Smuggler Archive
Thread: potential smuggler template? comments please
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Jyin
Thu Sep 23, 2004 4:53 am
#1
Hi, nice posts. i'm a dancer and am deciding to give it up to go smuggler and also to gain better combat skills. i came up with a template and would like your comments on it.
Brawler 4-0-0-0
Teras Kasi 4-4-4-4 (Master)
Smuggler 4-4-4-4 (Master)
Pistoleer 0-0-4-0
this would then leave me with 46 skill points which i could use for either:
a)
medic 2-0-0-0
scout 3-0-0-0
or b)
medic 2-0-0-0 (heal myself if needed)
26 skill points remaining for FS skills (lol)
or c)
26 skill points for FS, and
scout 2-0-0-0 (harvest to gather some of the spice ingriedients, terrain negotation, and basically gather hides etc for guild members who need it)
Well those are my templates, please comment
[p.s. i know some people will think i'm mad for giving up master dancer, but there is always someone to heal and mind buff on the bria server and its not that long a trip to get back to a cantina when ur out in the wilderness, although if anyone has a successful smuggler and dancer template i would greatly appreicate your suggestions]
xxx
Jyin
TheSmokey
Thu Sep 23, 2004 5:17 am
#2
Close to my current tepmplate. I was the Triple Master, then realised that I rarely, if ever, drew my pistol anymore. So, I went with:
Master Smuggler
Teras Kasi Master
0-0-4-4 Pistoleer
3-0-2-0 Scout (terrain negotiation and creature harvesting, for hides, etc - alt is an architect)
I almost dropped Pistoleer completely, but we'll see what the combat revamp does first. And since I don't care about any of the force skills, I didn't leave any skill points open for it 
I'd go either A or C if I were you. Medic skills are extremely unimportant to me. Never had a single medic skill on any of my characters. So depending on your play style, if Medic is important, go A, otherwise go C. I missed my terrain negotiation, and am very glad I got it back 
dorsai78664
Thu Sep 23, 2004 7:28 am
#3
You will have some very nice pistol specials but you will be a little light on the speed and accuracy. If you think you can do without Fan Shot (and some certs I think...can't quite remember), you may consider pistoleer 0404 instead. TK is a strong class so even without some of the other pistol bonuses, you should have plenty to use to defend yourself.
Meditation will allow you to stop bleeding. If you are picking up First Aid I for that, you may be able to also save a few points there. You will still be able to use Stim Bs at 0000 medic. You can also augment your medic with BE clothes and still do very well.
But overall, it looks like a fun setup.
-Darkstarr-
Thu Sep 23, 2004 7:39 am
#4
Nice template, but unless you have pistol mods from attachments, you're not going to hit jack-crap with a pistol. Either drop pistoleer to novice level, or go with the accuracy and/or speed lines. Without them, you'll be firing at a marksman-level speed and almost totally miss.
Dadel
Thu Sep 23, 2004 8:19 am
#5
I'd put in medic 0030 which allows use on Stim C's, which can heal just over 1k of health in 1 tick.
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