Smuggler Archive
Thread: One question, late for work, so can't try and find answer
NickHeel wrote:
Mesmerizers.
People thatdelay and kind of put a MoB into a state of limbowhile the other group members can beat it up, usually reaping all the benefits.
Soo... we do the work so that the other group members don't get torn to shreds and we get sh!t?
Why does it sound so familiar...?
Jaguarrr wrote:
Soo... we do the work so that the other group members don't get torn to shreds and we get sh!t?
In the current system, I generally switch to pistol for close-in fighting and I use Low Blow, etc. to allow the tanks to stomp all over them. Now it seems I'll be able to do that more effectively.
As for not getting ____... what are you talking about? Loot? Glory? What? What ____ are we (not) getting?
Jaguarrr wrote:
Soo... we do the work so that the other group members don't get torn to shreds and we get sh!t?
Why does it sound so familiar...?
That's supposed to be our main role, yes; just as several professions concentrate on tanking and others concentrate on healing.
Crowd Control, Damage Dealing, Healing and Tanking; they're all valuable roles.
The way XP is gained is changing...
Jaguarrr wrote:
My only problem is how we get XP in a group.
If they keep the amount of XP related to the damage that you have done and not how effective you controled the crowd...
I double checked the CU docs, found nothing about XP...
WesBelden wrote:
The way XP is gained is changing...
Jaguarrr wrote:
My only problem is how we get XP in a group.
If they keep the amount of XP related to the damage that you have done and not how effective you controled the crowd...
Message Edited by Rueger_Karde on 03-30-2005 10:40 AM