Smuggler Archive

Thread: MS/MP = Redundant?

Nica0404
Tue Apr 19, 2005 3:01 pm
#1

I played around with MS/MP the specials are really redundant...I dont see the benefit in mastering both...I can get the speed mods from 1 branch. Agree?
maxtheusher
Tue Apr 19, 2005 3:06 pm
#2

yea so ditch the template from squaresville and go MS/MBH like me. You can only be cool if you go MS/MBH



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Zeritul
Tue Apr 19, 2005 7:18 pm
#3

I was kind of thinking the same thing myself. However, stopping shot is really nice, and restraining shot doesn't seem to do anything. Low Blow doesn't KD, and overwelming shot does absolutely nothing. If they fix all the smuggler specials there will be some that are redundant but not all.


I am confused why they made these professions so close in their abilities when most Smugglers have pistoleer skills also.
SpinningCloud
Tue Apr 19, 2005 8:42 pm
#4

I think I'll stick with MP/MS just so I get a more complete set of working specials.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

DRWolfe
Wed Apr 20, 2005 9:59 am
#5


SpinningCloud wrote:
I think I'll stick with MP/MS just so I get a more complete set of working specials.



I believe I'll be the same template as you. MSmuggler/MPistoleer/BH Pistols. For me, it's all about the Pistols. I got specials, it's all good. I got two that are similar, it's all good.

Are the similar specials on the same timer? Maybe with two different ones, you can use them more often, like if you actually needed to control a crowd rather tham just one thing.

EDIT: It's all about the Pistols... and that Desperado title.

Message Edited by DRWolfe on 04-20-2005 01:00 PM



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

Vampiric_Hoshi
Wed Apr 20, 2005 10:06 am
#6

The issue the dmg per-hit. Right now, Pistoleer has NO advantage over Carbineer. Look at the stats.. Pistols have very similar speed and very similar damage to carbines.. yet Carbineer moves do atleast 3 times the damage not to mention that Carbineer gets better armour. Right now there is absolutely no benefit in being a pistoleer ... THAT is the problem.


I love pistols.. I love the image of pistols.. but I can't survive in a world where I'm only doing 60-800 points of damage ... as aposed to our current abilities where I'm doing 2-4k points of damage.



Abandon all hope
SpinningCloud
Wed Apr 20, 2005 10:29 am
#7

Oh I fully realize that Caribineers do more damage EVEN though SOE claims all templates will be equally viable. *rolls eyes*


We all know there will be uber templates that emerge even before we go Live. Then the devs will start nerf-balancing the ubers ones and others will emerge as uber...and on and on.


Still,I like to maintain some RP aspect to this whole thing. I don't display titles...especially criminal ones...I don't hawk contraband in public, I dress the part and arm myself for the part not holding a weapon in my hand standing around it a city.


Holding a carbine just seems...WAY out of character to me, as does being an MBH as a Smuggler (OK, I DID give in and take BH Pistols).


That's why I'm going pistols all the way. If I'm too ineffective to be a member of a max 8 person group then screw them and SOE, I'll play by myself as I think a smuggler should do anyway.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

DRWolfe
Wed Apr 20, 2005 11:00 am
#8



SpinningCloud wrote:
Oh I fully realize that Caribineers do more damage EVEN though SOE claims all templates will be equally viable. *rolls eyes*
We all know there will be uber templates that emerge even before we go Live. Then the devs will start nerf-balancing the ubers ones and others will emerge as uber...and on and on.
Still, I like to maintain some RP aspect to this whole thing. I don't display titles...especially criminal ones...I don't hawk contraband in public, I dress the part and arm myself for the part not holding a weapon in my hand standing around it a city.
Holding a carbine just seems...WAY out of character to me, as does being an MBH as a Smuggler (OK, I DID give in and take BH Pistols).
That's why I'm going pistols all the way. If I'm too ineffective to be a member of a max 8 person group then screw them and SOE, I'll play by myself as I think a smuggler should do anyway.



I'm pretty much with you on this. I always have my street clothes on and no weapon equipped in town. I don't have a title up either (except I will throw up that Desperado title - that and Pistols is why I'm taking BH pistols rather than some other lines, it's cool).

Other than that, Pistoleers and Smugglers will have a place in group combat, even though we're not damage dealers. We put the enemy at a disadvantage so the damage dealers can more effectively... um... deal the damage.



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

SpinningCloud
Wed Apr 20, 2005 11:50 am
#9

Yeah, useful only in a group. *sigh*


To me a smuggler is a lone type, but maybe we'll have to wait for the infamous Smuggler Revamp to be solo smugglers. And MAYBE our skills will actually be useful in our profession.


That's a few too many 'maybe's for me though...




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

flashpointfx
Wed Apr 20, 2005 1:04 pm
#10

So where did the whole chart of offense/defense/croud-controll slip through the cracks? Carbineer has a higher offensive number but lower croud-controll. Give and take. It evens out if you use all of the states a pistoleer/smuggler can use. But smuggler stacks better with pistoleer providing better defense mods.


I was thinking this same thing though. Maybe smuggler/commando or smuggler/rifles or carbs. A little added ranged would work wonders with Smuggler skills.



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Vampiric_Hoshi
Wed Apr 20, 2005 1:14 pm
#11

Problem right now is that praticaly none of the pistoleer moves work and atleast half of the smuggler moves don't work either. It's so damn hard to judge how useful smuggler really is going to be when one of our KEY moves, LowBlow, doesn't even work.


Concussion shot is an absolute battle winning move... the problem is that Smuggler are not the only ones to recieve such a move. BH's also get it, its also an effect of one of the pistoleer moves and I believe someone was telling me that Combat Medic get a similar move too...


I'm trying to find benefits that smuggler and/or pistoleer have over any one profession in combatand the only ones that come to mind are the pistoleer KD and dizzy recovery. Nothing else works or is of any use.



Abandon all hope
Vampiric_Hoshi
Thu Apr 21, 2005 12:20 am
#12

"Oh I fully realize that Caribineers do more damage EVEN though SOE claims all templates will be equally viable. *rolls eyes*

We all know there will be uber templates that emerge even before we go Live. Then the devs will start nerf-balancing the ubers ones and others will emerge as uber...and on and on.


Still,I like to maintain some RP aspect to this whole thing. I don't display titles...especially criminal ones...I don't hawk contraband in public, I dress the part and arm myself for the part not holding a weapon in my hand standing around it a city.


Holding a carbine just seems...WAY out of character to me, as does being an MBH as a Smuggler (OK, I DID give in and take BH Pistols).


That's why I'm going pistols all the way. If I'm too ineffective to be a member of a max 8 person group then screw them and SOE, I'll play by myself as I think a smuggler should do anyway."


I couldn't agree more. I NEVER walk around with my pistol on display unless I'm grinding combat XP or actually in a battle.. and I am definitely dressed for the part too. I haven't decided yet if I'm going to drop pistols, but the whole RP aspect.. and the "cool" factor of pistols.. is definitely drawing me in favour of keeping it.


I still have a hope that one day holsters are going to be added and I'll be able to have my trusty blaster at my side...



Abandon all hope
DRWolfe
Thu Apr 21, 2005 12:24 am
#13



SpinningCloud wrote:
Yeah, useful only in a group. *sigh*
To me a smuggler is a lone type, but maybe we'll have to wait for the infamous Smuggler Revamp to be solo smugglers. And MAYBE our skills will actually be useful in our profession.
That's a few too many 'maybe's for me though...



Well, even though we don't do a ton of damage, I'd expect that if we're alone, we throw some states on the enemy and blast away. Might take longer than a rifleman or whatever, but should still get the job done.



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

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