Smuggler Archive

Thread: Faction Perks Smuggler Style

DrevenStrobe
Tue Nov 16, 2004 11:33 am
#1






Zeon_Zaku wrote:

I wish Rebel got data terminals too






You could always buy them from an Imperial ...


That's one of the first requests I got after I started my Imperial Surplus business...sold 3 Data Terms to a Rebel...hehe...



Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
gomi321
Mon Nov 29, 2004 2:39 pm
#2

send me a tell lol




Gomi Wylar - The Dirty Smuggler
Wanderhomes Oldest Surviving Smuggler
Smuggler Event Video

IIA - Wanderhome's funniest guild
We make folks feel "uncomfortable"
I got the pistols so I'll keep the pesos, Yeah that seems fair
gomi321
Tue Nov 30, 2004 1:30 am
#3







Posting this again to help everybody. Maybe we can get a sticky


Base Line:

Rebel:

Furniture (overt/covert)

Tech Armoire (700 FP)
Tech Bookcase (700 FP)
Tech Cabinet (700 FP)
Tech Chair (500 FP)
Tech Chest (500 FP)
Tech Coffee Table (600 FP)
Tech Couch (600 FP)
Tech End Table (500 FP)


Personel Support (overt only):

Comm Operator 500
Trooper 500
Senior Specforce Guerilla 1,500
Senior Specforce Heavy Weapons 1,500
Senior Specforce Infiltrator 1,500
Senior Specforce Marine 1,500
Senior Specforce Pathfinder 1,500
Senior Specforce Technician 1,500
Senior Specforce Wilderness Trooper 1,500
Senior Specforce Heavy Weapons Specialist 1,500
Specforce Infiltrator 1,250
Specforce Interrogator 1,250
Specforce Marine 1,250
Specforce Procurement Specialist 1,250
Specforce Technician 1,250
Specforce Wilderness Operative 1,250
Specforce Guerilla 1,250


Weapons (over/covert) & Armor (overt only)

Laser Carabine (750 FP)
Scout Blaster (500 FP)
Metal Staff (500 FP)
Rocket Launcher (2500 FP)
DRX55 Mine (250 FP)
XG Mine (250 FP)
Marine Backpack
Marine Armor: Left Bicep (1000 FP)
Marine Armor: Right Bicep (1000 FP)
Marine Armor: Boots (1500 FP)
Marine Armor: Chest Plate (2000 FP)
Marine Armor: Leggings (1500 FP)
Marine Armor: Helmet (1500 FP)


Schematics (overt/covert)

Surgical Droid (2000 FP)
R2 Droid Schematic (2500 FP)
R3 Droid Schematic (3000 FP)
R4 Droid Schematic (3500 FP)
R5 Droid Schematic (4000 FP)


Installations (overt)

Covert Faction Scanner (250 FP)
Minefield (250 FP)
Turret: Small Dish (1000 FP)
Turret: Large Dish (4500 FP)
Turret: Small Block (1000 FP)
Turret: Med Block (3000 FP)
Turret: Large Block (4500 FP)
Turret: Small Tower (1000 FP)
Turret: Med Tower (3000 FP)
Turret: Large Tower (4500 FP)
HQ: Forward Outpost (20000 FP)
HQ: Field Hospital (40000 FP)
HQ: Tactical Center (45000 FP)
HQ: Detachment Headquarters (60000 FP)

--------
Imperial:


--- Furniture
Data Terminal (Cost: 560)
Data Terminal (Cost: 700)
Data Terminal (Cost: 840)
Data Terminal (Cost: 980)
Imperial Table (Cost: 700)
Tech Armorie (Cost: 980)
Tech Bookcase (Cost: 980)
Tech Cabinet (Cost: 980)
Tech Chair (Cost: 700)
Tech Chest (Cost: 700)
Tech Coffee Table (Cost: 700)
Tech Couch (Cost: 1050)
Tech End Table (Cost: 700)


--- Schematics
DZ-70 Droid Schematic (Cost: 5600)
R2 Droid Schematic (Cost: 2800)
R3 Droid Schematic (Cost: 3500)
R4 Droid Schematic (Cost: 4200)
R5 Droid Schematic (Cost: 4900)


--- Weapon and Armor --
(Note: that you can GET it but not EQUIP it unless you are declared.)
Power5 Pistol (Cost: 700)
E-11 Carbine (Cost: 1050)
Sword (Cost: 600)
Rocket Launcher (Cost: 3500)
DRX55 Mine (Cost: 350)
XG Mine (Cost: 350)
Stormtrooper Armor: Left Bicep (Cost: 1400)
Stormtrooper Armor: Right Bicep (Cost: 1400)
Stormtrooper Armor: Boots (Cost: 1400)
Stormtrooper Armor: Left Bracer (Cost: 1400)
Stormtrooper Armor: Right Bracer (Cost: 1400)
Stormtrooper Armor: Chest Plate (Cost: 3500)
Stormtrooper Armor: Gloves (Cost: 1400)
Stormtrooper Armor: Helmet (Cost: 2100)
Stormtrooper Armor: Leggings (Cost: 2100)
Stormtrooper Armor: Utility Belt (Cost: 1400)


In addition to all of the above Overts get:


--- Personel
Assault Trooper (Cost: 420)
Bombardier (Cost: 105)
Command Security Guard (Cost: 105)
Compforce Trooper (Cost: 1750)
Dark Trooper (Cost: 2100)
Gunner (Cost: 105)
Private (Cost: 105)
Trooper (Cost: 105)
Sand Trooper (Cost: 420)
Scout Trooper (Cost: 420)
Storm commando (Cost: 462)
Stormtrooper (Cost: 420)
Stormtrooper Bomabardier (Cost: 420)
Stormtrooper Medic (Cost: 420)
Stormtrooper Rifleman (Cost: 420)
Stormtrooper Sniper (Cost: 420)
Swamp Trooper (Cost: 420)
AT-ST (Cost: 9350)


--- Contructions
Covert Faction Scanner (Cost: 350)
Minefield (Cost: 350)
Turret: Small Dish (Cost: 1400)
Turret: Large Dish (Cost: 6300)
Turret: Small Block (Cost: 1400)
Turret: Med Block (Cost: 4200)
Turret: Large Block (Cost: 6300)
Turret: Small Tower (Cost: 1400)
Turret: Med Tower (Cost: 4200)
Turret: Large Tower (Cost: 6300)
HQ: Forward Outpost (Cost: 14000)
HQ: Field Hospital (Cost: 28000)
HQ: Tactical Center (Cost: 31500)
HQ: Detachment Headquaters (Cost: 42000)


--- Uniform
Imperial Boots (Cost:140)
Imperial Hat (Cost:140)
Imperial Jacket (Cost:140)
Imperial Pants (Cost:140)


Racial penalties: By searching the forum, I found this:

Bothan - Imperial Prejudice x2
MonCal - Imperial Prejudice x3
Trandoshan - Imperial Prejudice x2
Wookiee - Imperial Prejudice x3
Rodian - Imperial Prejudice x3
Twilek - Imperial Prejudice x2
Zabrak - Imperial Prejudice x2
Human - No Prejudice






Human Imp Smuggler


Stormtrooper Armor: Left Bicep (Cost: 1050)
Stormtrooper Armor: Right Bicep (Cost: 1050)
Stormtrooper Armor: Boots (Cost: 1050)
Stormtrooper Armor: Left Bracer (Cost: 1050)
Stormtrooper Armor: Right Bracer (Cost: 1050)
Stormtrooper Armor: Chest Plate (Cost: 2625)
Stormtrooper Armor: Gloves (Cost: 1050)
Stormtrooper Armor: Helmet (Cost: 1575)
Stormtrooper Armor: Leggings (Cost: 1575)
Stormtrooper Armor: Utility Belt (Cost: 1050)


In addition to all of the above Overts get:
--- Personel
Assault Trooper (Cost: 315)
Bombardier (Cost: 78)
Command Security Guard (Cost: 78)
Compforce Trooper (Cost: 1275)
Dark Trooper (Cost: 1575)
Gunner (Cost: 78)
Private (Cost: 78)
Trooper (Cost: 78)
Sand Trooper (Cost: 315)
Scout Trooper (Cost: 315)
Storm commando (Cost: 346)
Stormtrooper (Cost: 315)
Stormtrooper Bomabardier (Cost: 315)
Stormtrooper Medic (Cost: 315)
Stormtrooper Rifleman (Cost: 315)
Stormtrooper Sniper (Cost: 315)
Swamp Trooper (Cost: 315)
AT-ST (Cost: 7087)


--- Contructions
Covert Faction Scanner (Cost: 262)
Minefield (Cost: 262)
Turret: Small Dish (Cost: 1050)
Turret: Large Dish (Cost: 4725)
Turret: Small Block (Cost: 3150)
Turret: Large Block (Cost: 4725)
Turret: Small Tower (Cost: 1050)
Turret: Med Tower (Cost: 3150)
Turret: Large Tower (Cost: 4725)
HQ: Forward Outpost (Cost: 10500)
HQ: Field Hospital (Cost: 21000)
HQ: Tactical Center (Cost: 23625)
HQ: Detachment Headquaters (Cost: 31500)


--- Uniform
Imperial Boots (Cost:105)
Imperial Jacket (Cost:105)
Imperial Pants (Cost:105)
Imperial Hat (Cost:105)

--------------------------------------------------------------------------------
All numbers are (non-bothan)/(bothan)

Rebel:

Furniture (overt/covert)

Tech Armoire (700 FP) (525/473)
Tech Bookcase (700 FP) (525/473)
Tech Cabinet (700 FP) (525/473)
Tech Chair (500 FP) (375/338)
Tech Chest (500 FP) (375/338)
Tech Coffee Table (600 FP) (450/405)
Tech Couch (600 FP) (450)/405)
Tech End Table (500 FP) (375/338)


Personel Support (overt only):

Comm Operator 500 (375/338)
Trooper 500 (375/338)
Senior Specforce Guerilla 1,500 (1125/1013)
Senior Specforce Heavy Weapons 1,500 (1125/1013)
Senior Specforce Infiltrator 1,500 (1125/1013)
Senior Specforce Marine 1,500 (1125/1013)
Senior Specforce Pathfinder 1,500 (1125/1013)
Senior Specforce Technician 1,500 (1125/1013)
Senior Specforce Wilderness Trooper 1,500 (1125/1013)
Senior Specforce Heavy Weapons Specialist 1,500 (1125/1013)
Specforce Infiltrator 1,250 (938/844)
Specforce Interrogator 1,250 (938/844)
Specforce Marine 1,250 (938/844)
Specforce Procurement Specialist 1,250 (938/844)
Specforce Technician 1,250 (938/844)
Specforce Wilderness Operative 1,250 (938/844)
Specforce Guerilla 1,250 (938/844)


Weapons (over/covert) & Armor (overt only)

Laser Carabine (750 FP) (563/507)
Scout Blaster (500 FP) (375/338)
Metal Staff (500 FP) (375/338)
Rocket Launcher (2500 FP) (1875/1688)
DRX55 Mine (250 FP) (188/169)
XG Mine (250 FP) (188/169)
Marine Armor: Left Bicep (1000 FP) (750/675)
Marine Armor: Right Bicep (1000 FP) (750/675)
Marine Armor: Boots (1500 FP) (1125/1013)
Marine Armor: Chest Plate (2000 FP) (1500/1350)
Marine Armor: Leggings (1500 FP) (1125/1013)
Marine Armor: Helmet (1500 FP) (1125/1013)


Schematics (overt/covert)

Surgical Droid (2000 FP) (1500/1350)
R2 Droid Schematic (2500 FP) (1875/1688)
R3 Droid Schematic (3000 FP) (2250/2025)
R4 Droid Schematic (3500 FP) (2625/2363)
R5 Droid Schematic (4000 FP) (3000/2700)


Installations (overt)

Covert Faction Scanner (250 FP) (188/169)
Minefield (250 FP) (188/169)
Turret: Small Dish (1000 FP) (750/675)
Turret: Large Dish (4500 FP) (3375/3038)
Turret: Small Block (1000 FP) (750/675)
Turret: Med Block (3000 FP) (2250/2025)
Turret: Large Block (4500 FP) (3375/3038)
Turret: Small Tower (1000 FP) (750/675)
Turret: Med Tower (3000 FP) (2250/2025)
Turret: Large Tower (4500 FP) (3375/3038)
HQ: Forward Outpost (20000 FP) (15000/13500)
HQ: Field Hospital (40000 FP) (30000/27000)
HQ: Tactical Center (45000 FP) (33750/30375)
HQ: Detachment Headquarters (60000 FP) (45000/40500

Message Edited by gomi321 on 12-16-2004 08:13 AM




Gomi Wylar - The Dirty Smuggler
Wanderhomes Oldest Surviving Smuggler
Smuggler Event Video

IIA - Wanderhome's funniest guild
We make folks feel "uncomfortable"
I got the pistols so I'll keep the pesos, Yeah that seems fair
Korrack
Tue Nov 30, 2004 1:37 am
#4

5 stars for you. Now sell me some more faction gosh dernit!



OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK __________________________
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK R E V E R E N C E
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OKIEKORRACKOKIEKORRACK Outer Rim Droidworks
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Restuss Rori 5679 6517
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK __________________________
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
Aimwarlock
Tue Nov 30, 2004 3:41 am
#5

Is it me or do they seem tobe incorrect, for me to buy a large turrentit costs me 6750 faction points but none smuggler 9000 fp. Im MS and human..



Venders locations: Corellia, Hoodville Mall WP 196 -1692

Cheap foods and drinks
gomi321
Tue Nov 30, 2004 5:51 am
#6

I bought a large tower yesterday and a couple of bases. all human imp prices are correct.




Gomi Wylar - The Dirty Smuggler
Wanderhomes Oldest Surviving Smuggler
Smuggler Event Video

IIA - Wanderhome's funniest guild
We make folks feel "uncomfortable"
I got the pistols so I'll keep the pesos, Yeah that seems fair
Chavabegga
Tue Nov 30, 2004 6:51 am
#7

Why do Bothans get an extra discount on rebel faction stuff?



Trader Revamp- Loot and Crafted Symbiosis

UDF Inc. Chu'unthor, Talus
-1258, -566
Jaguarrr
Tue Nov 30, 2004 6:53 am
#8






Chavabegga wrote:
Why do Bothans get an extra discount on rebel faction stuff?





Because... uh... their... Bothans...



We couldn't play SWG without Tiggs. Now we can =)
Korrack
Tue Nov 30, 2004 7:17 am
#9




Chavabegga wrote:
Why do Bothans get an extra discount on rebel faction stuff?






It's payback from the Alliance for their help in Return of the Jedi (which technically hasn't happened yet):





Mon Mothmasaid:
The data brought to us by the Bothan spies pinpoints the exact location of the Emperor's new battle station.








Mon Mothmasaid:
Many Bothans died to bring us this information.







OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK __________________________
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK R E V E R E N C E
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Black Sun Droid Engineer
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Outer Rim Droidworks
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK Restuss Rori 5679 6517
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK __________________________
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
OKIEKORRACKOKIEKORRACK
gomi321
Tue Nov 30, 2004 7:21 am
#10






Sengis wrote:

humanprices...






the imperial prejudice is listed.




Gomi Wylar - The Dirty Smuggler
Wanderhomes Oldest Surviving Smuggler
Smuggler Event Video

IIA - Wanderhome's funniest guild
We make folks feel "uncomfortable"
I got the pistols so I'll keep the pesos, Yeah that seems fair
Sengis
Tue Nov 30, 2004 1:34 pm
#11

humanprices...



ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
DrevenStrobe
Sun Dec 12, 2004 9:06 am
#12

Anybody have an update on what the penalty multipliers are for Sullustans and Ithorians on Imperial perks?



Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
Stawei_Idow
Sun Dec 12, 2004 9:35 am
#13

bothans have worked as spies for the rebellion for years because they are basically the best at it, hence the discount. not just for what they did before/during rotj.

i dont know, but i would bet the ithorians are x3 and sullastans are x2 imp faction cost.




Bug fixes. Heh! Smuggling. Heh! A Jedi craves not these things.

My SWG Observations

If they stopped the expansions for one year and gave quality revamps to the professions that need it most, many people would resubscribe.
With all the resubs, and the new players, there would then be plenty of money to hire enough people to do 2-4 quality revamps per year plus 1-2 larger expansions per year and/or 2-4 smaller expansions per year, and not give the BigWigs a pay cut. (Possibly even an increase)

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