Smuggler Archive
Thread: Feedback: my review of P19 slicing changes
I don't see how many of your subrating got Fair to Good, yet your overall impression is Bad.
I think the slicing changes made slicing more intricate and challenging, but I can understand your disappointment.
I wouldn't run off yet until we see what our smuggling missions will turn out like... or maybe you DO need to run for the border hehe.
Ternque01 wrote:
I don't see how many of your subrating got Fair to Good, yet your overall impression is Bad.
I think the slicing changes made slicing more intricate and challenging, but I can understand your disappointment.
My overall impression is just my feeling about any time I get asked to do slicing, not an average of everything.
I agree with your sentiment (from other posts) that the location of loot drops provides "something to do," although I would feel a lot better in that regard if we weren't just given "recycled content." That, to me, doesn't add anything (been there, done that kind of mentality)and just looks lazy.
Also, with regards to your sentimentthathigh end slices are made more rare and therefore more expensive, I tend to agree and disagree.Overall, that would have meaning if weapons weren't hard capped. Otherwise, you're restricted to one or two types of slices. I don't particularly care for the cash value of slices aside from feeling for the uninformed smugglerswho will undoubtedly pay for our collective gouging as well as the gouging of groups able to acquire high-end goods with ease. They really don't deserve the shafting they're ultimately going to get.
I have a bad taste about it. I suppose everyone can't be pleased no matter which way the wind blows (combat types would say/have been saying that the crafting element of smuggler is useless, boring, and weak), but even as a combat type, I feel very 'blah' about Plan B.
The only thing I dont understand is how your "good" and "fair" ratings equalled out to be a "bad" overall rating. Otherwise, this post should definately be placed by Wes in the Correspondent forum, assuming he agrees.
I am not quite sure what his take on this system is...
The "bad" overall rating jives with my feelings on it too, although I think you might be lowballing the armor slices a touch. The anti armor break is a really nice ability given how often anyone fighting jedi sees that armor break icon under their HAM bar. Other than that really great points.
As far as having many "good" and "fair" ratings equaling a "bad" overall, sometimes the bad points carry more weight than anything positive in a ratingssystem. In order to come to the conclusion that the final rating should be an average of the others, you'd need to assume all items rated are equally weighted. I think the loot drop rate concerns and stackability issues of slicing componentscarry more weight than many of the postive aspects. If they were to be changed/fixed, I'd look at the changes overall much more favorably.