Smuggler Archive

Thread: The slicing changes will eliminate slice vendors

TomoRainer
Fri Mar 11, 2005 3:10 pm
#1

They just will (and a great cheer arose from the crowd). Great slices won't be rare anymore, thus they won't be worth the smith's time to stock them, and if they try to keep prices high it'll be much cheaper for a customer to find a smuggler on the street than it will be to buy a pre-sliced item off a vendor--an item that may not even be sliced to their exacting specifications. /pant There just won't be the need to pay hundreds of thousands of credits for the perfect slice when any master passed out in the Bestine cantina can get you the same results. Which is great for the customer and great for most of us; it's impossible to tell how much bulk slicing affects our street trade, but you can be certain that it does cut in on our profits.

Does this change the discussion about whether contraband should be allowed on vendors? Are we going to see master WS/AS dropping smuggler like the plague once these changes go through? Am I wrong and will there still be a market for presliced gear? How will the need to retune and repair slice-addled weapons affect our business? Is there any real downside to the proposed slicing system, or it okay to feel ecstatically happy about it?

Man, it's gonna be fun jawing about all this stuff.







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Bachreus
Fri Mar 11, 2005 3:13 pm
#2

I have a master WS and a Master Smuggler and I never sold sliced weapons. I love this change and could care less about slice sales. I think its a great change. Sliced weapons\Armor will be a rarer commodity now. I cant wait



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Smuggler_Caylin
Fri Mar 11, 2005 3:13 pm
#3

I certainly hope that the depth and customization options of this system will eliminate the need for sliced equipment to remain on vendors. Which brings us back to the poll up top...



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TomoRainer
Fri Mar 11, 2005 3:18 pm
#4

Right, I was considering posting this in there--it was my original focus of this thread--but didn't really want to be the 378th post buried deep in a long and already divided poll.

I know some real smugglers are also smiths, and may make some money off the slice vendors currently, but I ultimately think this change will be much better for plain smugglers and reduce the combat discrepancy between those who can afford to find the perfect slice and those who have to make do with the best result from three FWG5s.

And I do think it will shift the opinion in that poll from 90% A to 98%. JTG's argument still holds up, but all the smiths in there going on about the freedom to run their business as they choose.. well, I'm pretty sure they're all going to choose to stop offering sliced materials once this change comes to pass. There just wouldn't be any profit in it.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Giamai
Fri Mar 11, 2005 5:22 pm
#5

the main problem i had with that poll was it was a simple nerf, remove stuff from vendors and thats it.


changing the way slicing works may effectively remove stuff from vendors (i'm guessing there will be ways around this lol) but it adds to the smuggler's profession...that was what i wanted in the first place



TGiamai Oewai (Elder Jedi without a clue)T
T Giaman Srawhe, 12 pt MWS [GS] Weapons, near Theed -3955, 3322T
TGiavamai Oewai, Where's the lewt?T
T Ahazi T
T*Not everyone who wanders is lost...*T
Hurlobacca
Sat Mar 12, 2005 7:22 am
#6






Smuggler_Caylin wrote:
I certainly hope that the depth and customization options of this system will eliminate the need for sliced equipment to remain on vendors. Which brings us back to the poll up top...




Obviously the future of sliced weapons on vendors depends on the new slicing system and more importantly, how the CURB impacts what players want from their weapons, which I suspect will be much different from what they look for in a weapon currently. If the combat system is such that most players want the same changes made to their weapons via slicing, then sliced weapons on vendors may still be viable, though in a much different form that we see it today.


As a WS/Merchant, I like the ideaof being able toget a handful of each weapon type sliced in order to meet my customer's needs rather than having to get 50 or 100 sliced of each type so I get some good slices. As a player, I like the idea that I can choose the type of slice for my own weapons. If players find it sufficiently convenient to get their weapons sliced on their own and smugglers areup to the challenge of meetingthe demand, then those vendors will fade away and that's ok by me. If players find it inconvenient to find smugglers and want the option of buying weapons already sliced, I will of course cater to those needs.


I'm guessing that there will always be a segment of the player population that will prefer buying sliced off a vendor if it is more convenient but it's way too soon to tell if that will hold true post-revamp or even if Merchants will want to continue to offer them. Obviously if sliced weapons were sold quantities would naturally be limited and price would reflect a completely different equation since there would be no waste or rarityinvolved or weapons sitting on the vendor for months on end.


I've always understood the Smuggler's unnatural obsession with what happens to weaponsafter theyslice themas a combination of professional jealousy and a broken profession. Most complaints about weapons on vendors have to do with a perception that every time a smuggler slices a weapon, it sells for hundreds of times its normal price. Fortunately this will be a moot point now and hopefully this will give smugglers enough to do within their own profession that they become less concerned about trying to limit what other professions do.





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Crash752
Sat Mar 12, 2005 8:38 am
#7

At first yes the selling of sliced goods on vendors will drop really low, but sooner or later there will be one combination for a slice that everyone will want, and the vendors will be restocked.



Overseer
Ragnaat
Sat Mar 12, 2005 8:49 am
#8



Smuggler_Caylin wrote:
I certainly hope that the depth and customization options of this system will eliminate the need for sliced equipment to remain on vendors. Which brings us back to the poll up top...


I dunno, I was thinking the complete opposite

In a world where people think you can now get 45% damage slices or expect to get everything for free or whatever the annoying request of the day is I dont' see how a more complex / fine tuned system can do much but make it harder to work with people face to face and thus create /more/ of a reliance for vendoring to keep our sanity.

I dunno, guess we'll just have to see how things play out.



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focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
Vrond
Sat Mar 12, 2005 9:07 am
#9

Well I am thinking slicing will be better over all but more time consuming per slice. This will matter less since you wont get the bad slices So from a crafters point fo view it will mean less wasted gear.


So in the end its a wash what it might mean is there is not (cheap encumberace or speed sliced vendor) but if you only get good slices (or at least not bad ones) Why would you not keep the items on a vendor for sale under the current rules?


Sliced Items should not be displayed in public the should not be on vendors but I dont really see a reason a merchant woud not keep a sliceditem vendor under this system.



Vrond Novawolf
Get onboard the Falcon kid this game is gonna blow
SpinningCloud
Sat Mar 12, 2005 9:14 am
#10

It's not just sliced weapons and armor I consider the issue. Spices and slicing tools should be contraband as well.


None of it belongs on the bazaar and I think if it's on a vendor then that vendor should be at SOME kind of risk just as if it was on a player that gets scanned.




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Vrond
Sat Mar 12, 2005 9:24 am
#11






SpinningCloud wrote:

It's not just sliced weapons and armor I consider the issue. Spices and slicing tools should be contraband as well.


None of it belongs on the bazaar and I think if it's on a vendor then that vendor should be at SOME kind of risk just as if it was on a player that gets scanned.






Well tools have never been an issue to me since for the most part on my server they are not on vendors. Not because of role play by any means but because for the most part smuggler tools dont sell well so a vendor will pop up from time to time and with in a few weeks its gone.



Vrond Novawolf
Get onboard the Falcon kid this game is gonna blow
TomoRainer
Sat Mar 12, 2005 10:03 am
#12

Those documents really mess with all the items that are/should be considered contraband.

First off, it sounds like slicing tools are going to be multiple use things that last a while, meaning we won't have to buy a dozen crates off our local supplier every few days. So it could be pretty easy to keep these on hand and not need to resort to vendor sales.

Secondly, I really think slice vendors are going to be massively reduced in number. Some smiths may keep at it, but the two main reasons they exist are a) a great slice is a rarity and b) it's hard to find a smuggler. b) will no longer be the case once these changes hit--how many new smugglers do you think will be popping up over the next few months--and a) won't exist either; a good smuggler should always be able to get exactly or very close to what his customer wants, removing the need to hit up a vendor stocked with the best. If a great slice is no harder than finding a competent smuggler, people are not going to pay that much for presliced gear: it'll be convenient, but not significantly moreso than finding a smuggler, and while I'm sure one type of slice will end up being generally favored, letting a good smith anticipate this and stock to meet its demand, it shouldn't be as lopsided as the "30%+ damage or bust" market that exists now.

Thirdly, spice is going to decrease in availability. You'll no longer be able to dump a million grind resources in a factory, log off, and come back to find 40 crates of spice. Each unit of spice is going to represent an amount of in-game time spent running smuggler missions. The new amount of spice out there will be dependent on how much we're given as payment (and how much we're enticed to steal), and will be bumped up by the large number of new smugglers popping up, but it's not going to be nearly as easy to generate as it is now.

All these things should reduce the resistance to illegalizing these items. It wouldn't eliminate the foundation of arguments to let merchants act as merchants, but it should severely cut back on their need to stock smuggler items. Once the need goes down, many of the arguments against a contraband system will as well.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


WesBelden
Sat Mar 12, 2005 10:35 am
#13

Let's hope so, eh?



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