool a few times, eventually I'm going to want to shoot back.





I assume the intention of RazhlokLightningskull is that these would be high-end smuggler missions that you only get when you're capable of handling a chase...



Oh...
And I would like to quote this:

Master Smuggler

Master Gunfighter

Teras Kasi Master

Smoosher of all things Imperial

You should be more confident...




mln,

Yup, they nerfed my signature...

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Ternque01
Wed May 19, 2004 2:58 pm
#10

Ahahahahahahhahaha. Now that's awesome SokoyaGul!!! That's exactly what i'm talking about.


It's consentual, and with being a mast smugg/pistoleer/tka, you should have little problem with a BH. What the triple master bit%^ about i have no idea... maybe to be more powerful or something. A triple master should be more than capable of dealing with the chase. Any more potential, and it'd be overpowered. I can't believe no one comments that if "uber" skills are added to smuggler, that the triple master would be VERY formidable. Too formidable.





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
HOTDOG
Wed May 19, 2004 4:51 pm
#11

I'm sure everyone would agree that a PURE smuggler isn't a match for a PURE Bounty Hunter. A master bounty hunter would be the master of 3 professions(scout/marksman) so a master smuggler should not be able to go toe to toe with one.

BUT- a master smuggler should give a master bounty hunter a run for his money when it comes to trying to collect a bounty on said smuggler's head. A master smuggler should be the most difficult character to get a hold of because of their ability to confuse and stall you. Not to mention the smugglers equipment- your talking about one elusive character

NOW- if you WANT to be able to go toe to toe with a BH you have the option to master two PURE combat proffessions along with your smuggler title. A triple master should be able to manhandle a bounty hunter pretty well if not totally.

The arguement that we can't handle being chased by BHs simply holds no water. I didn't even go into the fact that a true smuggler in the Star Wars universe is bound to have a bounty put on them at sometime in their career. I don't see why we can't have it happen in game.

Message Edited by HOTDOG on 05-19-2004 04:53 PM






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
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