Smuggler Archive

Thread: Possible Location of the future Hutt Casino?

Jabourn
Fri Nov 12, 2004 11:26 pm
#1


If you are in Tatooine space, take a stop by /waypoint 1305 6235 -5480

I'm gonna assume it's the same on all servers, but it's there on Flurry anyway.

Interesting fake asteroid, with some sort of living quarters on the top, and thruster array on the bottom.

Possible future location of the Hutt Casino maybe?





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Imperiai2
Sat Nov 13, 2004 12:32 am
#2

I really hope it'ssomewhere inspace... when details about JTL came out and I heard there were Space Stations, I thought they were more than check-in points... I thought you could dock, and walk about the station. They should still make 'em,they ought to be fairly simple to do, they could basically make them Starports, and add Bazaar and Bank terminals (associated with that planet) or maybe Space Mission terminals, if they ever do such a thing. Cloners, too, so you are closer to your ship if you die.



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To the so-called 'uber': There's always someone cooler than you.
Datink_Nieleft
Sat Nov 13, 2004 2:40 am
#3

I would have to venture a guess of no. If/when the Hutt Casino is implemented it will be ground based to allow a larger majority of players to use it. Not only are Smugglers looking forward to it, but so are some entertainers as well. I know of the asteroid you speak of, it could be a future pirate outpost or simply just a mining installation eye candy.

Still a very neat piece of scenery.



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Original Smuggler
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Sengis
Sat Nov 13, 2004 1:38 pm
#4

I hope something like this occurs, and also the possibility of docking with player ships woul be great, especially yachts, It would help us rpers, have little st boarding parties nad so forth. Id also like to see a basic lambda shuttle in there, for all players of all factions..



ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
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"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
Imperiai2
Sat Nov 13, 2004 4:27 pm
#5

It wouldn't be impossible to allow people to 'shuttle' up to the Casino who don't have JTL. Out the windows could just be blank space artwork.



B'en F'olds of Naritus
Master Smuggler & Master Pistoleer (and just enough Medic to stay alive)
Vet Status: If you remember having to go out and loot your own corpse.
To the so-called 'uber': There's always someone cooler than you.
CorellianCowboy
Sat Nov 13, 2004 8:22 pm
#6

Or it could not have windows...



Col. Dusty Duneroller
Pilot and Gunrunner for the Alliance
NickHeel
Sat Nov 13, 2004 9:31 pm
#7

I also remember them talking about a future "Hutt Asteroid Base" and how it would be a place for Hutt faction members to launch strikes from.


/shrug


Look it up, I'm too lazy to get the details.




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fareone
Sun Nov 14, 2004 3:06 am
#8






Jabourn wrote:


If you are in Tatooine space, take a stop by /waypoint 1305 6235 -5480

I'm gonna assume it's the same on all servers, but it's there on Flurry anyway.

Interesting fake asteroid, with some sort of living quarters on the top, and thruster array on the bottom.

Possible future location of the Hutt Casino maybe?






is that jabba star? (poi rgt?)



got Ofio( lowca)... opef ofio( lowca)
electricnomad
Sun Nov 14, 2004 11:05 am
#9

They announced the Hutt Casino long before the Space Expansion, and it was supposed to be released months ago, so I don't think it would be in space.


I figured they would just add some more rooms to Jabba's Palace to make a casino on the premises. There are a lot of dead-ends, fake doors, and empty spacein there, and this would give the place some better dynamic content.




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Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

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