Smuggler Archive

Thread: Smuggler/Bounty Hunter/Jedi and Space

DavidHarper
Mon Nov 15, 2004 5:15 am
#1

I had an idea about Smugglers, Jedi, Bounty Hunters and Space.


I thought it would be good if a Smuggler could take a Jedi into Space on a MP ship. Then hyper space to one zone,fly through a set of way points hyper to another zone and then land on a planet. This would lower the Jedis visability if sucessfull.


However whilst in space a Bounty Hunter gets a message and can travel to the system where the Smuggler is flying his way points. He can then fly up the Smugglers ship and inspect it. If the scan us sucessfull the BH can then attempt to dissable the Smugglers ship and board it and then attempt to kill the Jedi onboard. If the scan fails then the Smuggler and Jedi can continue on there way and the Jedis visability is lowerd. The sucess of the scan could be based on the Smugglers SmuggleingSkill Vs. BH Investigation Skill.


An idea of how this could work:


There would be a Smuggle mission terminal in Cantinas. This terminal can only be accessed by a Smuggler when he is grouped with a Jedi. When the Smuggler takes a mission a Bounty Hunter is informed of it. The Smuggler then has 5-10 mins to get the Jedi into Space. Once in space the Smuggler has to head to a system assigned by the terminal and arrive in that system within 5-10 mins of getting into Space. The Bounty Hunter is then informed that his target was seen heading for the "x" system. When the Smuggler arrives in the "x" system he then flies an allocated set of waypoints this should take 10-20 mins. In this time the Bounty Hunter has to search the "x" system for his target. If he finds it he inspects it and then things go as described above. If not the Smuggler hypers to his target system lands and drops the Jedi off and the Jedi's visability is lowerd and the smuggler gets a nice big reward


I think a lot of stuff would have to be done on timers to make sure people do not exploit the system. But how does this idea sound? I think it would be a lot of fun and would add quite a lot of content for Smugglers/Jedi/Bounty Hunters and to Space also.


The system for this is just about there already. Ships can be inspected/disabled/boarded. So I do not think it would be to hard to set a system like this up.



Colonel David Harper of the Rebel Alliance

Elder Smuggler - Elder Jedi - Elder Pistoleer - Elder Marksman - Rebel Alliance Master Pilot - Elder Droid Engineer - Elder Artisan

Respec: Jedi>Smuggler>Jedi>Medic>Jedi>What Next?
GuntherSlag
Mon Nov 15, 2004 8:26 am
#2

Naturally I'd listen to any counter-offer's by the Bounty Hunter. I would gladly space any jedi for a few more credits



______________________________________________________________
Orlak Azog-Tempest
Master Smuggler/Scoundrel
________________________________________
Jaguarrr
Mon Nov 15, 2004 8:54 am
#3

/tossintoairlock



Arrrr



We couldn't play SWG without Tiggs. Now we can =)
DarkPoet
Mon Nov 15, 2004 8:56 am
#4

inthe table top d20 game (playing clone war era atm)our grouphave set up "guest" quarters in one of the escape pods on our yt1300due to the number of annoying jedi NPCs our group has had to deal with


havent gotten to use it but i think the cost a a new escape pod is worth getting rid of a force user
algiz
Mon Nov 15, 2004 10:47 am
#5

you forget, jedi are becioming combat gods, they siin will have no need to have any non jedi. i watched three tkm's try and kill a jedi and die in the process only because they couldn't do enough damage. the devs made them gods and now, like the cockroaches they are, they've over run the game.. i've learned a few tricks to hurting them, but not enough to kil them yet..

face it, jedi have no need for somethign like this...



[f] [e] [n] [r] [i] [r]
[PT was here] [you have been goated]
[on second thought, I think I am more crazy than my goat]
HeadHunterq2
Mon Nov 15, 2004 11:50 am
#6

Interesting concept, but without other MP ships only master pilots would be able to participate. With the addition lower level MP ships and player crafted stealth systems this could add some much need content to both the Smugglers and Bounty Hunters.



Orauli Ha'tah: Bothan Master Smuggler (Scylla)
Julli Flyingwaver: Aspiring Bounty Hunter (Bloodfin)
Nicolas_Frost
Tue Nov 16, 2004 3:35 am
#7

Here's an idea. If there is a situation where Smugglers need to transport players and/or NPCs, give Smugglers a skill in space that allows them to fuzz thier ship's signiture(if its being tracked) through the use of a missile countermeasure, but ittakes two or three rounds from the magazineto use the skill.


Sorta like IFF Scramble, but this doesn't make you appear friendly, simply makes you harder to track.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


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