Smuggler Archive

Thread: Smuggler Issues Report

WesBelden
Wed Nov 10, 2004 9:28 pm
#1



This is the full version of the Smuggler issues report. If you've any comments, or anything you'd like added, especially in the Community Comments/Suggestions sections, please post here .


I've been asked for this to be submitted, so I'll be sending it in within the next two days or so.



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Smuggler_Caylin
Wed Nov 10, 2004 10:49 pm
#2

First.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Arcan
Wed Nov 10, 2004 11:37 pm
#3

At point 29, would it be worth adding a mention of slicing our own ships?


Whether that be for increased performance of certain components, a once only slice to the ship in the data pad which would raise random component scores or for slicing/creating a smuggling hold in the hope of being able to use it in the future.


The offset would be that once the ship/component was sliced, it became non-removable for components or the ship itself would become non-tradeable.


Other than that, excellent job. The list covers our major concerns.
WesBelden
Thu Nov 11, 2004 12:29 am
#4






Arcan wrote:

At point 29, would it be worth adding a mention of slicing our own ships?


Whether that be for increased performance of certain components, a once only slice to the ship in the data pad which would raise random component scores or for slicing/creating a smuggling hold in the hope of being able to use it in the future.


The offset would be that once the ship/component was sliced, it became non-removable for components or the ship itself would become non-tradeable.


Other than that, excellent job. The list covers our major concerns.






Good call, added and updated



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Jalgraxa
Thu Nov 11, 2004 6:21 am
#5

@ Point 4 ... there shouldbe an opportunity to "stack" spice like food and drink? Ora chance tocombine or "slice" different spice as experiments to enhance their overall effectiveness.
zazo
Thu Nov 11, 2004 8:20 am
#6

nice job



Zazo Flyrider
Leader of DN/Non-smuggling smuggler since Sept' 03
NinNyang Ninnang Nynyang Nin Nong Ninnang


FlyinDuke
Thu Nov 11, 2004 8:43 am
#7

Thats a great list of issues, I had to stretch IE over two monitors to read it easier heh

I especially liked the idea of making a slicing window like the ID window, but I think the other way should also stay in place because for those of us who do mass slicing for like, a guild weaponsmith/armorsmith for example heh


my 2 cents and 5 stars



Isafo Yfabosa - Master Smuggler - Spice Hound - Weapon "Mechanic" - Gun For Hire
Server: Valcyn
Location: Corellia, Undisclosed area
"Don't just challenge me, you don't knwo who I am or who I know"
Lodger
Thu Nov 11, 2004 8:59 am
#8

I too agree that we should have contraband missions (which we are bound to have one day, i hope ), But I really don't like the idea of 'smuggler mission terminals'.

I mean, what kind of idiot would post his illegal jobs on a public terminal?? It's like crying, hey Stormies, check me out, I'm giving out illegal jobs, arrest me!

The missions should be -in my humble opinion- given by obscure types who hide in shadows and whisper in a dark corner of a cantina or something...

Not too hard to introduce because there are tons of NPC's who deliver out destroy or delivery missions.


That's all i have to add to a great list! Thanks a lot!
yimaz
Thu Nov 11, 2004 9:22 am
#9











Very thorough...Here are some other options :


Underworld 4 or master smuggler only


10min Bounty Hunter mask - this would mask a smugglerand members of a smugglers group from BH tracking for no more then 10min and would be a skill that could only be used once every 24hrs. This would give Smugglers a chance to get a jedi or others marked for a bountyoff world and to safty.


10min Tef or/and Overt mask - this would mask a smuggler and members of his/her group from opposite factions (blue dot on radar) allowing the option to sneak attack or escape however if you or any group member attacked the mask would end. Again this would be a once every 24hr skill and while masked you would not appear as a red dot but if an enemy "moused" over you they would be able to target and attack. Wiser players would understand the mask and attack while newer players would be cought off gaurd and the smuggler and his group would have the upper hand. This skill would also be useful in faction point sales.


Other stuff for poo and giggles


Smuggler buddy (at master)- The introduction of an NPC smuggler buddy would be fun (GM had mentioned this in the past) aside from combat use on land this pet could also be used in MP ships as a forward firing gunner (forward only). In other words you place the NPC pet in a turret and when you begin to pilot your ship you will at that time have access to forward weapon fire. Given that MP ship really need a "live player" in the turret to gain the most benefit (360 attack pattern)from the weapon the need for a "live player" would still be critical, this would just give us a basic gunner option forwhen we are alone and things get hot.


Smuggler Bountys - I would like to see Smugglers get onto the Bounty Hunter boards based on Smuggler mission/quest failure or theft and not so much slice and spice. In a quest based system smugglers could "steal" the cargo for sale to players, this would anger crime loards and in turn peg a smuggler for Bounty. Also with high end or more difficult quests failure wouldinturn result in Bountys making the "even I get boared sometimes" statementa reality.


Just some other idea's

Message Edited by yimaz on 11-11-2004 12:40 PM



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Qojan
Thu Nov 11, 2004 10:34 am
#10

Very Very well done. /salute



Main Qojan-Master Carbiner, Master CH, Master Cynic, Explorer, Sabacc player, Glowing Fool and Reluctent Pilot, Retired Smuggler
"Hokey religions and ancient weapons are no match for a good blaster at your side."
Alt Bohica-Master Artisan/Master Talior Glowie Clothing and Spice vendor 759 -5519 just steps from the shuttleport in Athens Smuggler vendor in Woofie's Warez and Watering Hole Athens, Corellia. 661 -5246
We Want to SMUGGLE!!
RatScar
Thu Nov 11, 2004 10:55 am
#11

Looks perfect. Great job.



Wratskar
Smuggler
Rebel Lt. Col.
Token Wookiee Sidekick of FR
FR Council Member

HaughtyElf
Thu Nov 11, 2004 10:55 am
#12






Jalgraxa wrote:

@ Point 4 ... there shouldbe an opportunity to "stack" spice like food and drink? Ora chance tocombine or "slice" different spice as experiments to enhance their overall effectiveness.







Agreed here, if spices are the "drugs" of SW, then they should be stackable and usable until they alll were off, at which point the downers kick in. The downer effects could also be stacked depending on which spicesand how muchhad been takedused.


Also, sincespices are dangerous to use. Some formula based on HAM, current wounds and other spices usedto figure outa chance of overdosing on the spice.


*my 2 cents*






We Diggs The Tiggs
Col. Micte Badul, Imperial Smuggler
Master Smuggler, Master Bounty Hunter, Master Pilot
Dirty rotten scoundrel and all around swindler

Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways,
martini in one hand, cigar in the other, body thoroughly used up, totally worn out and screaming "WOO HOO - What a Ride!"


Strolan
Thu Nov 11, 2004 11:38 am
#13

Good work folks. I just read through it for the first time and I am impressed!


Issue #4 is the only one that, if anything, maybe bumped down the list considering they have already said they are handling Spices in the CU. However, you should definately leave it in until the problem is fixed.


It is good to see the smuggler community still wroking for the changes we have all been waiting for.


-Strolan







Strolan Tarkilles - Master Smuggler
Belati Minwara - Elder Dancer
JehJeh Tarkilles - Commando

"When a pilot see's a enemy he attacks and kills. Anything else is rubbish" - Baron Von Richthofen


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