Smuggler Archive
Thread: Smuggler Q & A *For Fun*
Message Edited by LaughingWolf on 05-01-2005 07:50 PM
Bah, Let me "Combat Upgrade" the rules of the game! =)
After you answer the question, POST A NEW ONE TOO!
A. 4 Smugglers. 1 to spin the house, and 3 to root the lightbulb in place.
Q. How many times will Smugglers be promised a revamp?
A: Only one more time. But we get half of it now and the other half when we get to Alderaan.
Q: Why do Wookiees make good co-pilots?
LTZweigg wrote:
A: Only one more time. But we get half of it now and the other half when we get to Alderaan.
Q: Why do Wookiees make good co-pilots?
A: Because they let you pet them.
Q: How many systems do YOU have the death penalty in? (gay question, I know)
A: Because they let you pet them.
Q: How many systems do YOU have the death penalty in? (gay question, I know)
A: Can't tell you otherwise the authorities may catch up to me ![]()
Q: Who's the best pure smuggler?
Message Edited by JohnnyBravoRPD on 05-02-2005 12:57 AM
JohnnyBravoRPD wrote:
A: Because they let you pet them.
Q: How many systems do YOU have the death penalty in? (gay question, I know)
A: Can't tell you otherwise the authorities may catch up to me
Q: Who's the best pure smuggler?
Message Edited by JohnnyBravoRPD on 05-02-2005 12:57 AM
Me... Of course. (And I expect everyone else to say the same).
Q. Favorite Wretched Hive of Scum & Villainy?
Laserus wrote:
Q: What's your biggist "vice"?
A: it's the one i used to hold the locked containers still while i was sliceing them.
Q: why did the Smuggler cross the Road?
Capt_Baobab wrote:
A: it's the one i used to hold the locked containers still while i was sliceing them.
Q: why did the Smuggler cross the Road?