Smuggler Archive
Thread: safehouses
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MadnessLives
Tue Aug 24, 2004 5:13 am
#1
Maybe not ahouse, but where do smugglers hangout the most??
Shady cantinas, maybe have cantinas with a secret room, to hide from the authorities, and conduct our oh socriminal dealings! Any cantina can have them, all the cities are open to any smuggler! and the ones in player cities could be factional.
But the one idea I do like is the tunnel!
Being able to sneak out of your house, maybe just have an exit availble that pops you out 100m away from your house.
HOTDOG
Tue Aug 24, 2004 6:53 am
#2
Ring 001 Radiant of the Smuggler's Alliance has a safehouse. It doesn't do all those cool things like remove your dot from the screen or have a tunnel BUT we do stock pile equipment there- locked containers- tools etc. So if you are a member of our Ring you have access to them.
booger1980
Tue Aug 24, 2004 12:31 pm
#3
i dont know if this subject has been raised yet, but i had a great idea for smugglers. im sure it wont get into the game at all but its just too good an idea not to run by you guys.
smuggler safehouses!
1) it would be a place for smugglers to hide their things, contraband and so forth. also to hide themselves if need be. the safehouse would be like any other house except that the smuggler who places it and any people he allows entrance will be the onlyones able to see it. anyone else would pass right by it without noticing.butcertain proffesions would have a chance of seeing it, or finding it. (like Bounty Huntersor Rangersfor instance)
2)if you place your safehouse close enough to your regular house you would have an option to run a tunnel to and from your regular house, the tunnel wouldnt actually be there but you would have an option on the radial menu for the house that would warp you to and from your safehouse...
3) they could be built by architects and depending on the quality, it would be harder/easier to locate by other players. also it would take up some lots just like a regular house...
4a) if you are IMP and you get scanned close to your hidden safehouse you should get a bonus for escaping the scan. the same goes for REBs,
4b) but also if you are REB and you are forced overt by the scans, you can run into your safehouse and nothing could attack you in there, after a while the overt status would slowly disperse while the Storm Trooper's try to find you. there would be a chance that they do find you and if that happens you are kicked from your safehouse like the TEF system. and have to deal with the consequenses. but i feel that smugglers should be able to get away with more in this game and i HATE the forced overt situation posed by the scans.
5) while in the confines of the safehouse the player's dot would vanish from other peoples radar.
6) other players (if you put them on the entry list) can also take advantage of the safe houses secrecy to avoid certain things, but not to the degree that a master smuggler would get.
7) there would be a set limit of people who you can allow into your safehouse (if too many people know about it, it wouldnt be a secret)
8) you can only have one safehouse, and you would have to move it periodically or else it would slowly become more and more noticable to others
9) to prevent greifing.. you will not be allowed into your safehouse if you are involved in a PVPbattle,or a duel.
thats all i can think of right now, its late here... anyway i realize that regular houses are just as good at storing your goods, but this would add a really cool element especially to the criminal aspect of the smuggler ( which is lacking in my opinion) and also for RP perhaps...
10?) you are very limited as to how many items can be stored in the safehouse, and you cant furnish them,.. hmm dont know about that one.
what do you guys think? probably wont see it in the game but i thought it was a cool idea
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