Smuggler Archive

Thread: A slicing revamp idea

Mentski
Tue Jan 25, 2005 8:18 am
#1



I've just been looking through old posts due to an extreme bout of insomnia, by the end I started working out what i think could be a great basis for an improvement to slicing which could go into out revamp, andding from other peoples ideas. See what you think.



OK, now before I start, I want you to remember Greenmarine's contraband proposal:


Legal Ranges & Punishment

Items will now have a range of legality. The following legal ranges will be implemented.



  • Quasi-legal. A player caught with quasi-legal goods will be attacked


  • Banned. A player caught with banned goods will be attacked. The player’s visibility will increase slightly for each violation


  • Highly Illegal. A player caught with highly illegal goods will be attacked, the goods confiscated (if the attacked player is defeated), and the player’s visibility will increase. Highly illegal objects cannot be transported via the standard travel system by anyone other than a smuggler. The player must use the new smuggler travel system in order to move highly illegal goods. (This new system will be discussed later.)

Now, I remember a few people (Me included) thought a good way to improve the slicing system, would to be to change it from the current, "slice wires, get random result" system, to the system used by crafters in experimentation.


If this was possible and popular, I thought of an additional Idea, which could not only get us more possible business, but could be a gateway to adding more player led content.


Heres the scenario, all the way up the slicing tree, you gain slicing points, which work in very much the same way as experimentaition, up to master, where you can invest 10 points into a stat to slice it,maybe up to 12 with clothing attachments, very much like the WS and AS now... however, investment of these points into a slice will determine how illegal the result would actually be,


1-5: Quasi Legal

6-9: Banned
10+: Highly Illegal


A slice would now consist of using a clamp and cutting the wire, as now to get through the security system, then would open the experimentation style window where the slicer could invest the points (It's a matter of another discussion if these points could be invested in several different stats, allowing us to pick our slice, lets not get into that just yet).


After the points have been invested the modification is made, much like the experimentation diceroll, where you will be able to see how sucessfull the slice was.


Examples (i'm not going to mention visibilityin these examples, as theres already a long running argument revolving around visibility vs infamy, pvp and pve, it's an argument for anther place at this time):


1) A smuggler masters, and slices a pistol for himself using all 10 slicing points - it's a higly illegal modification, however, can get away with carrying it with his smuggler skills


2)A customer comes up to a smuggler asking to have his DE10 sliced, but doesnt want to risk confiscation as its been made with loot components, but doesnt mind about getting attacked,so gets a 9 point slice


3) A customer wants his weapon 10 point sliced, he doesnt care that i might get confiscated, its only a bog standard T21, he pays up and the smug slices, a few days down the line it gets confiscated, so he buys another, and goes back to the smuggler for another slice, the smuggler laughs all the way to the bank.


Sperading the amount of slicing points available to you throughout the tree also means the better you get at slicing, the more illegal your mods can be giving a use to slicers all the way up to master.


Anyway, theres my brainfart. Flame away.




Mentalla - Master Smuggler, Master Pilot, Master Cynic
Mentalla's Little Kashyyyk @ 1548, -4508, Jealhimet, Tatooine (Chimaera)

I swear, It's like talking to a brick wall round here....
Jaguarrr
Tue Jan 25, 2005 8:46 am
#2

Good idea, but I don't think I like the SA-idea... It leads to 12pt-Smugglers. :/



We couldn't play SWG without Tiggs. Now we can =)
kgmkiorys
Tue Jan 25, 2005 8:46 am
#3

That's a pretty good idea IMO, but i fail to see the interest of a quasi-legal slice, since nobody would want it.

Another issue to bring into attention is that you don't only slice weapons, but armors and terms too.

How will this system apply to armors?

And what is the benefit in terms slicing?





_______________________________________________________________________
Rik'kar Kiorys : Bothan Triple threat on Tyrena, Kauri

Scalime : Human Smuggler & Commando on Theed, Naritus
Chepaki : Human Smuggler Desperado on Coronet, FarStar

You never get a second chance to make a good first impression

Baulkin
Tue Jan 25, 2005 8:55 am
#4

Here's a better revamp imo... why not just let us slice ship components. I mean lets be honest, our class is based off han solo. If you think he didn't slice the falcon your nutz..
Jaguarrr
Tue Jan 25, 2005 8:57 am
#5






kgmkiorys wrote:

That's a pretty good idea IMO, but i fail to see the interest of a quasi-legal slice, since nobody would want it.

Another issue to bring into attention is that you don't only slice weapons, but armors and terms too.

How will this system apply to armors?

And what is the benefit in terms slicing?









Armour: Pretty easy, like on weapons apply the points to a stat.


Terminals would be more interesting to figure out. Lets say you increase the missionpayout by 10% with each point. The more you apply the more likely the missiongiver will notice that he got ripped off. Leading to an eventual bounty.




We couldn't play SWG without Tiggs. Now we can =)
cpz
Tue Jan 25, 2005 9:11 am
#6


I don't like the idea of 12 pt Smugglers



But I do support tweaking slicing. I'd liek to see it require some player skill or intelligence.




oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
dan494
Tue Jan 25, 2005 9:16 am
#7

I don't see much point in this, most people spend most their time grinding, if you got your weapon confiscated just after getting a buff then that'd waste an hour by time you found another one and got it sliced again. Also whats to stop the smuggler putting a high slice on a weapon for someone they dont like knowing it would be confiscated pretty fast



------------------------------------------------------------------
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RebScum
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dlc3007
Tue Jan 25, 2005 9:23 am
#8

I know that I'm setting myself up here b/c no one likes any randomness, but here goes:


I like the different ranges and different illegalities. The tweek I would suggest would be to have percentage range improvements (like we have now) at the different levels. quasi-legal would get you up to a 15% boost, banned up to 25% or 30%. Only master smugglers would be able to go to the highly illegal level. And just to make everyone happy, let's pick the type of slice. Getting rid of all randomness would deprive us of the great reactions from players when the get the high slice that they've been hoping for.


One more little thing: get rid of upgrade kits. They don't really make sense. Smugglers should be good enough at hardware hacking to use a Repair Kit to boost the performance. If you think about it, this mostly helps the crafters since we still have to buy something and they have oneless thing to make -- it just works better in the game.



Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
kgmkiorys
Tue Jan 25, 2005 9:37 am
#9






Jaguarrr wrote:





kgmkiorys wrote:

That's a pretty good idea IMO, but i fail to see the interest of a quasi-legal slice, since nobody would want it.

Another issue to bring into attention is that you don't only slice weapons, but armors and terms too.

How will this system apply to armors?

And what is the benefit in terms slicing?









Armour: Pretty easy, like on weapons apply the points to a stat.


Terminals would be more interesting to figure out. Lets say you increase the missionpayout by 10% with each point. The more you apply the more likely the missiongiver will notice that he got ripped off. Leading to an eventual bounty.







Sure you could apply the points to a stat, but how can an armor become illegal? How can you declare something protects too much in regards of the law? If armors are supposed to have ranges (apart from the game's caps) why don't you forbid houses too? I mean how could a law enforment troop say that you can't be protected?



_______________________________________________________________________
Rik'kar Kiorys : Bothan Triple threat on Tyrena, Kauri

Scalime : Human Smuggler & Commando on Theed, Naritus
Chepaki : Human Smuggler Desperado on Coronet, FarStar

You never get a second chance to make a good first impression

Mentski
Tue Jan 25, 2005 9:46 am
#10

Let me just clarify the whole 12pt thing, If any slice over 10 pts was Highly illegal and liable to confiscation, not many people would want the slice above 9 anyway (unless they were happy to lose weapons at every oportunity - risk vs reward, etc). The only people who could get away with carrying them for long periods of time anyway would be us. It would be a little extra for us.




Mentalla - Master Smuggler, Master Pilot, Master Cynic
Mentalla's Little Kashyyyk @ 1548, -4508, Jealhimet, Tatooine (Chimaera)

I swear, It's like talking to a brick wall round here....
Cloudchasing
Tue Jan 25, 2005 10:08 am
#11

Well, look at it like this.


Just a crappy idea here, but what about speed slices be quasi-legal to illegal and damage slices being illegal to Highly Illegal


The idea here is that speed, being more of a non-elite necessity, isn't as severe. Like, I want to hit more, but not as hard, it's defensive,well, kinda


While a damage slice is totally the realm of the elite classes. It's there for damage and damage only. This would be classified as kill and confiscate on sight.


OK, where my idea truly comes from.


Someone asked how they could getyou for an armor slice.


Well, look at it this way. An encum slice is just a comfort issue, but a damage slice is there to let you soak up more and more damage, which you could probably only get from a firefight, IE Rebel v ST battle


Encum slices would be quasi-legal to illegal and the damage slice would be illegal to Highly Illegal. 10 pts of slicing for it, no SAs because I don't like the concept of a 12pt Smuggler.


Just my ideas



Shaidown Lack-Lowca Galaxy
Master Smuggler
Mentski
Tue Jan 25, 2005 10:23 am
#12






Cloudchasing wrote:

Well, look at it like this.


Just a crappy idea here, but what about speed slices be quasi-legal to illegal and damage slices being illegal to Highly Illegal


The idea here is that speed, being more of a non-elite necessity, isn't as severe. Like, I want to hit more, but not as hard, it's defensive,well, kinda


While a damage slice is totally the realm of the elite classes. It's there for damage and damage only. This would be classified as kill and confiscate on sight.






I get the distinct feeling that this might change come CURB time, with certain armours effecting your speed and the damage you deal being more dependant on what your weapon is set to.






Mentalla - Master Smuggler, Master Pilot, Master Cynic
Mentalla's Little Kashyyyk @ 1548, -4508, Jealhimet, Tatooine (Chimaera)

I swear, It's like talking to a brick wall round here....
cpz
Tue Jan 25, 2005 10:31 am
#13

Yeah, I guess we are in something ofa limbo until the much fabled CU hits



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
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