Smuggler Archive

Thread: Smuggler Revamp... An old Smuggler's Ideas

WedgeStarkiller
Sun Dec 19, 2004 9:48 pm
#1


Hello Fellow Smugglers. I've been a proud member of the Smuggler profession for over a year now and have gone through JTL to Imperial Ace in these past weeks. Below are some ideas I have for how our Smuggler Tree could be revamped including ground and space skills. It can definately use some polish, some ideas aren't anything new to this board, others are things I've been thinking about over the long months. Enjoy My Friends.







Novice Smuggler

Requirements: Any Brawler Branch + Any Marksman Branch.

Skills: Place Spice Harvester. Slice Containers. All Languages + Smuggler only language. Ability to use Jabba's

Starport to get to Kessel. Use of Bartenders to get Smuggling Missions.

Schematics: Precision Laser Knife, Molecular Clamp, Elementary Spices, Smuggler Compartment







Branch 1: Underworld


This skillset allows Smugglers to gain access to that part of society that the likes and princesses and jedi do not

like to acknowledge exists. Advancing is done via "Underworld XP".


Box 1: Underground Contacts.

This box gives Smugglers the ability to get in on the "action" that is happening around the galaxy. NPC's that have

been around forever suddenly have new conversation options. Ship chassis dealers, faction recruiters, Space Station

controllers, etc. will have a conversation option that will present the Smuggler with a contact npc that will

generate a random Smuggler Mission, essentially you talk to this NPC and he will give you an item and another NPC

waypoint to deliver it to. The difference between these missions and delivery missions is that you are nearly

garenteed to get attacked along the way. Completed missions give "Underworld XP".


Box 2: Bribery

This box grants the Smuggler the ability to bribe their way out of problems. The command /bribe offers the npc

targetted credits in return for leaving you alone. Imperial crackdown troopers can be bribed after a bad scan. Any

thug type npc can be bribed to get it to stop aggroing you. Simply spam /bribe at the target and you will get a

dialog saying, "I will stop attacking you for XXX credits. Click yes to bribe." Clicking yes deducts yours creds

and stops the attack. Successful bribes give "Underworld XP".


Box 3: Faction Adjustment

This skill grants the Smuggler the ability to modify their own faction standing with any group in the game through

payment to an npc of that faction. Imperial and Rebel faction costs should be about where they are, but cost for

faction like Jabba's, Corsec and Thug should be far cheaper. This dialog choice would always work with Imp/Reb

faction recruiters as it does now. For other factions, it will be made a dialog choice to an npc after its been

bribed. For example you get attacked by Corsec and bribe your way out of the fight, then click on the bribed npc

and say something like "It would help if my standing with your faction were improved." and the npc will let you pay

to increase your faction with it. You get a small amount of "Underworld XP for each Faction Point you buy.


Box 4: War Profiteer

This skill lets the Smuggler buy faction equipment directly from the faction recruiters for a set price. Anything

the faction recruiter sells in Faction Points, you can buy with credits at about a 100 to 1 ratio.







Branch 2: Slicing

Same as now, this allows us to modify terminal data or improve the abilities of items. Advancing is done via

"Slicing XP". You get Slicing XP just as you do now.


Box 1: Terminals

Pretty much as it is right now, slicing allows you to increase mission payouts, but also allows you to do things

such as removing Jedi from BH terms, fiddling with the bazaar to decrease the amount of money you pay for items, and

lowering travel costs on the shuttle terms.


Box 2: Weapons

Self explainitory.


Box 3: Armor

See box 3


Box 4: Starship Components

This skill will basically act as a one component reverse engineering job. To RE a Level 10 item you need 10 of the

same item and once you RE it you get one item from the 10 with with the best all around stats plus a bonus. RE'ing

a L1 item just increases its abilities marginally. This skill will allow us to slice a high level item and get the

same bonus as if it were an L1 item. (hope that makes sense) Once an item is sliced it cannot be used to RE

anything.







Branch 3: Dirty Fighting

Our combat skills. These specials should be useable with any combat type, Melee or Ranged. Different weapon types

give different bonuses for each skill. Will be fun for the devs to balance. Advancing is via "Combat XP"


Box 1: Sucker Punch

You use your "off" hand to punch the target.


Box 2: Wild Panic

Like panic shot but can be done with any weapon equipped.


Box 3: Low Blow

Like Current Low Blow but can be done with any weapon equipped. Gotta say this would hurt with a sword.


Box 4: Last Ditch

Like current but can be done with any weapon equipped.







Branch 4: Spice Trade

This skill branch will give Smugglers access to the planet Kessel. Kessel will be a smaller scale planet with only

the prison as a starport/city. To engage in the Spice Trade Smugglers can buy spices premade from the Kessel Prison

in crates for resale or they can lay harvesters for certain components that only spawn on Kessel. Player made

spices will be better than the ones purchased from the prison, but even the prison spices still be worth using by

the vast majority of players. Kessel can be reached from space via a starship or can be traveled to via the

starport at Jabba's Palace. Jabba will take a "cut" of anything you bring back through his starport, randomly from

5% to 25%. Spice XP is obtained via arriving on another planet with either spice components or premade spice. If

you die in space along the way your spice load is lost. For Rebel/Privateer(Nuetral) players Imperials NPC's and

Ships will be looking for your spice and will attack you for it, Imperials need to look out for rebels. Besides the

new abilities, each level box will grant new crafted and premade spices. Spices can only be transported in

"Smuggler Compartments". The smuggler can build a shielded box into his/her starship or backpack to hold items that

is scan resistant, decreasing the liklyhood of an npc attack. The compartment will also count as additional

inventory space that can only be used to spice. Each box in the branch will increase the storage amount of the

compartment that can be crafted and decrease the odds of a scan working on it. Advancing is via "Spice Trade XP".


Box 1: Friendly Mechanic

This would apply to ground and space vessels, decreasing the repair costs overall.


Box 2: Quick Getaway

This skill will act like burstrun for ground vehicles and starships.


Box 3: Landing Claw

This skill allows a Smuggler to install a "landing claw" in their starship which will have a mass penalty. This

allows the Smuggler to pull the "latch on an asteroid" trick. If done successfully all npc's stop attacking you,

something like feign death in a starship which you need an asteroid field for.


Box 4: Special Modifications

This skill allows a smuggler to permanently improve the statistics for turn rate and speed on a starship chassis at

cost of decreased condition.







Master Smuggler


Underworld: Slight decrease in all costs. Perhaps 10%


Slicing: Improvement in slicing percent increase range for all components as currently. Increase in mission payout

slices as well.


Dirty Fighting:
Feign Death (as is now, just less exploitable at master) and "dirt in your eyes" a new skill that blinds the target

and includes a "posture up to standing". If you are feigned, prone or kneeling, you can use this skill to stand and

blind your target at the same time by perverbially throwing dirt in its eyes. (This literally puts the "dirt" in

"dirty fighting".


Spice Trade:
Highest level Smuggler Compartment. Master Level Spice.
"Modified Navicomputer": This skill will speed up the Lightspeed calculations to decrease the time required to make

a jump to hyperspace.




Antonius Ordnung
Master Smuggler, Master Commando (Thanks NGE!)
Resident of Shadow Impire, Lowca
Colonel, Imperial Supply Office / Master Pilot, Corsec
Captain of the YT-1300 "Overdue Revamp"

JerethBane
Sun Dec 19, 2004 10:15 pm
#2

Interesting...but the whole "fiddling with the Bazzar to reduce the ammount you pay for items"

It's as if a million voices cried out for a nerf, and were never silenced.
WedgeStarkiller
Mon Dec 20, 2004 6:46 am
#3






JerethBane wrote:
Interesting...but the whole "fiddling with the Bazzar to reduce the ammount you pay for items"

It's as if a million voices cried out for a nerf, and were never silenced.






It wouldn't change the payout to the other person, just deduct less from your bank account... essentially tricking the system into thinking you provided full payment. As far as new skills are concerned that's probably on the "long shot" list but if we don't dream big then we'll get nothing cool at all.


The down side is that I could actually see people begging us to do this for them.





Antonius Ordnung
Master Smuggler, Master Commando (Thanks NGE!)
Resident of Shadow Impire, Lowca
Colonel, Imperial Supply Office / Master Pilot, Corsec
Captain of the YT-1300 "Overdue Revamp"

yimaz
Mon Dec 20, 2004 7:37 am
#4

Nice post mix your ideas with mission/quest and player smuggling and we may have something.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Page 1 of 1
Previous Next