Smuggler Archive

Thread: Man...yet another nail in our coffin...or is it?

JWing
Tue May 18, 2004 5:01 am
#1


This was taken from an ign.com interview with several DEV's at E3.


-you can find it here <url>http://swvault.ign.com/articles/515/515507p1.html?fromint=1</url>


Professions: Four new professions. First the three pilot professions: Rebel Pilot (called Alliance pilot currently), Imperial Pilot, Basic Pilot (which Julio referred to as the Privateer/Smuggler Pilot - a non-aligned pilot class). Each of those three classes of pilots gets specific types of ships they can pilot. Skill points for pilot classes are separate from the standard 250 SPs for the terrestrial professions. They do not spill over, count towards or against, or otherwise impact terrestrial-based SPs in any way. This also means that anyone can be a pilot without having to worry about giving up terrestrial-based skills in order to earn piloting skills.


-So If I take this correctly, We (Smugglers) are now getting grouped with all the rest of the non-GCW active players.


I'm not sure if I like this. What this gave me for a 1st impression was that they just gave our profession to everyone who was not faction allined. But, then I was thinking. They have to offer something to "everyone" who wants to get into space and cruise around. Maybe SOE's choice of naming it Privateer/Smuggler Pilot wasn't the best idea.


Then I read this.....


Additionally, as one would expect, Rebels cannot fly Imperial spacecraft nor can Imperials fly Rebel spacecraft (I guess Han and Chewie were non-aligned smugglers after all). Both can fly non-aligned craft if they posses the appropriate non-aligned pilot skills, however those craft will most likely have different performance attributes than the factionally-aligned craft.

Hmmmmm... this sounds intresting. It allows us to get a lil more immersed into the game as a Smuggler. Now if ya have to deliver some form of "goods" for the Rebellion, that requires you to land at the Imperial Outpost on Dantooine. Flying a Imperial ship makes it that much cooler. Maybe even if ya do it that way it can allow ya certain perks to finishing the job earlier.



Example - Pick up a Smuggling mission (well, if we get them) in Moeina for the Rebellion. It states that a Rebel strike team is in need of supplies. the catch is that their current location is 2k meters outside the Imperial Outpost on Dantooine, and they need the supplies ASAP. Everyone knows you make a name for yourself as a Smuggler for being the fastest. Remeber this line?


"Its the ship that made the Kessel Run in less than 12 parsecs."


Lets say that this mission being for the Rebellion, somehow does not allow you to 'fly" into the Imperial Outpost because you get a tef for running that mission. Well you could but that would be almost suicide cosidering all the Imp npc's there, AT-ST's, as well as other covert players. Being allowed to fly a Imperial factioned ship into the Outpost would not only hide the tef, but would allow you to complete that Smuggling mission in the aloted timeframe.


Fater time = Bigger payout. And we all love credits....



Its a cool article all in all. I just hope our ability to "not" Smuggle isn't going to be shared arcoss the boards to all non declared players.


...an I being greedy?





Message Edited by JWing on 05-18-2004 07:02 AM



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
JamfeFabri
Tue May 18, 2004 5:04 am
#2

heh not tae be a nasty ass-clown but..... what self respecting smuggler would smuggle goods in a military vehicle?



~~~~~~~~~~
"In an effort to combat the Imperial technological superiority with such innovative designs as the ATST, our rebellion scientists have come up with a weapon more devasting than 3 Death Stars....... KAMIKAZE EWOKS!" - Some head honcho for the rebels, was later promoted and dubbed "Hero of the Rebellion"

5 star ninja
~~~~~~~~~~
JWing
Tue May 18, 2004 5:09 am
#3






JamfeFabri wrote:

heh not tae be a nasty ass-clown but..... what self respecting smuggler would smuggle goods in a military vehicle?







Like I said in the example.... Flying one would allow you to land at the Imperial Outpost (withoput being attacked).... If ya know anything about Dantooine, the next closest starport in the Mining Outpost- Argo. Thats pretty far away, and a long speeder trip.


Time = Credits. The ability to fly into the Imperial Outpost (2k meters from the delivery point) Well, lets just say I'll be collecting the credits while your still looking for fuel for your speeder

Message Edited by JWing on 05-18-2004 07:10 AM



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
ARC_Casper
Tue May 18, 2004 5:33 am
#4

They designed this realizing you as a smuggler can buy and sell your faction points and a true smuggler is never "aligned" with a faction all the time unless they are just a rebellion/imperial smuggler which i know i wouldn't be cought dead in an imperial ship as a rebellion smuggler=P unless it was life or death.


You have a good point about the imperial outpost thing etc, but that would only matter in real life where we don't have to deal with TEF's. You would have to fly in as an imperial and have a TEF for flying an imperial ship then have to wait for the TEF to go away before you could even get near your mission objective other wise they will attack you.


So while your waiting 5 minutes for your TEF to go away the other smuggler could just go covert into the imperial outpost and go straight to the mission.


Also im not sure how big of a cargo load you will be able to hold in your x-wing or tie fighter compared to a normal transport/smuggling ship that are only in the neutral ships anyway. If that does play a role even if not the whole roleplay part of it comes into play =P.




Casper Idej ~ Eclipse ~ Mos Quito Hills Alliance ~ Cazperz Trippin'
Gunit ~ Test Center ~ Unity


Former Correspondent.

~
Homer Simpson: Holocron Grinder
JWing
Tue May 18, 2004 3:08 pm
#5


I think everyone is missing the point here.


With the decision for the neutral pilot to be able to fly both factions ships. We as Smugglers can use them to our advantage.


(a lil bit immersion, a lil bit role play)


As a Smuggler WE get to do the Smuggler missions.


The reason behind my idea of using the tef system is NOT to side with either faction... But unless your going to do Smuggler mission for the Hutts or any other party besides the Rebellion or the Empire. This would not apply to you.


Sure you can play (role play or whatever) a Rebel Smuggler, and just choose NOT to run Smuggler missions that involve the Empire. But some people may want to.


Han and Chewie are a prime example of 2 Smugglers that hated flying that "bucket of bolts" Imperial shuttle.But, they did it on a Smuggling mission for the Rebellion.


WHY?


Because if they chose to fly Hans ship, or any other rebel craft to smuggler that strike team to Endor, well they'd be smoked. So, in steps in the Imperial shuttle.


Now back to the EXAMPLE mission :


Pick up a Smuggling mission (well, if we get them) in Moeina for the Rebellion. It states that a Rebel strike team is in need of supplies. The catch is that their current location is 2k meters outside the Imperial Outpost on Dantooine, and they need the supplies ASAP. Everyone knows you make a name for yourself as a Smuggler for being the fastest. Remeber this line?


"Its the ship that made the Kessel Run in less than 12 parsecs."


Now that this is a Smuggling missionsfor the Rebellion, this causes an issue to 'fly" into the Imperial Outpost because you get a tef for running that mission. Well you could but that would be almost suicide cosidering all the Imp npc's there, AT-ST's, as well as other covert players. Being allowed to fly a Imperial factioned ship into the Outpost would not only hide the tef, but would allow you to complete that Smuggling mission in the aloted timeframe.


Fater time = Bigger payout. And we all love credits....



This does 2 things....


1. Uses the currect tef system to put a temporary player bounty on our heads, due to the nature of the mission.


  • Imperial Smuggling mission = Rebel tef.

  • Rebel Smuggling mission = Imperial tef

  • Neutral Smuggler mission = Random NPC tef

2. Allows immersion into the game, as well as the ability to role play.




Thats all my point was...... just an idea

Message Edited by JWing on 05-18-2004 05:09 PM



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
SchrodingersCat
Tue May 18, 2004 4:06 pm
#6






JWing wrote:



-So If I take this correctly, We (Smugglers) are now getting grouped with all the rest of the non-GCW active players.



Additionally, as one would expect, Rebels cannot fly Imperial spacecraft nor can Imperials fly Rebel spacecraft (I guess Han and Chewie were non-aligned smugglers after all). Both can fly non-aligned craft if they posses the appropriate non-aligned pilot skills, however those craft will most likely have different performance attributes than the factionally-aligned craft.

Hmmmmm... this sounds intresting. It allows us to get a lil more immersed into the game as a Smuggler. Now if ya have to deliver some form of "goods" for the Rebellion, that requires you to land at the Imperial Outpost on Dantooine. Flying a Imperial ship makes it that much cooler. Maybe even if ya do it that way it can allow ya certain perks to finishing the job earlier.






My very first post. Nice to meet you all.


Thought this might be of interest for Smugglers. This is from a post Thunderheart made today.







You said the 'larger ships' you'll be able to walk around in. This is an easy one- will there be a 'larger ship' for each faction? One rebel, one neutral,

one imperial? Or will it just be the YT-1300?







Currently, there arethree versions of theYT-1300, one neutral, one rebel and one imperial.


Here's the link.


http://forums.station.sony.com/swg/board/message?board.id=Ahazi&message.id=278948#M278948








----------------------------
I'm a player who plays.
----------------------------
ih8modem
Wed May 19, 2004 4:17 am
#7

Wouldn't it be cool if the smuggler bonus was being the only class allowed to pilot any vessel? I mean we are the low-down-dirty-scum of theuniverse beings. We do what we want when we want. We convince everyone we are their friend (underworld4) , we can help both sides with their cause (underworld3) we can trick people into thinking we are dead (feign death). Why would we not be able to 'borrow' a x-wing or tie fighter from time to time ?








Artisan - Architect - Musician - Marksman - Scout - Bounty Hunter - Pistoleer - Smuggler - Teras Kasi Master - Brawler - Swordsman - Rifleman


Master Explorer
Imperial Lt.


Combat Prowess 4-4-4-4Enhanced Reflexes 4-0-0-4
Padawan

JamfeFabri
Wed May 19, 2004 4:25 am
#8

admittedly i overlooked a few things so


all have a point.....



ill be quiet, im all a lil confused ><







~~~~~~~~~~
"In an effort to combat the Imperial technological superiority with such innovative designs as the ATST, our rebellion scientists have come up with a weapon more devasting than 3 Death Stars....... KAMIKAZE EWOKS!" - Some head honcho for the rebels, was later promoted and dubbed "Hero of the Rebellion"

5 star ninja
~~~~~~~~~~
Ipseck
Wed May 19, 2004 11:52 am
#9

don't mind me, i just need to read first

Message Edited by Ipseck on 05-19-2004 12:04 PM





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
cjohnk
Wed May 19, 2004 1:49 pm
#10

Ok...I think there might be some reading comprehension issues here, and I pray that they're not mine. Here's the quote again [my emphasis]


Additionally, as one would expect, Rebels cannot fly Imperial spacecraft nor can Imperials fly Rebel spacecraft (I guess Han and Chewie were non-aligned smugglers after all). Both can fly non-aligned craft if they posses the appropriate non-aligned pilot skills, however those craft will most likely have different performance attributes than the factionally-aligned craft.



Now again, I may be misreading this...but I take this to mean that Rebels have their tree, Imperials have their tree, and Neutrals have theirs. Fine so far. The difference is, that Rebels and Imperials can fly Neutral's ships as long as they also take the skills in the Neutrals' tree. *Not* that Neutrals can fly any ships that they want to.


*Only* Rebels can fly Rebel ships and *only* Imperials can fly Imperial ships. With the automatic TEF system, this only makes sense. How would a Neutral be TEF'd in a TIE?


Now, I agree it would be interesting to allow smugglers to pilot any and all, but I really don't see that happening...sadly.







Fleck - Master of Nothing - Intrepid
Fleck's Dark AlleyAnchorhead, Tatooine84, -4908
Quest Museum and Gift ShopNaboo-3739, 6947

Quest Loot Databsehttp://www.bloodbrigade.com/quest_loot/


Ipseck
Wed May 19, 2004 1:52 pm
#11

from teh sounds of it, I like it so far... I will still be able to maintain my factional identity while still being able to persue my smuggler identity.





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
cjohnk
Wed May 19, 2004 1:53 pm
#12

Ok...on second reading, I think I see where the "Neutrals can fly anything" comes from [the Han and Chewie reference]. But, I think that was an aside that too much is being read in to. As far as everything else I have read...the distinct impression has been given that Rebels only will be allowed up the Rebel Pilot tree, same with Imperials.


Could definitely be interesting if I'm wrong. So here's hoping





Fleck - Master of Nothing - Intrepid
Fleck's Dark AlleyAnchorhead, Tatooine84, -4908
Quest Museum and Gift ShopNaboo-3739, 6947

Quest Loot Databsehttp://www.bloodbrigade.com/quest_loot/


HythosSWG
Wed May 19, 2004 2:31 pm
#13




Something to comment on - Smugglers + piloting is commonly synonomous throughout StarWars...


We know a Parsec is a measure of distance (already knew this, but didn't quite understandwhat Solo meantwhilewatchingA New Hope)

Anyway - here's an excerpt from the SW Databank:


While Captain Solo is known to make boastful claims that seem to defy the basic laws of space-time physics, in this particular case, an understanding of the mechanics of the Kessel Run illuminates this statistic.

The Kessel Run is a contest of speed and endurance for smugglers. Those who undertake it must deliver specified cargos (usually illicit in nature) to a series of divergently moving transport vessels. The smuggler must deliver the cargo before the transports wander out of the free trade lanes into restricted Imperial space.

Solo's record is impressive, since the transport vessels covered less than 12 parsecs of distance during his hurried run between them, a testament to his piloting and the speed of the Millennium Falcon.

There is more than one way to smuggle spice out of Kessel. According to one tale, Solo left out the middleman and ferried the stolen goods himself, skirting dangerously close to the Maw Cluster, a baffling congregation of black holes. In doing so, he shortened the distance for the run, achieving an impressive record of under 12 parsecs.


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