Smuggler Archive

Thread: A few questions about smuggler...

kojiryu
Tue Jul 20, 2004 10:02 am
#1

Hiya,

Im planning on becoming a novice smuggler within the nextfew days, and I had a few questions. My first question is How many locked containers does it take to get into slicing. Ive been stockpileing them for quite a while now... I remember this was the reason I didnt do smuggling when the game first came out, locked containers didnt seem to drop like they do now. Whats a good smuggler combo for a non-pvp'er. Also Ive been reading these boards about the delays, and problems with devlopment. But I havent read Any actual Dev input *if* there will be a significant update /fix for the class. just conjecture. Will there EVER be smuggling missions? Anyone have a place they can point me for more info on this, or *real* update info?

oh and whats your favorite gun?

thanks



Ajax : Intrepid, Talus, [DOA]
Master Smuggler, Master Pistoleer

Hokey religions and ancient weapons are no match for a good blaster at your side, kid. -some master Smuggler
o---8[U]8---o -Z-95's are cool-
:===8{U}8===: -X-wings are cool-
{-@-} -Tie's are cool-
.
VilaEblan
Tue Jul 20, 2004 11:42 am
#2

Twenty to get slicing I. But if you have more, great!


I know some folks get enough pistoleer to get DX-2 and Republic blaster. Personally, I did mine with a Krayt enhanced Scout blaster with a nice damage slice. It wasnt cheap, but made the pistols tree less of a chore (a 1.4 AS was nice for a start)




Planeseeker
Tue Jul 20, 2004 11:47 am
#3

He's right about the containers. As for the gun...it's personal preference. I switch between a DX-2, Republic Blaster, FWG5, and Scout Blaster. It all depends on what I'm fighting. If they are weak to fire or acid, then the FWG5 for fire and DX-2 for acid. If blast, then the Republic Blaster, or Scout if they aren't going to kill me in under 3 hits. I'm going up Pistoleer and it has helped having access to the DX-2 and Republic, but if you want to go TKM, or any other combat profession, it's up to you. What intrigues you the most?? Find it, play it, enjoy it.


Graby



Cake or Death!!??!!
kojiryu
Tue Jul 20, 2004 9:27 pm
#4

do you think sumgglers will have any chance of slicing space craft or space craft components... cause that would rock. Like adding secret storage to vehicles....



Ajax : Intrepid, Talus, [DOA]
Master Smuggler, Master Pistoleer

Hokey religions and ancient weapons are no match for a good blaster at your side, kid. -some master Smuggler
o---8[U]8---o -Z-95's are cool-
:===8{U}8===: -X-wings are cool-
{-@-} -Tie's are cool-
.
JiganSterling
Tue Jul 20, 2004 9:29 pm
#5






kojiryu wrote:
do you think sumgglers will have any chance of slicing space craft or space craft components... cause that would rock. Like adding secret storage to vehicles....





We are hoping...but nothing has been confirmed yet.



Jigan Sterling
Master Smuggler/Master Commando
Smuggler Alliance Ace Pilot
M'hael of the Pirates of Obroa-skai
Captain of the Cha Faile
Proud member of The Syndicate
Member of The Tribe Multi-game community
www.thetribeclan.com


OslasAne
Tue Jul 20, 2004 9:44 pm
#6

Well since you are talking non pvp it's pretty open. What do you want to do? You could just be a master smuggler, basic WS and AS and that will pretty much make you an independent smuggler that could have a pretty good buisness if you took up some merchant. Or if you want to kill stuff and continue to do combat missions pistoleer is ok but swordsman or riflemen wold be pretty good for the higher end missions. All depends on your fancy I guess.
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