Smuggler Archive
Thread: Daydreamin..
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Eivo
Thu Aug 12, 2004 8:01 am
#1
I have been reading alot of post lately since reactivating my account. There is ALOT of nerves about the smuggler prof. as there should be. I'm more nervious about this than a Womprat next to a noob. So I thought of something cool. Ever since I got the game (aka laucnh) i wanted to be a pilot, well that wasnt going to happen for a long time, so i asked myself whats the next best thing till JtL is released. Smuggler. A sneaky outlaw of the stars. Well a revamp is coming and there are alot of things in smuggler that cant be changed to make it more fun. So without further ado... If I were the devs (lol) I would do this to Smuggler.
Remove all Spices. Heres why imo. Spices can in no way compete with buffs or even chefs so don't try. we don't need 3 profs all fighting over the buffing market, its crowded enough.
Add3 new skills in there place and rename the tree. In light of JtL being released before the revamp, i would add the skills "Conceal Cargo" a skill modifer that would let you easily hide cargo on your ship or person, for scans and stuff. I know that smugglers have a better chance then a non-imp smuggler of not getting caught so this isnt really new, it just kinda adding text toa skill we already have (i think). Another new skill would be "Increased Inventory". This would only be in your ship though. It would be like hiding cargo in secret holes in the hull or something just like Han had. Finally, I think the best outta all of them, "Alias" a skill that lets you swith to another name you have preset. I could be used not only to throw off security but also if they do add us to the BH mission terms, it would help there also.
I would also charge what is needed to be a Smuggler. I would remove the need for unarmed 4 and replace it with Engineering 4. Im not trying to rip off the TKA whom are also smugglers, but for our tree I think this would make more sence. You'll see why I thought so after you read how I would set up the tree.
Now for the tree. This is how I would do it.
Novice Smuggler: Slice Containers
Eivo
Thu Aug 12, 2004 8:23 am
#2
Darn, ok here it is...
Novice Smuggler: Slice - Containers Craft - Precision Laser Knifes Conceal Cargo +20
Underworld
1) Language Comprehension +100 Faction Perks -10% cost (No change from current)
2) 1/2 Faction loss-gain modifer in PvP (No Change from current)
3) Faction Perks -10% cost ( I would put this in to spur the GCW, I still don't see enough ST armor
)
4) Buy Faction ( However I would remover the 500 cap, faction cost alot so no need to cap it)
Slice
1) Slice - Terminals Slice - Weapons (basic)
2) Slice - Armor
3) Slice - Engines (Basic) (the reason for engineering 4)
4) Slice - Weapons (Advanced)
Dirty Fighting
1) PistolSpeed +5 Feign Death +20
2) PistolSpeed +5 Feign Death +20 Panic Shot
3) Pistol Speed +5 Feign Death +20 Low Blow
4) Pistol Speed +5 Feign Death +20 Last Ditch
Smuggling (New tree name yay)
1) Conceal Cargo +20 Increase Inventory +5 (that would equate to 5 extra space in your ship inventory)
2) Conceal Cargo +20 Alias +1 (also like above, +1 name)
3) Conceal Cargo +20 Increase Inventory +5
4) Conceal Cargo +20 Alias +1
Master Smuggler: Pistol Speed +10 Feign Death +20 Faction Perk -25% cost Slice - Engines (Advanced)
(the difference between basic and advanced engines would be like gound-based as basic and space-bound as advanced)
And there you have it. I really tried to think of what would be fair and balanced while letting us have as much fun as possible. I am sure I missed several things, please point them out. I would really love some constructive critism here. And also tell me if you like it or hate it. One thing thou, no matter how good the tree can look, its not fun without good content to use it on.
Iawo
Thu Aug 12, 2004 10:08 am
#3
I like your dirty fighting and slicing changes, and I would also be happy to see the spices go away. On the other hand, I don't think the prerequisites should change after all this time. I took up TKA because I needed to get to unarmed 4 anyway, and there's no way I'm giving up TKM now. I liked it so much that I haven't been able to use my DX2 to work on pistol exp much at all.
I believe the underworld tree has some hidden modifier that is supposed to keep you from getting scanned as much, so your new skills might be redundant. Not a dev, so I wouldn't know for sure. I wouldn't mind seeing some unarmed street fighting moves added myself, like unarmed versions of low blow, stopping shot, etc. I know I already have a good knockdown attack in TKM, but it would look so much more cool to be able to kick somebody in the jewels.
Spec-Ops
Fri Aug 13, 2004 11:46 am
#5
Novice Smuggler: Slice - Containers Craft - Precision Laser Knifes Conceal Cargo +20
Underworld
1) Language Comprehension +100 Faction Perks -10% cost (No change from current)
2) 1/2 Faction loss-gain modifer in PvP (No Change from current)
3) Faction Perks -10% cost ( I would put this in to spur the GCW, I still don't see enough ST armor )
4) Buy Faction ( However I would remover the 500 cap, faction cost alot so no need to cap it)
Slice
1) Slice - Terminals Slice - Weapons (basic)
2) Slice - Armor
3) Slice - Engines (Basic) (the reason for engineering 4)
4) Slice - Weapons (Advanced)
Dirty Fighting
1) Pistol Speed +5 Feign Death +20
2) Pistol Speed +5 Feign Death +20 Panic Shot
3) Pistol Speed +5 Feign Death +20 Low Blow
4) Pistol Speed +5 Feign Death +20 Last Ditch
Smuggling (New tree name yay)
1) Conceal Cargo +20 Increase Inventory +5 (that would equate to 5 extra space in your ship inventory)
2) Conceal Cargo +20 Alias +1 (also like above, +1 name)
3) Conceal Cargo +20 Increase Inventory +5
4) Conceal Cargo +20 Alias +1
Master Smuggler: Pistol Speed +10 Feign Death +20 Faction Perk -25% cost Slice - Engines (Advanced)
(the difference between basic and advanced engines would be like gound-based as basic and space-bound as advanced)
perfect (yay for pistol speed)
Underworld
1) Language Comprehension +100 Faction Perks -10% cost (No change from current)
2) 1/2 Faction loss-gain modifer in PvP (No Change from current)
3) Faction Perks -10% cost ( I would put this in to spur the GCW, I still don't see enough ST armor )
4) Buy Faction ( However I would remover the 500 cap, faction cost alot so no need to cap it)
Slice
1) Slice - Terminals Slice - Weapons (basic)
2) Slice - Armor
3) Slice - Engines (Basic) (the reason for engineering 4)
4) Slice - Weapons (Advanced)
Dirty Fighting
1) Pistol Speed +5 Feign Death +20
2) Pistol Speed +5 Feign Death +20 Panic Shot
3) Pistol Speed +5 Feign Death +20 Low Blow
4) Pistol Speed +5 Feign Death +20 Last Ditch
Smuggling (New tree name yay)
1) Conceal Cargo +20 Increase Inventory +5 (that would equate to 5 extra space in your ship inventory)
2) Conceal Cargo +20 Alias +1 (also like above, +1 name)
3) Conceal Cargo +20 Increase Inventory +5
4) Conceal Cargo +20 Alias +1
Master Smuggler: Pistol Speed +10 Feign Death +20 Faction Perk -25% cost Slice - Engines (Advanced)
(the difference between basic and advanced engines would be like gound-based as basic and space-bound as advanced)
perfect (yay for pistol speed)
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