Smuggler Archive
Thread: Armor protection and the new slices. Testing...
It seems the prime flavor for many is the 75% armor break slice and 1% damage absorb.
Now the 75% armor break slice with 1% damage absorb is great for PvP. PvE, I have seen various levels, bdue to not much armor breaking going on.
So, I began testing 2% damage absorb. In PvE, for such a low number as 2%, I was noticing the protection message popping up alot. You can do a 2% damage absorb along with a 50% armor break slice. Anyone test this heavy?
Now, since 2% seems to be working well in PvE, I wonder how slicing armor to 3% damage absorb would be?
Seems chest, head, and legs get hit most is warfare. Maybe slice arms for 75% armor break and main body for 3% damage absorb? Anyone test this?
If your more of a ranged support class...the 3% damage absorb with high energy protective armor my be a very cool combo!
Are boots and gloves considered free protective slots? If so, wouldn't it make sence to wear something that provides sockets in those places? Unsure how this is working. I was reading my combat log last night and it wasn't stating what body part was hit.
Any info is respected.
Thank you.
WarWidow wrote:
If your more of a ranged support class...the 3% damage absorb with high energy protective armor my be a very cool combo!
Are boots and gloves considered free protective slots? If so, wouldn't it make sence to wear something that provides sockets in those places? Unsure how this is working. I was reading my combat log last night and it wasn't stating what body part was hit.
I remember reading somewhere that the whole suit is considered when fighting in combat. This seems to be true. The reason I say this, is because I use droid arms. Technically speaking, I have no protection in the arm area because I have droid arms there instead. Droid arms are not supposed to have any armor rating. When an attack is made and it is determined that its supposed to have hit my arms, the attack SHOULD hit me at full damage. Thing is... it doesnt.
Think about it, those of you that are fighting without arms or helmets or leg armor. When do you see a damage list that goes... 400, 400, 400, 2000? If you have an unprotected body part, this is what should happen. You should see a huge damaging hit when an unprotected body part is struck. However, I never see this happen, even when all I'm wearing is my chest peice!
I always see a nice steady and similar damage amount, no matter what armor parts I do without. There are no sudden damage spikes from the occasional hit to an unprotected part. However, if I put on more parts, I do see the amount of damage I take reduced.
What I think is happening is that armor is considered as a whole and the protection rating of each peice is summed and averaged as the protection rating for the whole body. So even though you have droid arms with no armor protection, and you get hit in the arm, you wont suffer the full damage of the attack. The down side to not wearing a full suit is that your overall armor protection is decreased.
Essentially, it works like so (at least, this is my theory);
- The protection of each armor peice is added together. Say you have a helmet, chest peice and legs each with 7000 armor... but no arms. This suits total would be 21000.
- The total is now devided by 7, because that is the total number of armor peices you can wear (head, chest, legs, 2 biceps and 2 forarms).
- The new protection value is closer to 3000 for EVERY part of the body.
There is another possiblity where the armparts are averaged first;
- The protection of the arms are added and summed. If you were wearing a full suit of armor with 7000 rating in the forarms and biceps, the left arm parts would be added first (7000 for the bicep+7000 for the forarm) and then devided by 2 for 7000. The right arm is the same.
- The averaged arms are now added to the head, chest and legs and devided by 5 (left arm, right arm, head, chest and legs = 5)
- The new protection for the suit is 7000 for ever part of the body.
- Just another example, a person with droid arms and 7000 head chest and body under this example would have a protecion of 4200 to every body part. This seems to be much moreaccurate to my experience.
I believe the second option is more accurate. This is also why I think people with only a few peices of armor still resist a portion of every attack.
If this is true, the slicing benefit for critical saves may also be cumulative. I noticed that you said all your peices were sliced for 2% critical save and that you were noticing it stick quite often. How often is often? Would you say 10%? Because if it is about that, then my theory may indeed be right.
You see, if each peice is added and summed, then the slicing bonus may also be summed! So instead of a 2% bonus across the board, you could be getting 10-14% overall!
Message Edited by QuantumArtist on 08-27-2005 02:02 AM