Smuggler Archive

Thread: JTL Possible skills and gimmicks for smugglers to use on their ships in space (updated 11/07/2

fixer-not-a-smuggler
Sat Oct 02, 2004 11:23 pm
#1

hey man great ideas i hope soe might take some of those ideas up. right now im just an aspiring smugler (darn grind) but i think your ideas are awesome and i hope there used in the revamp



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i can't count how many people ive had on the tempest server from delteing and recreating...................



I am order 67 kill everyone
minus fellow commandos
Dmaris Commando Mercenary of Tempest
Xotri Trandoshan Slaver of Flurry
Been playing since stage 3 of dead eye project.... why was it not fineshed?
Glzmo
Wed Oct 27, 2004 8:16 am
#2






Glzmo updated the main post:



















9. Ability to effectively fly multipassenger ships such as the YT-1300, Nova Cruiser and Decimator in combat on our own
A mastersmuggler shouldhavethe ability to mount frontallasers to the multipassenger ships that are controlled by the pilot orbe allowed to slave the unmanned turrets of thecraft to the pilot's seet firing forward.
A smuggler should be able tosuccessfully fly and use his or her freighter in combat, even when his trusted gunner and copilot have been captured by authorities. No smuggler would give up his or her trusted ship just to use a starfighter in combat...








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"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
Glzmo
Sun Nov 07, 2004 2:20 pm
#3






Glzmo updated the main post:




















10.Emergency hyperspace jump to safety
A smuggler should get an ability called 'Emergency jump to safety' that would allow them to jump out of trouble into a random system without having to do hyperspace calculations. The only delay for the jump would be the 5 seconds immobility countdown before the jump. There would be a risk of jumping into a dangerous area and damaging your ship in the process, of course.









=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
doshan
Sun Nov 07, 2004 10:57 pm
#4

hmm, I like ideas 2, 3,6, and 10. the others are good ideas, although I'm not sure much of the playerbase would like us being able to "hack" into private messages, and shipwrights might not like us slicing ship componets, since they already have reverse engineering. other than that, good ideas!



"begun, this nerf war has"

Eulbobo
Mon Nov 08, 2004 2:35 am
#5

Every sliced component has a chance not to work when used (needs to be repaired, but no decay when repaired : just need to reactivate it)

On every ship launch in space, every component get a roll to know if it will be disabled and when it will be disabled.... (the higher score you get, the higher chance for the item not to be disabled or to be disabled after a LONG trip in space)


Watch out when you install sliced reactor and engine if you don't have a multipassenger ship (where you can make repairs in space)



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Emmoth
Mon Nov 08, 2004 5:18 am
#6

Great Ideas!!


I'll like the one that we smugglers can get a bunty on our heads for dumping a cargo or just fail with our mission. Today I get s few tells there persons tells me that they have heard from someone that I am a Master Smuggler and that is awsome, but it would be much more fun to answer them "it depends on who's asking" insted of only "yes" when they ask if I am a Master Smuggler or not.


In real life smugglers aint that famous, and almost every police are looking for them. In SWG we canwalk around freely almost everywere, no cops chasing us andso on.


And for the part of beeing able to slice ship component ....sure we should be able to do that, look at Han he did alot of changes to his Falcon so why should we not be able to do it.



Nikimo Master Smuggler/Pistoleer

Drifting is fun!
Emmoth
Mon Nov 08, 2004 6:45 am
#7

A little thought about point 6.


Let us pretend that you are on you way to a space station and see the planet right under the space station, you need to dock with it to clear your mission. You get attacked by some foes so you use the ability Emergency shutdown of all systems.

You floating by the station without being able to dock since your system aint online.....

What if you foes are following you..how far towards the planet can you go without hitting the "limit" of our space..eventually you should crash in to the planet due to the gravitation from the planet...


Just a thought..



Nikimo Master Smuggler/Pistoleer

Drifting is fun!
KloudRunner
Mon Nov 08, 2004 7:57 am
#8

Maybe this si wishful thinking but how cool would it be for the revamp if the devs gave us smugglers our own little corner of paradise namely Nar Shadda. We could have instanced docking bays where our ships could land and we could walk out of them into the bay itself (one ship per bay). When you exit the bay you enter the main part of Nar Shadda with your id stored somewhere so that you can access your ship again. I'm not saying it would be easy to create but i think it'd be damn more possible than Coruscant lol and could maybe server as a test platform for a future update and creation of said planet.


Now hows that for a slice of fried gold ?




Kloudrunner


Smuggler

Scoundral

Pirate


"The only rules that really matter are these: what a man can do and what a man can't do"
Glzmo
Tue Dec 21, 2004 4:53 am
#9






Emmoth wrote:

A little thought about point 6.


Let us pretend that you are on you way to a space station and see the planet right under the space station, you need to dock with it to clear your mission. You get attacked by some foes so you use the ability Emergency shutdown of all systems.

You floating by the station without being able to dock since your system aint online.....

What if you foes are following you..how far towards the planet can you go without hitting the "limit" of our space..eventually you should crash in to the planet due to the gravitation from the planet...


Just a thought..



I like this idea, unfortunately gravity is no issue in JTL right now I would like it if the black holes near Kessel would suck you in as well if you came to close to them.




=======xgggggggggggggggggggggggg)
"I am the Senate."
GLZMO - visionaire extraordinaire, self-proclaimed guardian and enforcer of roleplay and Star Wars continuity in Star Wars Galaxies
Click here to read and support these Visions to improve and possibly save SWG!
"If you think somebody with the Smuggler Profession in SWG is a smuggler you likely think an ox is a full bull."
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