Smuggler Archive

Thread: CU Weapon Slicing

TomoRainer
Sat Apr 16, 2005 5:42 am
#1

Okay, when it comes to slicing, there's some good news and some bad news. The good news is, we can slice now! Hurray!

The bad news is.. it's craaaaazy! There had better be an easily digested formula behind these results, otherwise the slicing sticky is going to be a tome of War and Peacean proportions.

Anyway, here's some raw numbers for you all from a master smuggler:

10 CDEF pistols: 22% damage, 5% speed, 5% speed, 5% speed, 5% speed, 5% speed, 22% damage, 5% speed, 5% speed, 22% damage

10 Scout blasters: 12% damage, 5% speed, 5% speed, 5% speed, 5% speed, 5% speed, 12% damage, 5% speed, 5% speed, 5% speed

10 D18s: 5% speed, 10% damage, 10% damage, 10% damage, 5% speed, 5% speed, 10% damage, 10% damage, 5% speed, 5% speed


All right, I think it's time for me to follow my computer's lead and crash, but the conclusions so far are pretty clear: we have no slicing range anymore, just a single hard number that is determined either by the type of or the stats on the weapon. I'm guessing that speed isn't going to be 5% for all weapons; it's just that every pistol has a speed of 2 right now, so all their results being 5% is probably just a factor of them all working off an identical stat. This supports the theory that the % is based entirely on the weapon's stats and not type. Needs much more testing, though.

Also, in 30 slices, I saw 10 damage and 20 speed. The sample size here is way too small to draw any concrete conclusions, but it's possible it's not a 50/50 chance anymore as to what stat gets altered. Keep an eye on that.

Obviously a lot more work needs to be done on different types of ranged and melee weapons, but I hope this'll provide a start for the rest of the team and a heads-up to anyone who's not on TC.

Message Edited by TomoRainer on 04-16-2005 06:28 AM







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


dlc3007
Sat Apr 16, 2005 6:52 am
#2

I'm hopin' that this'll change. At the moment, all fights are basically two numbers: how hard I hit it, how hard it hits me. I'm assuming that some random numbers/ranges will be added in sometime in the next three weeks.



Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
Moricky
Sat Apr 16, 2005 8:49 am
#3

/fall to knees

/howl WWWWWHHHHHHHHHHHHHHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!????????!!!!!!!!!

/sob



A[Retard]Arikaan [Retired]A

riotcontrol
Sat Apr 16, 2005 9:17 am
#4



dlc3007 wrote:
I'm hopin' that this'll change. At the moment, all fights are basically two numbers: how hard I hit it, how hard it hits me. I'm assuming that some random numbers/ranges will be added in sometime in the next three weeks.





Considering they basically tout the lack of randomness in the combat system as a feature, I kind of doubt it.



__
wieland argosy <gunslinger>
SmugglinZane
Sat Apr 16, 2005 9:19 am
#5

Yet another reason why a lot of my decisions about this game revolve around the Revamp and how long it takes them to get it to us.



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
dlc3007
Sat Apr 16, 2005 11:42 am
#6






riotcontrol wrote:

Considering they basically tout the lack of randomness in the combat system as a feature, I kind of doubt it.



I didn't read where they weren't putting any randomness into the combat system before it goes live. Can you post the link to that?




Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
riotcontrol
Sat Apr 16, 2005 11:51 am
#7


dlc3007 wrote:


riotcontrol wrote:

Considering they basically tout the lack of randomness in the combat system as a feature, I kind of doubt it.

I didn't read where they weren't putting any randomness into the combat system before it goes live. Can you post the link to that?





Patch notes:

# Damage calculations are now predictive based on accuracy & defense values. Damge still occurs between min and max amount but is not calculated on a per hit basis. An attacker will always hit the defender for the same value as long as no other combat values change.

Until they actually officially announce they will be putting something else in, it's unfortunately just wishful thinking.



__
wieland argosy <gunslinger>
mrmanta
Sun Apr 17, 2005 11:00 am
#8

I'll be running a test of about 1k slices today and tomorrow. I will post the comprehensive finding s as soon as I am done
TomoRainer
Sun Apr 17, 2005 11:17 am
#9


EEMAN wrote:
just realized that while it said 16% on all those damage slices.. 746 vs 701 isnt a 16% gain.. a 16% gain would be 813





!!!

Great catch right there, man. Run the numbers on all those damage slices and you'll see each max damage was improved about 6.4% while each min damage was improved around 7.7%. Gonna hop on now and check this out.

Pistol
Pre-slice stats/Post-slice stats
Reported damage increase/Real damage increase min-max

DE-10
351-701/376-742
20%/7.1-5.8%

DL44 XT
351-701/378-746
16%/7.7-6.4%

CDEF Pistol
28-56/30-59
22%/7.1-5.4%

Scout Blaster
70-140/75-150
12%/7.1-7.1%

D18
34-68/37-73
10%/8.8-7.4%


Now some crafted weapon testing to see if it scales

Crafted D18
23-61, 2.45 speed
27% speed/6.1%

Crafted D18
23-61/28-68
13% damage/22-15%

Okay.. so slice numbers aren't static and are dependent on the stats of the gun. They still aren't doing what they're saying they're doing, though.

More as I do em, just don't want to lose the post.

Message Edited by TomoRainer on 04-17-2005 12:44 PM







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


TomoRainer
Sun Apr 17, 2005 12:18 pm
#10

I just tested a bunch of other weapons--rifles, flame throwers, heavy stuff like that--and every time I got a speed slice it was for 5%. I've got no idea whether there's anything more complex than "IF slice='speed' OUTPUT='5%" (dude, you know what I mean), or if it's simply due to all the weapons being available as being balanced at the same level and thus resulting in similar slices.. but given that damage slices do differ greatly, I'm guessing it's more likely to be the former than the latter.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Mor-Dan
Mon Apr 18, 2005 5:51 pm
#11

well, this is all IS supposed to change with the ever delayed Smuggler revamp. the slicing system is supposed to be getting a complete make over, unless that has been abandoned and i just missed it...



Vendor Locations:
-1560 120 in Soal Valley, Corellia
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Kregi
Mon Apr 18, 2005 11:04 pm
#12

All your slicing is dependent on the new hard caps on min speed and max damage.



Accounts Cancelled

Carini - last day Nov. 15th 2005
Mapiasal - last day Dec. 12th 2005 - last day cut short: SWG uninstalled Nov. 27 2005

The life has been sucked out of this game.......thanks SOE.

The CU was halfass. The NGE doesnt even have an ass.
Dosi
Tue Apr 19, 2005 1:17 am
#13

I hope everybody is /bug-ging this. This isn't by design.



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