Smuggler Archive

Thread: Maybe we could set up some Smuggling events in space

maxtheusher
Tue Dec 14, 2004 2:44 pm
#1

Okay so here's what I'm thinking. Recently on my server, there has been a multi stage themed pvp event in the rebels attempt to take out an imperial convoy.

So maybe we could come up with a Smuggling situation, where we'd givea smuggler, or maybe several smugglers, a package, and they'd have to make it from point A. to point B., then hyper to point C., then on to point D., etc while evading "pirates" as well as designated "police"

It's just a thought, and obviously it would require a lot of discussion and rules before it was implemented, but it might be something people could occupy themselves with until we actually smuggle. there would have to also be a way of determining whether or not the smuggler who was stopped by a patrol successfully avoided being searched, etc.



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JarusSarn
Tue Dec 14, 2004 3:30 pm
#2

Keck my friend... you couldn't have mentioned this at a better time, Inaera Kell and myself are in the middle of setting up some Player smuggling "events" on Starsider. We are looking for Imperial, RSF or CorSec pilots willing to "hunt down" the smugglers...

Inaera and I are both Captains of YT-1300's, "Booster Blue" (Mine) and the "Outlaw Star" (Inaera's). I've got a full crew, and she's working getting one. Here's kind of an idea of how the "events" would work...

1. Smugglers get a comm message from someone who needs something illegal transported, and is given coordinates for where to meet their "contact" (e.g. Rebel Colonel, Nym's Associate, etc...)

2. Smuggler assembles his/her crew, and boards their ship. They launch into space, and jump to the appropriate system, they land on the "contact"s planet, and follow the WP to the "contact"

3. Once arriving at the contact's position, negotiations for the job begin... (e.g. price, bonus, failure...) Once settled on the job, the contact supplies the smuggler and his crew with a WP to the cargo to be smuggled.

4. Smuggler and crew meet contact at cargo location, Crew packs up cargo, contact wishes smuggler luck. Smuggler and crew return to ship, and once again, launch into space.

5. Once in space, the crew must place the cargo in the ship's "cargo hold" and procede with the mission. They must travel through pre-determined systems, traveling between certain waypoints, then jump to another system... in this amount of time and travel, there is the opportunity that they will be stopped by player "police" and interrogated and "inspected"... (note: the player "police" must not know the name of the Smuggler, this must be a secret kept from them, that way the police will have to stop random transports and actively look for the smugglers.)

6. After a series of *jump* - *travel* - *jump* sequences, the smuggler and his crew must land at the drop off location.

7. The crew lands on the planet, unloads the cargo from the ship to their inventories, and travel to meet their second contact on the new planet.

8. Once they arrive at the second contact, they drop the cargo, and the first contact is made aware of the completed mission.

9. The smuggler and his crew are then given one last WP back to the first contact, to recieve payment.

10. Hang out at the local cantina and brag about the job, drinks are on the Cap'n

Well, that's something i just pulled out of my butt at work let me know what you think, it'd be cool if this could become a weekly thing



JarusSarn
Lost Smuggler ? Corellian Stud
Coalition of the Lost Smugglers

Boycarino
Tue Dec 14, 2004 3:34 pm
#3

Awesome!!! Would love to try something like that on our server.



Iakko Qel-Dentari
No one special.
Just a smuggler.
"I do what I do, for I am what I am."

Permetheis
A little bit special
Jedi Knight
"Wonder...is the seed of knowledge"

Amen
Zeon_Zaku
Tue Dec 14, 2004 3:36 pm
#4

Sounds cool. Only wish they were "constant" NPC missions for Smugglers...



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


maxtheusher
Tue Dec 14, 2004 5:33 pm
#5

Sounds great, I'm in, I don't have my YT (well I do, but a couple more boxes til I can deed it ) but I'm more than willing to either man a turret or whatever else might be needed, or fly an escort, I was actually thinking of equipping a Kihrahx with just a really nice engine and a gun, as a high performance A-wing/Tie type craft, So I could put that into play as well.



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TarynGuinn
Wed Dec 15, 2004 8:57 am
#6

I'd be interested in that if there's anyone on Chimaera who reads these things... also to said hopeful readers... need a lil help sqashing a corvette... send Din a tell/email if interested.



Master smuggler
Rebel alliance Capt.
Oscar-6 of the Fallen Rogue
Impatiently awaiting Ch.3

maxtheusher
Wed Dec 15, 2004 12:24 pm
#7

Jarus, When were you planning this smuggling event?



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maxtheusher
Wed Dec 15, 2004 10:07 pm
#8

I know one or two Imperial pilots, I actually think I know a few RSF/Corsecs, I know a TON of rebels, and SA



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JarusSarn
Thu Dec 16, 2004 1:36 am
#9

Not sure yet, I wasn't on last night, so I haven't talked about it any more with Inaera. It'll probably be on a Weekend, and sometime over the holiday. One thing that would help out a lot, Is finding some Ingame RSF, Imperial, and CorSec pilots to help us, I'm thinking a minimum of 3 per faction... I may know two Imperial Bothan Pilots who would be interested. We're also going to need a "Gamemaster" or "MC" or whatever you want to call him to organize the different parts, so that the smugglers and police don't have to communicate directly with eachother... I like this idea the more I think about it



JarusSarn
Lost Smuggler ? Corellian Stud
Coalition of the Lost Smugglers

TomoRainer
Thu Dec 16, 2004 5:10 am
#10

Might be interested in tagging along on this. Even got me a YT. So if you develop this any more, be sure to post here or let me know.

Oh yeah, and you two Starsiderers should join the SIN channel. Fun though it is hanging out with Dreven, it gets kind of lonely in there. We need some solidarity, man.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Smuggler411
Thu Dec 16, 2004 10:57 am
#11

YAY! A Starsider smuggler event! Count me in...please. I'd like to get an YT also for this, but if not I could run escort for one of you guys. I also know some fellow old time SWGRP rpers who would probably be interested in participating. I think this is a great idea!



Give me smuggling or give me death! And some pie. And maybe some beer also... - Talyn Freedark

"Who you callin deficient?" - John Crichton www.savefarscape.com
Smugglers History - Written by the DEV's

maxtheusher
Thu Dec 16, 2004 12:36 pm
#12

Just a couple of questions. How will we handle possible firefights, and how will we handle whether or not a smuggler successfully talks his way out of a situation, or whether he has to run or fight?



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JarusSarn
Thu Dec 16, 2004 3:34 pm
#13

Talyn, I don't think we've ever met ingame, but i've got you on my friends list, and i've been waiting to introduce myself I've got quite the plethora of RPing Smugglers for friends, and you looked like one I could hang out with, so please join us!

Also my guess is that Inaera and Myself will probably be piloting the freighters, but we'll probably need some crew members, since it's never a gauranteed thing that we'll have our full crew available, in fact, I'll be needing a temporary ventral gunner for sure.

Ok Keck, to answer your questions...
1. Firefights will be handled by duels.
2. The smuggler will know if he talks his way out of the situation, because the "police" will leave him alone, and believe him.
3. Running or Fighting is up to the captain

Hope that answers your questions.



JarusSarn
Lost Smuggler ? Corellian Stud
Coalition of the Lost Smugglers

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