Smuggler Archive
Thread: For those of us that are keeping M Smugg & pistols..what are u doing w/ ur left over points post CU?
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PixelMan
Sat Mar 26, 2005 11:31 am
#1
Well i've already heard alot of peeps say they are keeping master smuggler and master pistoleer. and since we have a good solid idea of what points we're gonna have left over after CU hits...what are u guys gonna do with yours?
i was thinking...
4/0/0/0 BH...yeah i wouldn't be the toughest, but i could atleast do BH missions
0/0/4/0 BH...for the added pistol acc/bh moves(if cool down times are long, i wouldn't mind having some nice extra moves)...
i have no other ideas......what are the rest of u smuggler/pistoleers pondering upon? =)
i was thinking...
4/0/0/0 BH...yeah i wouldn't be the toughest, but i could atleast do BH missions
0/0/4/0 BH...for the added pistol acc/bh moves(if cool down times are long, i wouldn't mind having some nice extra moves)...
i have no other ideas......what are the rest of u smuggler/pistoleers pondering upon? =)
NickHeel
Sat Mar 26, 2005 11:50 am
#2
Most are doing either Merchant, BH4000/0040, or some Commando.
Personally, I'm keeping Fencer 4040 until I hear the details of mitigation, defense, and offense.
Message Edited by NickHeel on 03-26-2005 12:51 PM
Lixosskzzo
Sat Mar 26, 2005 11:56 am
#3
I'm planning on doing the exploration, survival, and part of the hunting line in scout. I'm a Trandoshan, so the hunting makes sense, and the survival and exploration makes sense for my character as well since she gets herself shot down alot. That's my purely RP thoughts, though, I may end up becoming a bitter power gamer and just doing BH pistol line if it still works around the same.
RusskiySniper
Sat Mar 26, 2005 11:57 am
#4
I'm going up to dancer 0040 just for the hell of it, if I need something else I'll check it out.
maxtheusher
Sat Mar 26, 2005 12:04 pm
#5
merchant, since that's basically my template now, and works out for me.
ZyklonBlack
Sat Mar 26, 2005 12:25 pm
#7
i am going BH 0040. I might change my mind down the road and get TK or Fencer for the Defense though. I have been a Master smuggler for about 2 years or so and I might get rid of it, if the CU isnt very cool. I am going to wait and explore it though.
But yeah... BH pistols will make me an effective killer, but the defense stuff will come in useful too now that the Buffs are getting nerfed.
But yeah... BH pistols will make me an effective killer, but the defense stuff will come in useful too now that the Buffs are getting nerfed.
Ramsey_Lanclo
Sat Mar 26, 2005 2:18 pm
#8
Not sure... I'm currently going up 1-handed for something to do... I'm liking it better than unarmed anyway.
I might go up the music tree of entertainer... Always thought that'd be fun for a lark. That way I could sing my parody of "Smuggler's Blues".
I might go up the music tree of entertainer... Always thought that'd be fun for a lark. That way I could sing my parody of "Smuggler's Blues".
Zeon_Zaku
Sat Mar 26, 2005 3:03 pm
#9
According to the updated character builder, if I keep Smuggler/Commando I'll still have quite a few skill points left. So I plan on spending them on FS skills and unlocking my second accout.
Or I may switch to Smuggler/Pistoleer. I'm still not sure.
Or I may switch to Smuggler/Pistoleer. I'm still not sure.
Dessimus
Sat Mar 26, 2005 5:16 pm
#10
definately bounty pistols 4 because bh/pistoleer is really fun. the specials are cool. Figure as long as I am a pistoleer I might as well get those extra abilities and skill mods. plus the scatter pistol is super tough imo
BeigeKnight
Sat Mar 26, 2005 7:40 pm
#11
I'm planning on keeping the meditate line of TKA and maybe whatever line offers better defense after the CU. But I was thinking about this at work: I don't think that doing BH pistols will be that great of idea. It's been said several times that mastering your profession will be worth it. If I had to guess, that's like saying "you are going to have enough speed and accuracy to be useful in whatever you master." So why else take BH pistols? In accordance with the time, it would be because of eyeshot. But there's not going to be a damageable mind pool anymore. So I don't see a reason to take that path, unless someone really wants to use the scatter pistol. Then again, we don't know if that will be a "big gun," or do we know too much of anything about the changes to the professions other than the changed pre-reqs.
As for me, TKA 4??? and maybe some of that long-missed terrain negoiation. Unless I decided to pick up commando again. I miss commando...
DigiDante
Sun Mar 27, 2005 1:40 am
#13
There is a high probably that we will not have many points left over.
The Post-Cu/rb character builder is an ASSUMPTION to what skill points will be after the CU/RB. In reality, no one but the testers know, and I will bet 100k that they do not keep the same skill point cost.
I bet we will be able to master two elite professions and maybe dabble in a novice basic level profession, tis all.
The Post-Cu/rb character builder is an ASSUMPTION to what skill points will be after the CU/RB. In reality, no one but the testers know, and I will bet 100k that they do not keep the same skill point cost.
I bet we will be able to master two elite professions and maybe dabble in a novice basic level profession, tis all.
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