Smuggler Archive

Thread: Critical Slicing useless by intention or is it bug?

Chaind2f8
Tue Aug 09, 2005 11:06 am
#1

I have a fully Critical Sliced High Capacity Scatter that at first appeared to be landing +Critical+ hits outside of Advanced Critical Shot rather regularly but upon closer examination the shots are not dealing extra damage unless landed through the use of Advanced Critical Shot. Is this intended by the devs or is it a current bug that is intended to be fixed? I hate to think that I wasted my slice on my HCSP.



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Jaspor
Tue Aug 09, 2005 11:45 am
#2






Chaind2f8 wrote:

or is it a current bug that is intended to be fixed?





Current bug? I'd say yes.


Intended to be fixed? Who the hell knows. I wouldn't count on it.





Jaspor
Master Politician / Master Smuggler / Master Pistoleer
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Nicolas_Frost
Tue Aug 09, 2005 10:38 pm
#3

My oppinion on the critical slice.

Currently buggy. Probably because the devs didn't think far enough ahead to make it possible for anyone not using an attack which could trigger a critical strike to get a critical strike.

Thusly, all non-sliced weapons have 0% chance of getting a critical, and weapons sliced for a critical chance, do occassionally get +Critical+ to show above the target, since its not actually an attack ment to trigger a critical strike, it doesn't actually factor in an increased damage.

Therefore, its actually only increasing the chance for a critical hit to land when used in conjunction with a critical strike skill, currently. Making it usefull only to people who have said skill, which is only the Bounty Hunter profession, that I know of.

The critical chance slice is a good idea, but due to a lack of foresight, it comes out poorly implimented.

This is all supposition, however. The devs could have thought ahead and done things right. Now, if you'll excuse me, I have to laugh my ass off at that previous sentence.



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KaiRan
Tue Aug 09, 2005 11:35 pm
#4


IMO:


1) Bugged, should produce desired effect but either appears not to, or is currently not operating at all. Likely on "the list" to be fixed.


2) Relatively useless by design. Unless the weapon you are slicing is Damage and speed caped (an increasingly rare occurance, as more and more people recognize the importance of capped SAC), Crit slices represent the slimest of improvements when examining the average across a large sample of shots. Speed appears most important, up until a point where it exceeds the refresh of even your fastest specials. Damage has issues when applied to heavily enhanced weapons, but represents the most visible change in damage over time, and therefore appears most attractive to the casual customer. Crit can only improve 10% of shots by 20%, in truth a mere 2% increase of damage over multiple shots.


Message Edited by KaiRan on 08-10-2005 02:37 AM



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Iawo
Wed Aug 10, 2005 1:52 am
#5

Yeah, I've been telling weaponsmiths doing custom orders to go for the damage and SAC caps myself before touching speed. Worst case? I might have to speed slice something... lol. Gee, speed slices are the highest improvements we can do anyway, imagine that.



Iawo Eatevai
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I thought the NGE couldn't be any worse than the CU, but I was wrong.

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JFreeman
Wed Aug 10, 2005 9:02 am
#6

Bug.



I believe it will be fixed in publish 22.



Jaspor
Wed Aug 10, 2005 9:05 am
#7






JFreeman wrote:
Bug.

I believe it will be fixed in publish 22.









Thanks for the response, good to know this is at least on the radar.

Now while we're talking about slicing bugs, how about having a peek at the whole mysterious "damage slice cap" issue? It makes absolutely no sense that weapons cannot be sliced up to at least be equal to the crafting max damage cap. And it makes even less sense that some weapons can be sliced to within 1 point of this cap, while others can only be sliced within 30 points of it.


Kthxbye.




Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


WesBelden
Wed Aug 10, 2005 9:11 am
#8



JFreeman wrote:
Bug.

I believe it will be fixed in publish 22.





Hurrah!

Thanks for stopping by to tell us the good news



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SmugglerPie
Wed Aug 10, 2005 9:11 am
#9

I would rather have the "no Smuggling" bug fixed, if you don't mind.



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Geminus
Wed Aug 10, 2005 9:18 am
#10

Makes sense as my *critical* hits didn't seem to hit for double damage or is it 1.5x dam, cause that's what critical shot seems to do...


When can we CON creatures/NPC's again to know if they're weaker to Kin/Energy etc.?






Ikeiva
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fishbrains
Wed Aug 10, 2005 10:23 am
#11

exxcelent, this is indeed good news



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Iawo
Wed Aug 10, 2005 7:37 pm
#12

Wow, a dev posted in the smuggler forums, and he had good news!



Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
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