Smuggler Archive
Thread: Guess we'll always have faction sales
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Ragnaat
Tue Mar 29, 2005 7:02 pm
#1
look at me all doomy and gloomy today.
I have to say i'm not liking the direction things are going... just don't see how smuggler as a combat profession can have such a unique roll and not have it cause some imbalance or dabbler or otherwise not promote smuggling at its core (nevermind that that skill seems puts us in the middle of exactly where we don't want to be)
that and the idea of a "balanced" slicing of armor where a great slice means great hinderances, even if a temporary system.
and then their test plan for testing doesn't even begin to consider the need for item conversion or template conversion so we'll have to wait until week 3 or 4 of a 5 week cycle for them to even start to dive into those areas with mirror servers
seems all we have left to hold onto is some misguded faction sales and a bottle of colt 45
I have to say i'm not liking the direction things are going... just don't see how smuggler as a combat profession can have such a unique roll and not have it cause some imbalance or dabbler or otherwise not promote smuggling at its core (nevermind that that skill seems puts us in the middle of exactly where we don't want to be)
that and the idea of a "balanced" slicing of armor where a great slice means great hinderances, even if a temporary system.
and then their test plan for testing doesn't even begin to consider the need for item conversion or template conversion so we'll have to wait until week 3 or 4 of a 5 week cycle for them to even start to dive into those areas with mirror servers
seems all we have left to hold onto is some misguded faction sales and a bottle of colt 45
Message Edited by Ragnaat on 03-29-2005 09:03 PM
riotcontrol
Tue Mar 29, 2005 7:07 pm
#2
Ragnaat wrote:
look at me all doomy and gloomy today.
I have to say i'm not liking the direction things are going... just don't see how smuggler as a combat profession can have such a unique roll and not have it cause some imbalance or dabbler or otherwise not promote smuggling at its core (nevermind that that skill seems puts us in the middle of exactly where we don't want to be)
Ah, but you're not asking yourself the important question: Does smuggling exist in Everquest? You have to stop thinking in Star Wars terms and adapt!
DigiDante
Wed Mar 30, 2005 12:39 am
#3
All I can say is that you're making assumptions.
Know what happens when you make an assumption?
You make an ass out of you and mption. Leave me out of this.
Know what happens when you make an assumption?
You make an ass out of you and mption. Leave me out of this.
Ragnaat
Wed Mar 30, 2005 6:12 am
#4
DigiDante wrote:
All I can say is that you're making assumptions.
Know what happens when you make an assumption?
You make an ass out of you and mption. Leave me out of this.
not making assumptions... i'm complaining about the role they see us in as it is defined in the profession roles document.... *not* the specific specials or damage mode or whatever as much as the *role* that they see us in when it comes to combat, the constraints that a role like that means, and the fact that that role is accomplished inside only a part of our skill tree and thus still open for at least some elite+smuggler dabbler being more useful then smuggler+XXX.
bah.. f it... no more smuggler forum till i've had more coffee.. or maybe later then that
SmugglinZane
Wed Mar 30, 2005 6:16 am
#5
Ragnaat wrote:
not making assumptions... i'm complaining about the role they see us in as it is defined in the profession roles document.... *not* the specific specials or damage mode or whatever as much as the *role* that they see us in when it comes to combat, the constraints that a role like that means, and the fact that that role is accomplished inside only a part of our skill tree and thus still open for at least some elite+smuggler dabbler being more useful then smuggler+XXX.
bah.. f it... no more smuggler forum till i've had more coffee.. or maybe later then that
I have the same reservations, but mine are actually with the specials. I understand the desire to make specials interchangeable with weapons, but all that really means is that someone who say is a Master Rifleman/DF 4 willget better use out of our specials than anyoneelse.
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