Smuggler Archive
Thread: The economy is in shambles because...
it's been a long battle on these boards about the necessity or not to keep slices random.
kgmkiorys wrote:
it's been a long battle on these boards about the necessity or not to keep slices random.
The 2 main schools of thinkings are :
1. Make it so we can choose, so that we could raise our prices based upon our abilities and investment in quality tools.
That would allow us to slice less but better.
Yup this would be best for the economy. I remember posts about this argument, and I have posted in them.
2. Don't change the randomness of it, that's our only way of making a living and slicing in huge amounts is far better for our income, and for the smithes income too.
I am an armorsmith, and I know why I sell a lot of armor. I was a smuggler for about9 months on and offbetween 2 different characters... believe me the income you get from slicing is completely irrelevant when you can make a mill a buff. But they are fixing that now, sodo you really think that people are going to be blowing the same amount of equipment? Smugglers are going to get less businessanyways because peoplewill not be buying the same amount of equipment as before, and this will remain untilcrafters adjust their prices to fit combat players incomes. In the endsmugglers are probably going to have to lower their prices also. Everyoneloses, but upper5% of the player base that will remain sickly rich.
Either arguments are at some points good and need to be heard, however i would like to make certain things clear about slicing :
Slicing shouldn't be the rule but the exception
A 30+ slice is rare, and should remain so
Initially, i believe smugglers did have slicing in their skillset so that they could tweak their own gear, not everyone's one.
Yup you could say the same about mind, and health buffs.. but the player base dictates the direction the game goes (see mad amount of jedi runing around). Slicing is the standard until something changes.
This said, i also would like to mentionthat coming here to charge smugglers with being responsible for people's crazyness is not the best way to get friends. We are unknown to the devs, lied to every time we are told something, and now consideredas a game breaking profession? Don't try to mention that anywhere else, because people (especially those with a red name) could believe you're right and imagine a new nerf for us. And i promise you we have had enough of them right now.
Give me a break.. I sat here an cried when the smugglers didn't get their revamp. But I also fought against the proposed junk revamp at the time. I was here when panic shot got nerfed, I was here during double slicing bans, and I was here during the power-up slicing fixes. I've grinded master smuggler 3 times on two different characters, and I've sliced well over 3,000 items.. so I could consider myself more smuggler than most. I don't need the trolling accusations.
Slicing experimentation with high quality tools would be lucrative for smuggler, and good for the economy... that is what I was trying to say.
Respectfully submitted..
Ternque01 wrote:
Whatever happens to slicing, I strongly support maintaining some form of risk.
I totally agree. If there is a new way of slicing that guarantees a good slice, it takes the fun and excitement out of getting something sliced. Don't get me wrong, 35% and 45% everytime would be awsome, but where's the fun in that?
Message Edited by Imperiai2 on 11-13-2004 04:19 PM
Imperiai2 wrote:I'm not actually sure what would happen to a smuggler's cashflow if they changed it. I was originally in favor of keeping it random, because let's face it, people will pay until they get a slice they like. We are SUPPOSED to like that fact. However the first thought would be 'if people know what they will get, they will only bring 3 or 4 items instead of crates, because they are bound to get something decent if I'm choosing, and I'll make less.'But see THAT could bring in more potential clients overall. More people will seek you out because they know you WILL deliver what they are looking for.However, being a smuggler, I know that this could be an absolute pain. I'd have to drop my Master Smuggler tag to get through Coronet, which I don't really want to have to do. To me the Master Smuggler tag is a badge of honor and pain. As in 'I'm proudly displaying this badboy as proof that I can deal with losing (what is it, like67 skill points until this profession is fixed!'
What would be awesome was every once in a while, coded that so every Master gets them every once in a while, would be a slicing window that pops up and says "Looks like you're lucky. This (item) looks easy enough to slice any way you wish. Will you choose damage/speed/eff/enc?" Very controlled slicing choices...
This sounds very nice to me. It would be quite interesting if there were 'one in a million' slices that go outside the usual slice range - something like looting an exceptional weapon.
Personally I believe Smugglers to be the saviors, not the destroyers, of the SWG economy. If implemented correctly.