Smuggler Archive
Thread: HAM costs on specials?
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Smuggler_Caylin
Tue Aug 24, 2004 11:51 am
#1
Hey, anyone know where I can find up to date HAM costs on weapon specials?
I'm doingsomescrambling to getinformation together for the summit. I like going prepared...
Of all thethings I have measured out and tested... it was never weapon specials. /sheepish
KaernLegorah
Tue Aug 24, 2004 4:03 pm
#2
No idea. You should talk to the Carbineer Correspondant, in their FAQ he has info on the all the HAM costs. He might be able to tell you how he obtained those numbers and how you can duplicate his tests for different weapons. Of course, I don't know if they still have that same Correspondant, but the FAQ should still be up there.
KaernLegorah
Tue Aug 24, 2004 8:26 pm
#4
Oops, slight mistake on my part. It's not the Carbineer FAQ, but another stickied thread. Here's a link: Clicky
Especially look at the second post of the thread where he lists this info (hope copy/paste doesn't mess up the tables he made):
Special Reload Modifier Damage Modifier HAM Modifier
FullAutoSingle2 1.7 5.5 1.6 / 2 / 0.5
BurstShot1 2.0 6.0 1.4 / 1.1 / 0.5
BurstShot2 2.5 6.0 1.6 / 1.1 / 0.5
ScatterShot1 2.0 - 1.4 / 1.1 / 0.5
Scattershot2 2.5 ~7.5 1.6 / 1.1 / 0.5
Wildshot1 2.0 3.5 1.4 / 1.1 / 0.5
Wildshot2 2.5 4.5 1.6 / 1.1 / 0.5
Crippleshot 2.5 7.5 0.8 / 1.8 / 0.8
FullAutoArea1 2.0 3.5 1.4 / 2 / 0.5
FullAutoArea2 2.5 4.5 1.6 / 2 / 0.5
LegShot2 (marksman) 1.5 3.0 0.5 / 1.3 / 1.2
Legshot3 1.5 3.0 0.5 / 1.3 / 1.2
ChargeShot1 2.3 3.0 0.7 / 1.1 / 0.7
I have NO clue how he got that info, but I'd sure be interesed to learn!
[EDIT]Yup, that totally messed up his nice tables haha. Guess you'll have to go to thread thread to see what the jumble is suppposed to look like
Especially look at the second post of the thread where he lists this info (hope copy/paste doesn't mess up the tables he made):
Special Reload Modifier Damage Modifier HAM Modifier
FullAutoSingle2 1.7 5.5 1.6 / 2 / 0.5
BurstShot1 2.0 6.0 1.4 / 1.1 / 0.5
BurstShot2 2.5 6.0 1.6 / 1.1 / 0.5
ScatterShot1 2.0 - 1.4 / 1.1 / 0.5
Scattershot2 2.5 ~7.5 1.6 / 1.1 / 0.5
Wildshot1 2.0 3.5 1.4 / 1.1 / 0.5
Wildshot2 2.5 4.5 1.6 / 1.1 / 0.5
Crippleshot 2.5 7.5 0.8 / 1.8 / 0.8
FullAutoArea1 2.0 3.5 1.4 / 2 / 0.5
FullAutoArea2 2.5 4.5 1.6 / 2 / 0.5
LegShot2 (marksman) 1.5 3.0 0.5 / 1.3 / 1.2
Legshot3 1.5 3.0 0.5 / 1.3 / 1.2
ChargeShot1 2.3 3.0 0.7 / 1.1 / 0.7
I have NO clue how he got that info, but I'd sure be interesed to learn!
[EDIT]Yup, that totally messed up his nice tables haha. Guess you'll have to go to thread thread to see what the jumble is suppposed to look like
Message Edited by KaernLegorah on 08-24-2004 08:27 PM
dorsai78664
Tue Aug 24, 2004 8:45 pm
#5
It looks like that may have come out of Prima's Strategy guide. The mind cost on looks like the same as in the guide. I didn't post that info because I know they made some HAM cost adjustments since launch and all the info in the guide was put together in Beta I believe. Anyway, here it is Caylin from the guide:
Modify the HAM modifier by your weapons HAM cost. I'm sure this has a baseline number for the pool but I have no clue what that might be.
SpecialHealthActionMind
BodyShot10.50.750.5
BodyShot20.51.000.5
BodyShot30.51.250.5
PistolMeleeDefense10.50.750.5
PistolMeleeDefense20.51.000.5
DisarmingShot10.50.750.5
DisarmingShot20.51.000.5
DiveShot0.50.750.5
DoubleTap0.50.750.5
FanShot0.51.000.5
HealthShot10.50.750.5
HealthShot20.51.000.5
KipUpShot0.50.750.5
LastDitch0.51.250.5
LowBlow0.51.000.5
PanicShot0.51.250.5
Smuggler_Caylin
Tue Aug 24, 2004 9:08 pm
#6
Thanks all 
Nova told me how to do this myself, but I don't know if I'm going to have enough time to get it all recorded right.
The prima thing is outdated I'm sure... the Panic Shot and Low Blow modifiers were raised quite significantly if I remember right. However that's alot more info than I used to have
Thanks!
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