Smuggler Archive
Thread: Some Ideas I dropped on the In Concept threads... Please Comment...
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Thorgard_Hacara
Sun Mar 13, 2005 12:26 pm
#1
I posted these on the Smugglers Slicing/Smuggling threads, but I'd like to post them here for comment...
Again, I imagine that someones already posted these ideas, but I didn't see them on the thread when I did a keyword search.
Smuggling:
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I'm not sure if it's been addressed yet, but what is the possibility of includinga Persuasion Skills set... I'd think that giving the Smuggler a tree to earn Persuasion points (something like the Underworld Tree since it's close to buying Faction).
The base utility of Persuasion would be to mitigate deadbeat points or to talk your way out of a confrontation with a NPC BH/Customs agents. This would actually work in well with the PC BH concept. After talking your way out of a few NPC BH hits, a crimelord would concievably hire on someone who wouldn't take a bribe, and what player BH would forego the opportunity to run a Bounty on a Smuggler to it's logical completion (I.E. the BH getting a smackdown handed to him :smileytongue? This would be very useful to a Smuggler who may be between buffs at the moment when a pack of rabid customs agents decend on him, giving him a logical out.
The bonus to this would be the use of FS Persuasion skills for something other than getting a discount on training, since who really cares how much training costs anyways?
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Slicing:
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Couple things I wanted to know that may have been addressed somwhere (didn't see anything when I did a keyword search).
Are we going to start seeing Slicing AA/CA's drop now? Maybe have Smugglers shouting out "12pt Slicer!!!" in the starports? Don't get me wrong, I'd like to be a 12pt slicer myself, and if they are trying to make it the "slicing game", it would make sense to give us as slicers the same opportunity to enhance ourselves that crafters have.
The other side of this is FS skills. We all know that just about every prof out there except smugglers receive some sort of direct benefit from FS skills. This would be an awesome opportunity to make the Luck FS skill try worth something more than just a few extra creds when you are looting. I wouldn't suggest making Luck worth an entire +1 slicing point by itself (althought the crafts get a point off theirs), maybe just +.5... or make Luck create a random increase in the slicing process.
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Again, comments are welcomed
Thorgard sends
SmugglinZane
Sun Mar 13, 2005 12:31 pm
#2
Just say no to the CA's/AA's!
No offense, but as I have another character who is a crafter, the 12 point situation is a big mess. I much rather prefer slicing to be dependant on the skill box, if for no other reason, to keep a difference between being a Slicer and a Master Smuggler. CA's and AA's for slicing could allow someone with Slicing 4 to have the same amount of points as a Master.
As far as persuasion skills. I'd like to see em in some form or another. While I don't want it to be a wave of the hand... one of the reasons Han got the drop on Greedo was because he was smooth talking him up until shots were fired.
Vrond
Sun Mar 13, 2005 9:10 pm
#3
gotta go with Zane on this one having been an armorsmith and going through building a suit there is NO way I want that as a smuggler.
Rogue135
Sun Mar 13, 2005 9:20 pm
#4
SmugglinZane wrote:
Just say no to the CA's/AA's!
No offense, but as I have another character who is a crafter, the 12 point situation is a big mess. I much rather prefer slicing to be dependant on the skill box, if for no other reason, to keep a difference between being a Slicer and a Master Smuggler. CA's and AA's for slicing could allow someone with Slicing 4 to have the same amount of points as a Master.
As far as persuasion skills. I'd like to see em in some form or another. While I don't want it to be a wave of the hand... one of the reasons Han got the drop on Greedo was because he was smooth talking him up until shots were fired.
Agreed, CA and AA are one of the worst ideas in the game as far as I'm concerned.
As far as persuasion, I think it would depend on just how it were implemented, but it's always an idea...
ValiantHalibut
Sun Mar 13, 2005 11:13 pm
#5
I'm anti-FS smuggler stuff merely because I don't like the idea that I would have to go that route if I wanted to be the most succesfull smuggler.
TomoRainer
Mon Mar 14, 2005 12:18 am
#7
Yeah, same here. The skill tape stuff I'm just modestly opposed to, but FS stuff giving a bonus to smuggler abilities almost seems oxymoronic.
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