Smuggler Archive
Thread: We're not gonna lose feign death are we?
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Zeon_Zaku
Fri Apr 01, 2005 5:11 pm
#2
o.o
Ummm, well, no we're not going to lose it as far as I know. It's still in our skill tree in the CU. Slicing I I think it was... or maybe Spices I. Some odd tree like that where it really doesn't fit...
Karzon_X
Fri Apr 01, 2005 5:53 pm
#4
After looking at the smuggler revamp docs I'm surprised more people have;t realized this. If they're going to have NPC bounty hunetrs come after you... well still having FD dosn't make much sense now does it? It'll be an I win option for those encounters, and I don't see the devs wanting that. The only other option I see is that it will only work vs creature mobs, and not NPCs..
We'll see.. some day
Golrok
Fri Apr 01, 2005 6:43 pm
#5
my guess is yea they will remove it from PVP. and really they should. it was ok in the old systemcause thats all we had going for us, but after the whole jedi knight/BH pvp publish, the mysterious to mostFD got shoved in to the spotlight, and now its just all played out. Its dumb already anyway for pvp, IMO,. get it out of pvp, but leave it in pve, or else everyone will justbe a smuggler and FDing all over the place.
xPREDATORx
Sat Apr 02, 2005 4:00 am
#6
i think it should remain in pvp but when u feign death ur name turns white and say corpse of name and they really cant tell if ur dead or not.... i know it would be like the win button but maybe if u lose half fp or sumthing for doin it.... like when u die part of the old skills was fast talking u could convince it was a missunderstanding well same thing could apply ... your faction thought you did die therefore u lost .... i dunno its a idea.
AldaronTavish
Sat Apr 02, 2005 11:27 am
#7
Maybe you guys haven't noticed but IT's ALREADY BEEN REMOVED FROM PvP in live.
OrianaM
Sat Apr 02, 2005 11:53 am
#8
Makes you wonder where they hell they've been for the last couple of months????
Lixosskzzo
Sun Apr 03, 2005 1:07 am
#10
Just because it's in there doesn't mean it is going to remain 100% the same. I think it should work in a way like this: deathblows are no longer instant, and can't be done from range. Thus, noone is going to take the time to db in the midst of a battle unless they know they're being covered. In a one on one fight, though, the person will take some time to walk up to you, and do the db. My thought: Make FD make us look incapped. In a big battle, might just save us, although we'd be out of the fight for some time. In a one on one fight, as the person is walking towards us, ready to db, we can either remain and do nothing (and die....), or jump up and start blasting. Would rock against a sniper trying to take us out, they'd have to get close where we'd have the advantage with pistols. Regen stats should reset to 0 while feigning, and health should go to 0, but remember where it was set at. Once standing, we would get what would look like a heal, back up to the health we fell down with.
I dunno, just a thought. Doesn't look realistic for us to fall down as a corpse with noone around to db us. People would then camp us. Plus, half the uses of FD are supposed to be looking dead so you can draw them out of cover, or get them off their guard. Not just make them walk away. What kind of bounty hunter would shoot you, then walk away soon as he thinks you're dead. This would work with npc bh as well, since they'd have to get close to db, and you could still jump up.
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