Smuggler Archive

Thread: Genildor's fun content idea for Smuggler: Bank Robbery

Genildor
Fri Jun 25, 2004 7:51 pm
#1


Bank Robbery


Pre-thought:


First off, i know that the smuggler profession isn't "hardcore criminal" profession, and entitles things more along the lines of hiding and sneaking things. However, i think this content would be very enjoyable.


The Set-up:


Each world has it's own bank system, where players can join that planet's bank, and not use any other planet's bank (besides from depositing and withdrawing credits, which can be done on any planet). To put my idea into place, the system would need to be changed to each city having it's own bank system rather than planet. This is crucial.


Robbery:


The robbing process will be somewhat similiar to slicing, but of course, more complicated. More intricate choices and decisions. The smuggler will walk to the bank terminal, "slice" it (but the option will more likely say "steal" or something similiar), and if successful, will recieve numerous amounts of credits and good experience. It has down sides, however, which will be explained.


Benefits:


Of course, the benefits are quite obvious. Large amounts of money, large amounts of experience. The amounts of experience and money will be determined on the status of the bank itself.



Differences in banks:


Here's where the amounts differ. As i had said earlier, each city has it's own bank system with it's own members. The more the number of members, the more the reward. Abank with 200 members that is robbed may only have a payout of 200,000 credits, while a bank with several thousand members will have a payout of several million.


The Catch:


Don't think you're getting easy cash and experience. The members of thebanks that are robbed get unfortunate downsides for a certain amount of time (perhaps a 2% loss of their current credits, it's flexible), and they dont want this to happen. If a smuggler fails to rob("slice") the bank terminal, NPC's will immediately spawn, targeting only the smuggler, and killing him (they wont be able to beat these npc's. I'm talking vader strong bank-cops) and the bank keeps it's money, and it's members happy. He may not rob another bank for 1 week. However, if he succeeds, he still isn't off the hook. The cash he recieves doesn't actually turn into real cash until an hour of play time with that character (we'll say it's in a timed briefcase that doesnt open for an hour, for example). He recieves an immediate TEF, and is instantly integrated into the bounty hunter terminals. If he is killed within the hour, he loses his "cash" item, cannot rob another bank for a week, and 10% of his own credits (the bounty hunter that killed him recieves 10% of what he robbed as payment. If a player kills him, the player would recieve 2% of what was stolen as reward). If he succeeds, survives for the 1 hour of play time, he is off the terminals, the "cash" item turns into useable credits, and he recieves his experience. The bank that was successfully robbed can not be robbed again until 3 (real life)days after.


Final Word:


I hope this is something that players would enjoy being a part of. The smuggler can be truly seen as a criminal, as he is truly doing something that other characters dont agree with. High payoff, High risk. Give me your feedback if you would =)



Side Notes:

This was my second fun content idea. first was Creature Handler (link is http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=184086)

I hope to be doing this with every profession, so check them out in the future.



Now and ForeverMaster Bounty Hunter
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\____/ /_____/ /_/ |_/ /___/ /_____/_____/ \____/ /_/ |_|

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397 Pre-NGE Completed Bounties
Genildor
Fri Jun 25, 2004 7:52 pm
#2

PS: Tomorrow is Medic, Doctor, and Combat Medic. They're all tied into the same thing process. Each profession differes slightly, but the core remains the same.



Now and ForeverMaster Bounty Hunter
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_ / __ __ __/ __ |/ / __ / __ / __ / / / / / /_ /_/ /
/ /_/ / _ /___ _ /| / __/ / _ /___ /_/ // /_/ /_ _, _/
\____/ /_____/ /_/ |_/ /___/ /_____/_____/ \____/ /_/ |_|

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397 Pre-NGE Completed Bounties
Genildor
Fri Jun 25, 2004 8:36 pm
#3

come on guys, gimme some feedback =)



Now and ForeverMaster Bounty Hunter
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_ / __ __ __/ __ |/ / __ / __ / __ / / / / / /_ /_/ /
/ /_/ / _ /___ _ /| / __/ / _ /___ /_/ // /_/ /_ _, _/
\____/ /_____/ /_/ |_/ /___/ /_____/_____/ \____/ /_/ |_|

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397 Pre-NGE Completed Bounties
Genildor
Sat Jun 26, 2004 9:17 am
#4

anyone? anyone at all? beuler?



Now and ForeverMaster Bounty Hunter
______________________ _____________________________________
__ ____/__ ____/__ | / /___ _/__ /___ __ \_ __ \__ __ \
_ / __ __ __/ __ |/ / __ / __ / __ / / / / / /_ /_/ /
/ /_/ / _ /___ _ /| / __/ / _ /___ /_/ // /_/ /_ _, _/
\____/ /_____/ /_/ |_/ /___/ /_____/_____/ \____/ /_/ |_|

______________________________________________________________
397 Pre-NGE Completed Bounties
-Xell-
Sat Jun 26, 2004 10:46 am
#5

Cool, but we are "smugglers."




Rizzazi Z. Cavi
Master Ranger7\/8Master Rifleman
Dirty? You should see me on a bad day
Verhalnez
Sat Jun 26, 2004 11:07 am
#6

sounds interesting but we are smugglers not thieves!



Don't Ask me silly questions I wont play silly games
I am just a simple choo-choo train I will always be the same
I only want to race along beneath the bright blue sky
and be a happy choo-choo train until the day I die

May the Force be with you!
KaernLegorah
Sat Jun 26, 2004 7:26 pm
#7

It's an interesting idea, but it's rather complicated which can always lead to the possibility of exploits and/or griefing. Revamping the whole bank system to work per-city instead of per-planet could be a big job (only the Devs would know for sure), and any mistakes can mean exploitable (or just plain old annoying) bugs.

I also think that most players will have the reaction of "we're Smugglers, not thieves."

Neat idea though.



----------------------------
Kaern Legorah - Eclipse
Master Smuggler-Gunfighter-Wanderer
Oeree
Sat Jun 26, 2004 10:14 pm
#8

Yes, we are smugglers, not thieves. But i do like the idea. I consider the smuggler more of a hacker than thief or "robber/mugger"
Tofu_Smuggler
Sat Jun 26, 2004 10:59 pm
#9

Yes, it's a neat idea. Could possibly make something more 'smuggler-ish' based on this.
LegionSylrus
Sun Jun 27, 2004 1:16 am
#10

Too easy.


If I succeeded, I would get on my speeder bike and make laps around the planet for an hour. Nothing could stop me.



--------------------------------------
Sylrus Legion
"The Smug Smuggler"
Do not expect to be applauded when you do the right thing, and do not expect to be forgiven when you err, but even your enemies will respect commitment, and a conscience at peace is worth a thousand tainted victories.
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