Smuggler Archive
Thread: Speeeeeeeeeeeeeeeeeeeed!
Use it as a guide to make judgement calls on just how valueble that +25 pistol speed CA is, or if master marksman is worth the skill points.
Speed %
0 100.0
10 93.6
20 87.9
30 82.9
40 78.5
50 74.7
60 71.4
70 68.6
80 66.2
90 64.3
100 62.7
110 61.5
120 60.5
130 59.8
140 59.3
150 59.0
160 58.8
170 58.6
180 58.5
190 58.4
200 58.3
210 58.0
220 57.7
230 57.1
240 56.4
250 55.4
260 54.1
270 52.4
280 50.4
290 48.0
300 45.1
310 41.7
320 37.8
330 33.2
340 28.1
350 22.3
360 15.8
370 8.5
380 0.4
Ternque01 wrote:
Wow, so it seems that as soon as you hit about 100 speed, you are pretty much in good territory. At that point, adding +20 to your speed results in only a 2.2% increase in speed which is very, very negligible.
yeah! that makes me feel pretty good about my 118 speed when holding a pistol. my accuracy and defenses are pretty damn high as well.
-Firestar- wrote:
Hey, sometimes that 2.2 makes the difference between life and death........or incap.........yeah.
Every little bit helps, but it in INCREDIBLY worth it for me to pick up medical skills instead of a line that offers +20 speed. Actually, this thread has inspired me to go pick up the healing line of CM again.
I don't really need +105 speed to lay area states on people in PvP. Hell, my action costs with heavy weapons really like a slower firing rate anyways. I'd be a little bit better off with healing than being able to shoot 5% faster.
oh, can you do the same with accuracy? i'm interested to know how that effects things as well.
GanymedePharuu wrote:
i value the added speed and accuracy of Master Marksman.
oh, can you do the same with accuracy? i'm interested to know how that effects things as well.
I don't think I could... easily. Too many variables I don't know about. Accuracy plays off of defense for both damage done and chance to hit. No idea if the accracy vs defense adds a damage multiplyer or if it affects where within the min/max damage range the shot falls. How do levels play into this?
Too much of a headache and I'm a lazy ass
I can't even imagine what you would have to wear/equip/skillboxes in order to make your speed 380
.........
But I'm sure as hell gonna try!
Who's got sppedtapes for sale? Hehehe
mmmm....... pie
-Firestar- wrote:
I can't even imagine what you would have to wear/equip/skillboxes in order to make your speed 380
.........
But I'm sure as hell gonna try!
Who's got sppedtapes for sale? Hehehe
mmmm....... pie
m.bh/m.rifle/m.marksman/fs.speed
general ranged speed: 82
rifle speed: 65
total: 147
rifle speed ca: 25
general ranged speed ca: 25
weapon speed stims: 10
doc speed buff*: 40
jedi force speed buff*: 30
total: 130
Grand total: 277
That's the best I can do. BH beats smuggler by 10 points on general speed and rifle has the best speed mods out of the 3 ranged.
* Yeah I knoe they don't add they 'just make the cooldown faster' which makes me think they add to speed
Just questions, what range of speed are those numbers based on? 0 to 250?
The numbers seems to get a increasing effect when it is higher than240-250, when it should been less effective.
You are using a spreadsheet to find the equation, so that you can extrapolate to a “hard cap”. To me it seems that the equation is on 3rd order equation (Ax+Bx^2+Cx^3), what is the result if you try to fit it to a logarithmic equation (like A – B LN (Cx), or something similar)?
--
Leemeg
y = (- 0.0000000691935*x^3 + 0.0000371633*x^2 - 0.00675155*x +1)*100
y = total speed mod
x = your listed speed mod
replace 100 with the actuall speed of your weapon to get the actuall moded speed of your weapon