Smuggler Archive
Thread: I wish I had the time...can someone lend a hand?
- Why is the Spices tree still there?
- Why do we still have all those useless spices?
- Spice Experimentation..HAHA, yea right!!!
1st thoughts....
Pistol specials all over the trees...nice, see ya later dabblers!!!
new pistols....coool
Per Fishbrains, armored hawtpants. /drool
There's still the Headshot 3 box in rifleman though there's not HS3. We're still making spices i believe up until our revamp.
no experimentation
That's that.
Also nobody's crafted the spices yet so who knows if theyre useless or not... we'll see. Doc buffs are only 10%, i assume spices max at 20% mods like they said.
JWing wrote:
I just checked out Caylins post on the new Smuggler trees, but I have some questions
- Why is the Spices tree still there? Because our Smuggler Revamp isn't included in the CU, just our combat abilities.
- Why do we still have all those useless spices? See above.
Hope that clears it up for you.
JWing wrote:
I just checked out Caylins post on the new Smuggler trees, but I have some questions
- Why is the Spices tree still there?
Changing that tree is not in the scope of the CU, that's for the publish that contains the Smuggler Experience.
- Why do we still have all those useless spices?
They're named the same, but they should be functional and useful under this system.
- Spice Experimentation..HAHA, yea right!!!
1st thoughts....
Pistol specials all over the trees...nice, see ya later dabblers!!!
new pistols....coool
Yep
Per Fishbrains, armored hawtpants. /drool