Smuggler Archive

Thread: TC: Combat and The New UI

HOTDOG
Thu Mar 31, 2005 9:20 am
#1

Tell us a lil' something about how combat is playing out for you and describe the new UI.


Give us a part of your adventure as a story preferably. You know,-


"Drev and I hooked up in Coronet and took two missions each. We ran into some paralopes on the way and had to clone..."


Discuss...






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Rhu
Thu Mar 31, 2005 7:38 pm
#2

One of the more confusing things about the new combat UI is that there isn't any such thing as autoattack anymore.


You start shooting a pistol at little birdie... and then you stop. You don't attack again until you explicitly hit the attack button.


It gets to be a bit repeatative, though I'm sure that when you start building specials the process will be a bit more intresting.
NickHeel
Thu Mar 31, 2005 7:44 pm
#3






Rhu wrote:

One of the more confusing things about the new combat UI is that there isn't any such thing as autoattack anymore.


You start shooting a pistol at little birdie... and then you stop. You don't attack again until you explicitly hit the attack button.


It gets to be a bit repeatative, though I'm sure that when you start building specials the process will be a bit more intresting.


Press CTRL + the Attack you want to set as your auto attack. You will notice a little orange check on that box now. Whenever you activate that box it will keep repeating as long as you have action.





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Rhu
Thu Mar 31, 2005 7:47 pm
#4

Sweet, thanks... I'll try that if I can manage to get back in.
maxtheusher
Fri Apr 01, 2005 9:40 am
#5

"Tomo and I hooked up with a bunch of others, Axob, Veela, Rhu, uh, Arashi, (it changed throughout the night) and took two missions each. We Ran into some Fearful Fynock Youths and had to clone..."



大胆框
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maxtheusher
Fri Apr 01, 2005 9:42 am
#6



But yea, all mobs have been taking steroids, there is a definite encouragement to grouping, but is not necessarily necessary.

That being said ungrouped it feels like a grind.

In summary, expect a lot of NONsolo hunting groups, just like the golden days.



大胆框
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动 性交 你 SOE
IndySWG
Fri Apr 01, 2005 2:39 pm
#7





1. Why is there no longer an auto-attack?

Actually there is still a way to do auto-attacks, though it no longer is a default auto-attack. We now give you the ability to decide what ability you would like to use as your auto-attack. Just Ctrl left click on a combat ability icon on your toolbar and it will become your looping auto-attack.





Thank the maker. So I can make "shoot" my looping attack or "stopping shot" my looping attack? (naturally each subject to their timers).


The only other concern I have over this is .. I want to be able to hit F1 to start my attack (I use the mouse to move, but rarely if ever acutally click the toolbar). I know this is a minor issue, but its all about "how people actually use the interface" and it's fair I think. So: If I cntrl-click my F1 slot ... will it be set as auto-looping until I undo it (such that hours later when I hit F1 it loops again), or is it only for that combat session (meaning I have to cntrl-click it for each mob)?




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Sengis
Fri Apr 01, 2005 2:54 pm
#8

as long as its ticked it will loop on one ke press, must intially get the loop with mouse click cos we all know what ctrl+fkey equals.



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Julio Torres
Nyght
Fri Apr 01, 2005 2:56 pm
#9

Well, we grouped up for a little bit in Kor Vella yesterday. Groups of eight fighting those extremely dangerous meat lumps they have there.


All my colory icons are like flashing and turn grey and whatnot. And at that point I, and I guess most everyone else, had no idea you could set one to be default autoattack. As a novice you are just hitting the ranged attack thingee and thinkin.. hmm this seems familiar. At pistols I you can crack those baddies in the back of the neck with your pistol, and sometimes it drops em. Sweet deal.


Biggest issue was the group window not updating. This was listed as a bug on the loading page, but d#$n, makes taking on any kind of a healer role kinda tough. I hope this is high on their list of priorities along with uppin' the xp per kill. That 70k at pistols IV looks pretty tall at 60 xp /kill.


So my advice for the CU UI; Acknowledge and move on dude.



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Ipseck
Fri Apr 01, 2005 3:01 pm
#10

the UI needs work.... lots and lots of work.





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Cloudchasing
Sat Apr 02, 2005 7:11 am
#11

First impression for me is that the UI looks cartoony. not the carry-over stuff, thats fine. And of course the core game graphics are still sweet. But all the reticles and names and even the /con icon on your ttarget looks really cheap and 5 yrs older than everything else. I wish they had kept everything the same. I don't see why they would change these things. However, the combat seems really cool, if only i could kill ANYTHING. I hooked up with a grop in Mos Eisley last night, and I couldn't kill ANYTHING. Well, Im not getting any xp, so I don't know what that's about, but using a CDEF is getting old.



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Master Smuggler
SpinningCloud
Sat Apr 02, 2005 7:43 am
#12

Personally with only a few specials it isn't all that bad.


BUT, with two bars loaded with Master Smuggler and Master Pistoleer specials it is going to be incredibly confusing.




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Lixosskzzo
Sat Apr 02, 2005 12:53 pm
#13

About the auto attack: I may have done something screwy, but it happened twice. After doing the ctrl+attack on a mob I knew I would get incapped with, after it incapped me and I got up, I started attacking again. I bugged it, but like I said, maybe my situation was not ordinary in some way I didn't notice. Anyone else able to reproduce this?



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