Smuggler Archive
Thread: After playing CU not worth going BH
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unde
Thu Mar 31, 2005 7:49 pm
#1
First off the CU is awsome! Second the speed mods are all over the BH tree labeled as general range speed, pistol branch gives +4 speed. The specials that are in the carbine tree are now in the pistol tree...underhand shot and the other one. Eye shot and torso shot are now in the LLC branch. Basicly, it's hard to just dabble now.
Let me think...
oh, the pistoleer knockdown move is now in the marksman tree.
Let me think...
oh, the pistoleer knockdown move is now in the marksman tree.
unde
Thu Mar 31, 2005 7:56 pm
#2
Also, in the dirty fighting branch you get unarmed bonuses.
Message Edited by unde on 03-31-2005 09:56 PM
xTekx
Thu Mar 31, 2005 10:52 pm
#4
loomis001 wrote:
guys dont judge anything on day 1
right, it is still the FIRST day of the CU on TC. hehe. that's why were on TC to test it. so we make the suggestions that need to be made and hopefully when it hits Live all will be good.
Dessimus
Fri Apr 01, 2005 2:40 am
#5
unde wrote:
First off the CU is awsome! Second the speed mods are all over the BH tree labeled as general range speed, pistol branch gives +4 speed. The specials that are in the carbine tree are now in the pistol tree...underhand shot and the other one. Eye shot and torso shot are now in the LLC branch. Basicly, it's hard to just dabble now.
Let me think...
oh, the pistoleer knockdown move is now in the marksman tree.
i thought it was kinda nice to get that pistol knockdown right off the bat. Quite useful to me so far.
fishbrains
Fri Apr 01, 2005 7:38 am
#6
I dunno, there are still alot of benifits to going the BH route. For me it will mean another KD (underhand attack), +2 more to speed, that stance thing in the inv line, jedi bounties, and of course the scout bonuses like harvesting and terraign negotiation (something that is going to be REALLY nice with the LOS changes)
SmugglinZane
Fri Apr 01, 2005 8:00 am
#7
Does BH get any of the new weapons... like who gets that Intimidator?
Hasun
Fri Apr 01, 2005 8:14 am
#9
SmugglinZane wrote:
Does BH get any of the new weapons... like who gets that Intimidator?
Squad leader
maxtheusher
Fri Apr 01, 2005 9:37 am
#11
No need to go BH unless you want to hunt jedi... not because it's hard to dabble, but because...
EVEN SMUGGLER ALONE can hold its own in combat.
EVEN SMUGGLER ALONE can hold its own in combat.
unde
Fri Apr 01, 2005 12:36 pm
#12
maxtheusher wrote:
No need to go BH unless you want to hunt jedi... not because it's hard to dabble, but because...
EVEN SMUGGLER ALONE can hold its own in combat.
/agreed
lokidevil
Fri Apr 01, 2005 5:05 pm
#13
I plan on going the Master Smuggler / Master BH route because I plan on grouping for the most of my playing time and I feel it will benefit my group more. Here is the scenario I have, group of 5 going at some decent level mob above our range, 2 add's spawn right next to use and begin to engage, being the CC I use panicshot or confusion shot to take the add's out of play for a breif amount of time so the rest of the group can either a) finish of the 1st mob or b) decide on a course of action to take them all out.
Either way the second the 2 extra add's come out of the delay period I'm the FIRST person they are coming for as I'm the only one to do damage to them. The extra defence mods in BH alone are going to keep me alive long enough for my group to come to my rescue.
Plus its just damn cool to hunt jedi!!
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