Smuggler Archive
Thread: Soloing even level mob on CU test.
Message Edited by hamhamthe3rd on 04-19-2005 04:54 PM
SpinningCloud wrote:
lokidevil; "Also Smuggler really lack an advantage against ranged opponents."
Except that I was Smuggler/Pistoleer/BH0040 and the NPC was using a pistol...a D18 at that.
We should have been nearly evenly matched.
We were fighting at about 15m and I was outdamaging it shot to shot.
Like I said it either had 5x my health or 5x my regen rate so I think you're right, NPC are drastically overpowered ATM.
I agree. They are overpowered. It would be nice to mix it up a bit- where a (very) few have like 3-5 times your hp. Here's what I did last night:
I got up. Took too long getting back to my mount and she incapped me again.
This time I got up and rode off a piece til I could get my head together.
I came back but this time went to the Kungas. They were level 56.
I used the LBC to get one's attention.
As he ran up I used Concussion shot to root and then placed shot and overcharge. I repeated this and it worked pretty well. At one point the Kunga got right up on me so I hit him with firearm strike (Improved I think) and he fell. This is going to be one of my FAVORITE moves.
Once he was down. I used concussion, ran back a couple of feet and laid in to him with specials at random.
It didn't take long to finish him.
I noticed my TIA was taking damage. Not a lot but I only have one line of TK.
Pumped. I decided to go back for the Huurton. This time with my standard Rebel Assault Armor on.
I have to say, when I originally saw this armor I thought it was ugly.Then as it grew on meI thought it was "alright". Having worn it- I must say this Armor looks KICK ASS. I definitely wanna have a set for live- I just hope it comes in different colors but I highly doubt it.
I digress...
I found theHuurton and she incapped me in about the same amount of time as before.
This time however I noticed that her health barwas regenerating REAL DAMN FAST. I would get a shot on her and then next thing I know half of the damage I had done would come back!
I rode off andregrouped. This time Ipicked up a weapon that DoTs. The Plasma Flame thrower.
I hit her with concussion and restraining. Dropped back and flamed her with overcharge, placed shot, and the like.
I could see herHAM struggling with the DoT.Her health was slowly dropping. Whenever she got close I would Firearm Strike her, root her,back off andhit her with whatever special I wanted to test out.
Using this technique I was staring at her corpse in a little longer time than it took me to whack the kunga.
Satisfied, I decided to go to Talus where I heard there was a rebel base and an Imp base placed near each other. I never found it though.
I continued to search for balanced creatures to fight but only found level 8 Aqualishes. I didn't even bother.
So I logged out.
hamhamthe3rd wrote:
ive been testing the solo game and it is nearly impossible. you MUST have a one-on-one fight and you need to have some way of slowing or rooting your enemy if you are towin.my testing was done at 80 and at 56 fighting both npcs and creature + or - two levels of my mine. theenemies just 2 lvls higher than me or less, did way too much damage for me to actually compete with them. they were not a "tough fight," they were an impossibility averaging about 950 points of damageagainst me while firing a lot faster than i.
the ones that were on my lvl or 2 lvls below, they didgood damage to me but they werent completely impossible to beat. i just had to use everything available to me for the win - knockdown, roots, slow. even in victory i came awaywith a limp.
mytesting was done with 3 different types of chars basically. mBE/CH/novice carbineer -lvl 56. mBH/mP/carbineer3000 - lvl 80and mCM/mDoc/pistoleer0004 - lvl 80.
Message Edited by hamhamthe3rd on 04-19-2005 04:54 PM
slowing, rooting????
Bleh im not pumped about this
HOTDOG wrote:
I rode off and regrouped. This time I picked up a weapon that DoTs. The Plasma Flame thrower.I hit her with concussion and restraining. Dropped back and flamed her with overcharge, placed shot, and the like.
I could see her HAM struggling with the DoT. Her health was slowly dropping.
It's going to be sad if the only people who can deal with the Mobs' regen is someone with a DOT...
DRWolfe wrote:
It's going to be sad if the only people who can deal with the Mobs' regen is someone with a DOT...
I don't think it will be that way for everything- like I said, Dant hasn't been balanced yet.
Things to note here are:
These new creatures can really be made hard to defeat. I think it is going to be much easier for the Devs to put in challenging material- as opposed to just ampin' some creatures HP.
And if they want to lighten up: change the regen rate on that Huurton and I'm not going to have such a hard time with it.
Also, by changing my tactics I was able to overcome this vicious sheep looking thing that was eating my ass just a little while ago.
Some other things to take into consideration is I'm not familiar with Commando weapons. There are probably better ways to handle that situation. Another thing is, I think if I had used my Renegade I might have dropped more damage quicker when it came to the actual fight.
I should experiment with opening using the Flamethrower and switching to my Renegade. I haven't noticed that big of a delay in switching weapons since sometimes you are waiting for a cooldown phase anyway...
Also Smuggler really lack an advantage against ranged opponents.