Smuggler Archive

Thread: What Stacks well with Smuggler Post CU?

Aarlyn
Wed Jun 15, 2005 7:15 pm
#1

Just wondering, I've had mstr Pistoleer with it, but I want to see if anything would work better.
ShrekECPI
Wed Jun 15, 2005 7:27 pm
#2

Nothing, don't play a smuggler for template stacking unless you want Pistoleer or TKM.


The CU borked template stacking.


(former triple threat)



Pistoleer/TKM/MSMG(extinct) - Master Smuggler - Strong in the power of the Farce - Alliance Soldier
Retired Smuggler's Alliance Master Pilot - Retired Crimson Phoenix Master Pilot - Havok Squad Master Pilot

Squirmy - Heavy Z
NX-1 - Longprobe
Switchblade - ARC 170
Nameless - Vaksai(drydock)
Manta-Ray - Grevious B-22
Xcetera - Heavy X- Wing
Border Runner - A-Wing
Obed
Wed Jun 15, 2005 8:40 pm
#3

Don't listen to him. He's just peeved 'cuz he lost his Triple Threat. Which I miss, too, by the way



To answer your question, any ranged prof stacks good with Smuggler these days 'cuz Smuggler gives general ranged bonuses. Commando, BH, and Pistol are the most popular ones. Me? I'm a Smuggler/Carbineer. Here's why:



  • I had been Smuggler/Pistoleer before the CU. Post-CU the battle roles seemed redundant to me. They were both crowd control professions (i.e. debuffing through states and stuff). I wanted to be more versatile. Plus, I was sick of only using pistols.

  • I started the CU as Smuggler/BH. I couldn't use the armor I liked (ST & clone). None of the guns I owned were good with that template. I didn't enjoy hunting Jedi.

  • Carbineer gave me Battle Armor certifications and E11 mark 2 certifications. I had plenty of E11's sitting around and I could still wear my ST gear. Plus, Carbineer gave me the option of either mastering marksman, adding some music skills (I find that fun and the guild needed someone to give inspirations buffs), or getting bare-minimum Jedi. I'm VERY valueable in a group due to the smuggler debuff specials (snare, root, etc) and the damage-dealing of Carbineer. The extra 20 meters carbines give was also VERY nice.

Since the prereqs for smuggler are pistol, Pistoleer lets you take advantage of that. But, like I said, any ranged profession works well with smuggler these days. The added bonuses from the pistol line of marksman aren't much, anyway.






Obed T'Bo'Akh / Andreau Tiqaras
"Yeah, what if you fell? Alas for the jigglybits" ~ Sakkra on Male Nude Cycling
Ternque01
Wed Jun 15, 2005 8:51 pm
#4

If you PvP in a team, then nothing works better than Smuggler/Commando with some Pistoleer. You can throw crazy states on entire squads of enemy players simultaneously.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
ShrekECPI
Wed Jun 15, 2005 9:00 pm
#5


/pokesObed


MSmuggler/TKM +52 left over SPs


Self buff from TKM +800 Health

Heal your ownWounds

No need for Armor

Slice, Spice, and Play Dead (since you will get you @$$ handed to you most of the time if you pull more than one CL80 creature)

Root and Run


You canget decent defense mods by adding 4000 Commando and 0003 Pistoleer.

You can get 18K BH missions by adding novice BH. No need for droids.

You can get false hope by expecting either of these professions to get any help from the devs and their "hey instead of fixing the professions why don't we just make them do pretty combat moves and add extraseats to the vehicles so the Jedi have more exploits to exploit" updates.

Message Edited by ShrekECPI on 06-16-2005 12:09 AM



Pistoleer/TKM/MSMG(extinct) - Master Smuggler - Strong in the power of the Farce - Alliance Soldier
Retired Smuggler's Alliance Master Pilot - Retired Crimson Phoenix Master Pilot - Havok Squad Master Pilot

Squirmy - Heavy Z
NX-1 - Longprobe
Switchblade - ARC 170
Nameless - Vaksai(drydock)
Manta-Ray - Grevious B-22
Xcetera - Heavy X- Wing
Border Runner - A-Wing
DoMakk
Wed Jun 15, 2005 9:03 pm
#6

PIE



@@@@Trader or Entertainer, how to decide?@@@
*************************************
*******Peace and Love to All Beings*******
*************************************
Smugglers have more fun than the law allows
Obed
Wed Jun 15, 2005 9:25 pm
#7






ShrekECPI wrote:


/pokesObed


MSmuggler/TKM +52 left over SPs


Self buff from TKM +800 Health

Heal your ownWounds

No need for Armor

Slice, Spice, and Play Dead (since you will get you @$$ handed to you most of the time if you pull more than one CL80 creature)

Root and Run


You canget decent defense mods by adding 4000 Commando and 0003 Pistoleer.

You can get 18K BH missions by adding novice BH. No need for droids.

You can get false hope by expecting either of these professions to get any help from the devs and their "hey instead of fixing the professions why don't we just make them do pretty combat moves and add extraseats to the vehicles so the Jedi have more exploits to exploit" updates.


Message Edited by ShrekECPI on 06-16-2005 12:09 AM




The only problem (as I see it) with coupling Smuggler and TKM are that you've wasted all of the ranged mods andbest (IMO) smuggler specials. Playing dead ain't what it used to be. I'm lucky to get it to work 50% of the time. Slicing's broken right now. Spice's breif resurgance of popularity died when spice stacking died. The best special (right now) for smugglers is the one that roots. And you can't use that with TKM. Sure, there's unarmed prereqs for smuggler, but they're pretty much a waste of space now that the Triple Threat is gone.


If you add a bit o' commando or BH (like you suggested) you're getting rid of some of that. But really, I don't see it to be very efficient to combine ranged and melee anymore. Except, of course when melee folks use laser rifles while rooted. I could be wrong, but I don't think you even need marksman to do that.


This is alljust my two creds, of course. I'll admit that I'm WAY biased towards ranged professions and always have been.






Obed T'Bo'Akh / Andreau Tiqaras
"Yeah, what if you fell? Alas for the jigglybits" ~ Sakkra on Male Nude Cycling
fishbrains
Wed Jun 15, 2005 9:30 pm
#8

MBH goes nicely



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Cooter_Scylla
Wed Jun 15, 2005 9:35 pm
#9

I just changed from Master Pistoleer/Master Smuggler/0004 Bounty Hunter to Master Pistoleer/Master Smuggler/0400 Squad Leader today. I'm going to see how it works out (I like Smuggler too much to ever drop it, and I like the way pistols look more than any other weapon.)

This setup will give me +185 Ranged Defense/+185 Melee Defense (+210 each if I get clothing attachments.)


I have to get my defenses as high as possible since I refuse to wear armor, andI haven't used any form ofself healing since before the CU. Armor just cramps my style - I do use a PSG though since it doesn't do anything to my character's looks.



- Cooter, Scylla
(Master Pistoleer/Master Smuggler/0400 Squad Leader)
Orew
Wed Jun 15, 2005 9:43 pm
#10

Master Smuggler + Master Rifleman. Apply concussion from 65m (or 80m if you know what's good for you) and then head shot (or whatever you like). Rinse and repeat.





Mr. Smedley's immortal words:
There are long threads that I've started myself on our forums, but we have community representatives that are answering questions diligently on our forums already, and I'm very involved in what's being said.

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Date Registered 05-03-2005 02:11 PM
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