Smuggler Archive
Thread: Slicing Idea. What would you think?
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zolari
Tue Nov 09, 2004 8:38 pm
#1
Ive heard this a few times in passing and wanted to see what everyone would think.
Make slicing like crafting. Have the knives WUK and AUK all have % stats as to how good they are. Maybe top out say weapon slicing to 40% over the current 35% to allow for more flexibility. Then in turn have a craft window appear along with the 3 slots one requiring a weapon the other a WUK and a Knive also an optional clamp to lessen fails or make critical fails impossible. Have the fails if they do accure destroy (thats right) destroy the weapon. If you mess up with some guys powersupply that weapon should be toast. Then after the slice is "assembled" you have maybe a few experimentaion lines.
maybe like this
Damage
Speed
Ham
Condition
The above is similar to current weapon crafting maybe throw a range mod in there too.
Could get even more complex like this
Condition
Min damage
Max damage
Speed
Specific Ham cost
Specific range mod
or anything in between. This could be coupled with being able to slice anything at novice smuggler but have say 1 point to use. then add up the branch at a rate of maybe 1.5 per tree and 2 at master for 10 points like any normal crafter. As a former smuggler and current weaponsmith i would love to see the amount of flexibility and possibility here. Maybe i for instance go back to smuggler/weaponsmith and then slice my own weapons. I could make say a krayt geo and then have a customer want a lil lower speed and more damage. So i start slicing and then do a few points in speed and the rest in damage to get the custom weapon the customer is looking for. I would expect to charge more as a slicing fee as this would not be something that is quick at least compared to current method. Maybe have the smugler required to have a mobile slicing base or something in his inventory allowing him to use the experimentation points like crafters need a crafting station.
Well my humble opinion and since its based on a system the game already has(crafting) maybe it would not be overly hard to implament.
DrevenStrobe
Tue Nov 09, 2004 8:44 pm
#2
geee...that sounds awful familiar...
oh yeah...I had that same idea...a YEAR ago...
there's a few new twists in your idea...but just so you know...check Caylin's wonderfully compiled list of ideas for a Smuggler Revamp...link can be found in the "Important Links" sticky...
zolari
Tue Nov 09, 2004 8:54 pm
#3
DrevenStrobe wrote:
geee...that sounds awful familiar...
oh yeah...I had that same idea...a YEAR ago...
there's a few new twists in your idea...but just so you know...check Caylin's wonderfully compiled list of ideas for a Smuggler Revamp...link can be found in the "Important Links" sticky...
lol sorry to steal anything form everyone as i said i just decieded to stop by this forum as i do every once in a while hoping you guys get some love and wanted to throw this out there.
If i gave any new ideas at all im glad otherwise well you have my vote for the revamp! ![]()
JTGAlpha
Tue Nov 09, 2004 8:55 pm
#4
Stealing isn't wrong...it's just sad that we've been talking about this so long that we see the same ideas over and over and over and we all think we're geniuses. 
CorellianCowboy
Tue Nov 09, 2004 11:51 pm
#5
JTGAlpha wrote:Stealing isn't wrong...it's just sad that we've been talking about this so long that we see the same ideas over and over and over and we all think we're geniuses.
You mean we're not ALL geniuses? Wow, that makes those few of us who are even more special...
JTGAlpha
Thu Nov 11, 2004 1:42 am
#6
Heh. No, we're all geniuses...there's just a limited amount of good and feasible ideas...
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