Smuggler Archive

Thread: Feedback: my review of P19 slicing changes

Taln2
Sat Jul 02, 2005 2:37 pm
#1

Just a little feedback after a few days playing around with new slicing. Feel free to flame, add, comment, or question as desired. I rate things on a scale of 1-5 (5 being highest).


Lingo (Atmosphere): (3) Neutral. I've found that the better the slicer is at explaining concepts, the easier it is to deliver slices. For the most part, though, people are still expecting the slicer to have everything on hand. I've founda small, informative, prewrittenemail which I forward to anyone looking for slices to be the best option. In turn, they ask me for "X/Y/Z" slices which is easy for me to understand (because it corresponds to the actual slicing dialogue: X being speed, Y being damage, Z being critical chance). Overall, it's not bad.


Weapon Slicing: (4) Okay. The attributes applicable to weapons means that a weapon will always be improved with a slice. It's unfortunate that weapons still can not exceed caps via slicing, but a fully weaponsmith crafted weapon can still be upgraded with 10% critical chance. Critical chance procs effectively add 20% damage to whatever attack procs it, resulting in lots of hurt. Weapons will be made even better when smugglers and weaponsmiths cooperate to max-min a weapon to completion.


ArmorSlicing: (2) Fair. The attributes that are slicable aren't all that hot. I feel that save chances need to be raised just slightly to match critical chance on weapons. Other than that, the other slices are fair at best. Unfortunately, slicing entire suits of armor is more arduous than before for minimal benefit, in addition to carrying around lots of resources.


Materials Usage: (1) Bad. It's a real pain in the arse to carry around slicing tools for "on the job" slicing. It wouldn't be so bad if we could stack them up (they are, after all, just generic items with no attributes), but we can't. Thus having everything "on hand" is a monumental task in of itself, and not worth the effort. The only bright light here is that several components (the basic ones) can be used in several types of slices, but that light is overshadowed significantly by how darned inconvenient the components are to carry en masse.


Materials Acquisition: (2) Fair. Dependance on players is a good thing, to be sure, but this new system of looting effectively puts too much dependance on players that don't necessarily need such dependance. In essence, this can and will drive up the price of high end slices of which the worth is merely questionable, especially when dealing with capped weapons. The guilded smugglers and rugged entrepeneurs have an edge over unguilded smugglers and "minimal combat" smugglers, who will undoubtedly pay out the nose to buy components or be provided with components and therefore reducing their bargaining leverage insofar as prices are concerned (unless they resort to threatening to keep the weapon, which is a bannable offense).


Overall Verdict: (1) Bad.Overall, I get kinda scared now when someone asks me to do a slice. It means running all the way back to one of my homes to dig up some slicing kits, or having to farm certain mobs to acquire the pieces I need to get a slice done. The latter wouldn't be so bad if the drop rates weren't so horrendous. I'm hoping that looting ismerely temporary solution to the problem and that it will ultimately be replaced by smuggling, but even so, I feel like less of a smuggler than I did before. Unfortunately, this, combined with other (mostly technical) things nagging me about SWG's CU lately, is pushing me to the brink of tolerance.



Corbin Greylocke
The Master Thief

Empire at War - destined for GOTY 2006.
Ternque01
Sat Jul 02, 2005 2:40 pm
#2

I don't see how many of your subrating got Fair to Good, yet your overall impression is Bad.


I think the slicing changes made slicing more intricate and challenging, but I can understand your disappointment.


I wouldn't run off yet until we see what our smuggling missions will turn out like... or maybe you DO need to run for the border hehe.





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Taln2
Sat Jul 02, 2005 2:54 pm
#3






Ternque01 wrote:

I don't see how many of your subrating got Fair to Good, yet your overall impression is Bad.


I think the slicing changes made slicing more intricate and challenging, but I can understand your disappointment.





My overall impression is just my feeling about any time I get asked to do slicing, not an average of everything.


I agree with your sentiment (from other posts) that the location of loot drops provides "something to do," although I would feel a lot better in that regard if we weren't just given "recycled content." That, to me, doesn't add anything (been there, done that kind of mentality)and just looks lazy.


Also, with regards to your sentimentthathigh end slices are made more rare and therefore more expensive, I tend to agree and disagree.Overall, that would have meaning if weapons weren't hard capped. Otherwise, you're restricted to one or two types of slices. I don't particularly care for the cash value of slices aside from feeling for the uninformed smugglerswho will undoubtedly pay for our collective gouging as well as the gouging of groups able to acquire high-end goods with ease. They really don't deserve the shafting they're ultimately going to get.


I have a bad taste about it. I suppose everyone can't be pleased no matter which way the wind blows (combat types would say/have been saying that the crafting element of smuggler is useless, boring, and weak), but even as a combat type, I feel very 'blah' about Plan B.




Corbin Greylocke
The Master Thief

Empire at War - destined for GOTY 2006.
Ternque01
Sat Jul 02, 2005 2:59 pm
#4

I understand you not liking Plan B, and I canimagine why a lot of us don't like it. I, on the other hand, really like the changes.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Antonnio
Sat Jul 02, 2005 3:48 pm
#5

This is an informative post with good opinions, you make your statements well without going off on a tangent or rant.

The only thing I dont understand is how your "good" and "fair" ratings equalled out to be a "bad" overall rating. Otherwise, this post should definately be placed by Wes in the Correspondent forum, assuming he agrees.

I am not quite sure what his take on this system is...



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Tyyylowyspetily
Sat Jul 02, 2005 4:06 pm
#6

The "bad" overall rating jives with my feelings on it too, although I think you might be lowballing the armor slices a touch. The anti armor break is a really nice ability given how often anyone fighting jedi sees that armor break icon under their HAM bar. Other than that really great points.


As far as having many "good" and "fair" ratings equaling a "bad" overall, sometimes the bad points carry more weight than anything positive in a ratingssystem. In order to come to the conclusion that the final rating should be an average of the others, you'd need to assume all items rated are equally weighted. I think the loot drop rate concerns and stackability issues of slicing componentscarry more weight than many of the postive aspects. If they were to be changed/fixed, I'd look at the changes overall much more favorably.





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