Smuggler Archive

Thread: Just dropped BH For Master Smuggler/TKM/Pistoleer!!!

Maccus
Sun Jun 27, 2004 5:34 pm
#1

And i must a say that you guys here in the smuggler forum are really a nice buch of people. For too long i have been a member of the very, veryangry BH forum. Does anybody have any advice for a young up and

coming smuggler.



Maccus' - Master Image Designer/Master TKA!!
I put the FU back in FUN!!!!!
Dont hate me because I'm prettier than your are!!!!
HOTDOG
Sun Jun 27, 2004 6:00 pm
#2

Welcome bud!


Don't have many tips for an up and coming smuggler as I am one myself but I can agree with you 'bout them BH forums.


Angry. Angry young people.


Most definitely.










TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
dead_hippasus
Sun Jun 27, 2004 6:37 pm
#3

Yeah, I made a similar change from BH to Smuggler/Pistoleer. And BH's are an angry lot, but, I think most of it is justified. No one wants to lose 1-hour of game-play to nerfed missions, especially when XP is involved. But anyways, there really isn't much to tell, from what I have seen, there is no secret to smuggler pwnage. You just have fun. Though, if you are going to grind Slicing proper, make use of molecular clamps, otherwise, it will get frustrating quickly. I've found that the best deals on molecular clamps and slicing equipment are on the bazaars, as most of the vendors over-charge and aren't worth doing business with. You can get a crate of clamps for like 2500 on the bazaar whereas I've seen some 'smuggler' vendors sell them for as much as 14-15k.



-----------------------------------------------------------
Meelock Ruub, now with glow in the dark, smelly fish action...
KureJiBaka
Sun Jun 27, 2004 6:40 pm
#4

Typical price for a crate of 25 Clamps is 10K.



Though smuggler might not make you rich, TKM sure will (I've made 1.5 Million in a week with TKM )


Unless you move into Faction Selling, Thats were the Real Money is. And Possibly some Spice on the side.



____________________________________________________

Rixen, Master Bothan, Paint Jedi Master, PVP Master, and Greatest Smuggler Starsider has ever known



I support Order 67: "POTATOES POTATOES POTATOES!"



Iniaes
Mon Jun 28, 2004 4:43 am
#5






Maccus wrote:

Does anybody have any advice for a young up and coming smuggler.




Swirl Prong Impalers.


When I decided to go triple master (I was Master Smuggler / Pistoleer / Commando with Flame 3) I found this tip on the TK boards. Basically, you want to get some 70% kinetic ubese. Get buffed, go to the Research Outpost on Endor and take gurrek and impaler missions until you stumble on a non-mission Swirl Prong Impaler lair. Hit the lair a few times and just stand there letting your toon do the default attack.


The exp will roll in non-stop. I went from unarmed 4 to TKM in about 8 hours total, including downtime for getting buffed and finding training. I suggested a friend try the same trick with pistoleer, and it worked for her as well. I wish I'd known this last year when I was trying to work my way through smuggler and pistoleer.


Migrate all your stats to mind.


Slicing, I have no idea. Way back I used to be able to put up my novice tag and get slicing requests. Now people only want a master. Getting containers will probably be the worst part for you. You'll want to buy crates of clamps so you don't waste any on your way to slicing 1. After you can slice weapons, buy a few crates of WUKs and CDEFs.


As for spices, I did shadowpaw all the way from novice to Fence. The requirements are simple and relatively cheap, but the exp isn't great.

JWing
Mon Jun 28, 2004 9:21 am
#6

Welcome......


and yes, we are alot nicer than the BH's...




or are we....?



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
Dracovious
Mon Jun 28, 2004 11:16 am
#7

Get around 40 to 60 locked containers


Get several crates of Laser knives, stone knives or CDEF Pistols,Molecular Clamps, and Weapon Upgrade Kits


Tell the Parents, Wife or Girlfriend to leave you alone for about 6 hours


Get some Icy/Hot, Aspirin and a stock pile of food and drink.


Start clicking eating when ever you can


Once done apply icy/hot and aspirin to ease the pain, and voila your a Master Slicer


(Remember if you apply the icy/hot, remember to wash your hands before using the bathroom)



Zweedo
~ Bounty Hunter ~
"Good? Bad? I'm the rodian with the gun."

Intelerebel
Mon Jun 28, 2004 1:18 pm
#8

There's a lot of good advice in the smuggler FAQ.


Besides that, the basics are....


1. Take full advantage of doc buffs before they get nerfed.


2. Get locked containers from everywhere....buy them, loot them, beg for them.


3. Find yourself the ever-popular crafting macro for doing spices


4. Savage Quenker missions are great for XP.


5. Charge as much as you can for all your services, but most importantly charge what you want.


6. Be prepared to dive into a profession which has the most potential for fun when interacting with other players


7.Come back to our forums and help us with our constructive ideas so we can make smuggler more fun for everyone



v==================v AOTA v==================v
. Master Weaponsmith / Master Smuggler .

[ Obsidian Fear Team Leader [
Ralgur
Mon Jun 28, 2004 1:20 pm
#9

Seems I have a morbid fascination with broken professions. That seems to apply to nice people in general.
angryBH
Mon Jun 28, 2004 2:06 pm
#10

someone call me?



Im bored, lets hold hands.
Kais
Mon Jun 28, 2004 2:14 pm
#11

Funny... I'm doing the same thing. I've been a bounty hunter forever it seems, and smuggler was the only thing that sounded fun. Besides, I HATE going into dungeons and see containers that I can't open.


It'll be weird being able to dabble in other profs, though. I'll probably drop most of marksman and most of scout to free up points to screw around with.




Colonel Kaiz - Elder of____________________________________________
KAADARA IMPERIAL ALLIANCE
Jedi cause I worked damn hard to get it before the NGE ____________________________
- Proud member of the Liv Valentine fan club
- Proud sig stealer of Akrabu


dead_hippasus
Mon Jun 28, 2004 2:38 pm
#12

I think anyone how has done the whole pistoleer/smuggler feels your pain. Maybe nice people are just too overly optimistic? Or rather, we feel that this game should have more content than just a bunch of TKM/Masterswordsman/fencers running about pwning everything? Call me sad, but something just isn't appealing about the homogeneous melee template...



-----------------------------------------------------------
Meelock Ruub, now with glow in the dark, smelly fish action...
Iniaes
Mon Jun 28, 2004 2:40 pm
#13






Kais wrote:

Besides, I HATE going into dungeons and see containers that I can't open.



Prepare to be disappointed... we can't open 'em either.

Page 1 of 2
Previous Next