Smuggler Archive

Thread: A Smuggler Crime ring....

Marsillio
Sun Jun 27, 2004 2:42 pm
#1

So what do you guys think of a smugglers guild, a sort of underground crime syndacate?? With cells on all planets and control over all things crimianal? Im thinking about starting one and have contacted some prominent smugglers on my server, but im wondering what you guys thought or any advice to give. BasicallyId like to start a crime ring much like Jabba and Nym's except player run. A way to organize and unionize all thesmugglers. Think i can pull it off?? Any advice will be greatly appreciated.



_______________________________________________________________

Gilbert - Master Smuggler
-Imperial Clandestine Service Agent-Smuggler Pilot-
«««

If you don't push the edge of the envelope how will you ever know your boundaries?


&[Medal.DtS] for Smuggling goods to Rauvin, Naboo
KaernLegorah
Sun Jun 27, 2004 3:28 pm
#2

Well, if it was an actual PA, then it wouldn't be very "underground" since you'd all have the PA tag next to your names



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Kaern Legorah - Eclipse
Master Smuggler-Gunfighter-Wanderer
TraderGuy
Sun Jun 27, 2004 4:02 pm
#3

that sounds like a great idea. we dont have to make a guild, but instead we should build houses on every planet in the middle of nowhere, and have meetings and stuff and plan what were going to do. i don't know that's just my idea
Marsillio
Sun Jun 27, 2004 4:10 pm
#4

True, but it sorta brings about some notariety. Jabba Thugs, Valarian Enforcers, Nym's Mercenaries Also it would provide a name to a buisness, except in our case a buisness of dealing with illicit and illegal goods.Plus there would be other members apart of the organization, but not in the guild. The game mechanics will get us noticed anyway, at least we would be more attuned to organize and be in contact with each other, for protection and the like. If there are enough smugglers in the circle there could be safe houses everywhere. Associatesin major guilds, so when one name getson a BHterminal the smuggler will be able to contact other smugglers for preotection. Safty in numbers.



_______________________________________________________________

Gilbert - Master Smuggler
-Imperial Clandestine Service Agent-Smuggler Pilot-
«««

If you don't push the edge of the envelope how will you ever know your boundaries?


&[Medal.DtS] for Smuggling goods to Rauvin, Naboo
Marsillio
Sun Jun 27, 2004 4:36 pm
#5

My idea is to have, on my server this guild. Being a guild for smugglers. Any non guilded smugglers can join the guild and have a place to belong, guilded smugglers of other guilds would be apart of the organization as well. Thus making it a great crime circle infiltration all major organizations. It could help control prices on slicing, spices, and other illicit deal, who knows maybe even deal with illegal information, such as when faction bases go hot or when there is an incoming raid. The leadership can be based like this:


1. Head of Crime Syndacate, Smuggler king and/or Queen. (Final word in all things)


2. Then below them a council of 5 High Captains who over seesmuggling on two whole planets( these captains alsoact as a judiciary branch and council to the King and guild).


3. Then below them are the Cell Leaders (Smugglers who manage single planets).


4. Then below them are the smugglers that work those planets cell members.


This guild can be funded by a mafia type process, with 10% of all sales going to the guild, a membership fee so to speak. Or maybe a flat rate like 20k a week, with a 30 member guild will net the guild 600k a week. Can fund almost any guild really well.


With the new changes, making some items illegal to take off world, and needs a smuggler to smuggler, a highly organized crime syndacate with money and ships will be the way to go. Also this allows for money to be spent on gear and resources, no more paying 5-10k for locked containors, get it from the organization, most people in game can collect them from fellow guildings for free or real cheap. No more paying 5k for a box of knives to grind, resources made available to make ourselves better in out trade, and PvP.


Also when JTL comes out the guild can purchase Ships and so forth, a trusted Smuggler in the organizationcan get a fighter, paid for by the guild. If your real good even a cargo freighter.Imagine a 20 persongroup, with three frieghters (4 people ea) and8 fighters (1 person each). Doing Smuggler missions.Get a couple of these going and youve got yourself a railroad of illicit goods. Nearly unstoppable.


I dunno these are just ideas, but implemented and ran well could control a whole server, with the help of loyal RP smugglers.



_______________________________________________________________

Gilbert - Master Smuggler
-Imperial Clandestine Service Agent-Smuggler Pilot-
«««

If you don't push the edge of the envelope how will you ever know your boundaries?


&[Medal.DtS] for Smuggling goods to Rauvin, Naboo
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