Smuggler Archive

Thread: We seem to be the template of choice!

Kelko
Mon May 02, 2005 1:01 pm
#1






Redleg13 wrote:


You are maybe exactly right. The long promised roles for our profession are coming and we have some "useful" combat skills. However, the new smugglers may not stay and if they do they are taking the roles for other than slicing and spicing. Have heart.








I hope so. I just know that when I played my BH or Commando and got that spiffy new set of armor or that dandy new weapon, my first action was to make a b-line for my favorite master smuggler and get a slice. Same when it was time to restock my spice supply (all my characters used spice religiously). With these new templates they can do it themselves.


I am even considering changing my BH and Commando templates to include smuggler. My BH had swordsman so I would get the benefits of melee defense, and my Commando had TK for the same. Now it's not really necessary, especially now that TK has the innate TK armor, a TKM doesn't need to wear armor but a commando does. I might as well go smuggler on both and get the nice specials. Also with the BH/Swordsman there is an armor conflict as well. The BH gets assault armor cert while the Swordsman gets the battle armor cert. Commando gets assault armor cert too.


Does smuggler get recon or assault armor cert?





SWG+PUB 19+CU+NGE = Crap
Muah
Mon May 02, 2005 2:18 pm
#2

Sucks. Hopefully they will go away. We get recon armor(tantel or ubese).



Poso'ca Iwa
Darth__Sanchez
Mon May 02, 2005 2:49 pm
#3

Aglut of smugglers hanging around may be necessary if weapons are going to go 'out of tune' right and left as described in the smuggler revamp.


As I read those documents, I seem to remember only a smuggler can fix a weapon gone out of tune, so there could behuge demand for our services down the road too.


You know, that's got me thinking. Maybe the reason our slices are so low at the moment is because they don't want uber weapons built before our revamp. The revamp includes a progressive slicing system--more attempts to get either a speed or damage (or blend of both) slice--at the risk of having it more likely to go out of tune. Hmm...maybe we'll see weapons with 35% damage slices returning with a new twist--having them be very unstable.


Iavio

Master Smuggler

Chisastra



Iavio Bardak

Nicolas_Frost
Mon May 02, 2005 3:03 pm
#4


Kelko wrote:


Redleg13 wrote:

You are maybe exactly right. The long promised roles for our profession are coming and we have some "useful" combat skills. However, the new smugglers may not stay and if they do they are taking the roles for other than slicing and spicing. Have heart.



I hope so. I just know that when I played my BH or Commando and got that spiffy new set of armor or that dandy new weapon, my first action was to make a b-line for my favorite master smuggler and get a slice. Same when it was time to restock my spice supply (all my characters used spice religiously). With these new templates they can do it themselves.

I am even considering changing my BH and Commando templates to include smuggler. My BH had swordsman so I would get the benefits of melee defense, and my Commando had TK for the same. Now it's not really necessary, especially now that TK has the innate TK armor, a TKM doesn't need to wear armor but a commando does. I might as well go smuggler on both and get the nice specials. Also with the BH/Swordsman there is an armor conflict as well. The BH gets assault armor cert while the Swordsman gets the battle armor cert. Commando gets assault armor cert too.

Does smuggler get recon or assault armor cert?






Smuggler is one of the few professions that get certified for Recon armor.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


gassygunslinger
Mon May 02, 2005 7:24 pm
#5

I say, to show our more experiancedand longer runningbackgrounds, we should always make sure, even if we have BH or Commando or TKM or whatever, to use recon armorinstead of Assault or Battle. Typicaly, if smuggler or pistoleer isn't they're "foundation proffession" they would rather wear that spiffy composite. I don't know. I'd just like a way to tell apart those that have stuck with this proffession even when it sucked, had bugs and everything completely nerfed (and still waiting on ACTUALY SMUGGLING) from those who just picked it up to get a move or two now that it doesn't suck... Because chances are, if there are too many smugglers, theres gonna be some instances where they abuse concussion shot orlow blow orsomething, and all our moves are gonna be nerfed, and we will be stuck with only making spices and a broken slicing system...

Message Edited by gassygunslinger on 05-02-2005 07:26 PM



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Kelko
Tue May 03, 2005 12:27 am
#6

Just as it states, I have been to some of the other forums (BH and Commando) and we smuggler seems to be the other profession ofchoice for the templates for these professions. My concern is now the servers will become flooded with Master Smugglers and we will lose our unique abilities to make money as everyone will be doing it.



SWG+PUB 19+CU+NGE = Crap
Redleg13
Tue May 03, 2005 12:37 am
#7


You are maybe exactly right. The long promised roles for our profession are coming and we have some "useful" combat skills. However, the new smugglers may not stay and if they do they are taking the roles for other than slicing and spicing. Have heart.






Wimok IGO Elder Smuggler of Traveler's Respite, formerly a Colonel of the Rebellion, Officer of the RSF, Dagger of Gethzerion, holder of 100 badges
Sunrunner and mortred of Traveler's Respite Soldier of Fortune
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