Smuggler Archive

Thread: An Idea for SWG/Space/Smuggleing

DavidHarper
Sun Apr 17, 2005 3:36 pm
#1


I was thinking that everyone who has SWG shoulld just be able to download a copt of JtlS for free. That way everyone would have access to space.


Then the shuttles and travel buttons should be removed from the game. This way people would be foreced into space to travel.


Then I would totaly change the way hyper space works and make it more like the X-Wing Alliance system, where you have to fly to Hyper Space becons to enter hyper space. Not only that but each becons would only allow travel to a certain system. So if you were in Corellia you would have to travel to the Tatooine hyper space becon to get to Tatooine. This way you would actually have to travel through space to get to places.


Then each space sector would be faction controled, who controls each space sector would be decided on who is winning the ground game. A sector controled by a faction would have space stations and fighter patrols belonging to the faction patroling space.


This would give pilots more things to do, as they could either transport people through dangerous sectors on MP ships, or offer them fighter escort through dangerous sectors.


Also it would make smuggleing far more viable. This would be due to the new mineing ability which comes with the next expansion. This would mean Smugglers could aquire missions from NPC's such as Jabba. They could choose the difficulty of the mission and then goto a star port and launch into space. From there they would travel to the required space sector and mine some spice. Depending on the difficulty of the mission diffrent things could happen when you are attempting to mine some spice, for example pirates could attack you or an Imperial patrol could come along.


Once you had finished mining the smuggler could make an attempto to mask the contents of his cargo hold,similar to the proposed sliceing meathod. He would then fly back to the system where he started and then land. Of course along the way there would be a posibilty that pirates attack him or an Imperial patrol try to inspect him. Depending on how well the smuggler had masked the contents of his cargo hold. If he passes then he can carry on. If he fails he may be fined, lose faction/rank or be attacked.


Once laned he would try to make his way to the NPC he got the mission from. Again he could be stoped by security at the Star Port or attacked by a gang of thieves. Once the smuggler makes it back to the NPC he can choose to recieve cash payment or a fraction of the spice he smuggled, to do with as he wishes.


Anyone like this idea? Of course it will never happen



Colonel David Harper of the Rebel Alliance

Elder Smuggler - Elder Jedi - Elder Pistoleer - Elder Marksman - Rebel Alliance Master Pilot - Elder Droid Engineer - Elder Artisan

Respec: Jedi>Smuggler>Jedi>Medic>Jedi>What Next?
amsacaia
Mon Apr 18, 2005 2:34 am
#2

yea, its a pretty cool idea, but the fact that its good means it'll never be put in game



-Jarchh adaothme-
- head of coro import and export-
-master smuggler/master pistoleer-
SMUGGLA AN WAT
Skhee
Mon Apr 18, 2005 4:49 am
#3

I like this idea, but the fact that SOE can still stick ya for $15-20 for the expansion means you won't be seeing it happen anytime soon.



Befo
Jaguarrr
Mon Apr 18, 2005 4:49 am
#4

I enjoyed the way travelling in X-Wing Alliance worked alot, and would love it to see it in game.


Removing the instant travels has my vote, too. It just takes away from my enjoyment.


These 1 min shuttle times realy lower the meaning of a good "/curse transport" whe it lifts off in front of you...



We couldn't play SWG without Tiggs. Now we can =)
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