Smuggler Archive

Thread: oh well, it our lot in life, its not a lot but its ours.

ShrekECPI
Thu Jun 23, 2005 5:28 pm
#1

I have had a smuggler toon as my main since joining SWG. Now I must consider dropping my favorite class so that I might enjoy the game. My TKM skills got nerfed to the point where I cannot use the class without performing Swordsman attacks. Then Smuggler gets upgraded to a combat class that cannot survive combat unless you have another set of skills that actually do damage and don't kill us in hte doing of said damage. We get a root to keep everything away and now we are loosing that. Slicing is going the way of elite loot hog 12 year olds the don't have to live and work in the real world. I do not get enough time to constantly group for trips to high end areas. Iactually spend more time on the forumsthan I do in game due to my RL obligations.


ATKM/Smuggler should be able to dish out decent damage while having the option to cut and run when overwhelmed. We should be able to perform our primary skills without having to camp spawns in order to get the parts that we currently can craft ourselves. I got this game for several reasons, not the least of which is the fact that I have been a Starwars fan for as long as I can remember. Another reason was the advertisement that you don't have to spend hours on end to play the game and have fun. You won't be forced to group to play the game. Yeah right and the checks in the mail. Before the CU as a TKA/Master Smuggler I was doing very well on my own. Now I get owned by any CL 76 that brings more than one friend, I can't dish out any damage with a pistol or unarmed now. What have you done? Why do you want this game to be run into the ground by a bunch of EBay accounts and the eliteists that stick around for a few months and then go on to the next game that comes out? Well I think I will be packing up my spice factories and my harvestors and moving onto another server where I can start a toon that can actually play the game. Ibin Avato of Briamay pop in every now and then to pilot his kimo but as far as the ground game is concerned TKM/Smuggler is just a drunken, spice popping bar room brawler that can't leave town and expect to survive. If you ever go to Bloodfin look up Ssaym Etib the Trandoshan future TKM/Swords/Doc.This seems to be the only prof that SoE wants any one to play besides Jedi. Good Luck fellow Smugglers



Pistoleer/TKM/MSMG(extinct) - Master Smuggler - Strong in the power of the Farce - Alliance Soldier
Retired Smuggler's Alliance Master Pilot - Retired Crimson Phoenix Master Pilot - Havok Squad Master Pilot

Squirmy - Heavy Z
NX-1 - Longprobe
Switchblade - ARC 170
Nameless - Vaksai(drydock)
Manta-Ray - Grevious B-22
Xcetera - Heavy X- Wing
Border Runner - A-Wing
ShrekECPI
Thu Jun 23, 2005 7:42 pm
#2

See ya'll later, I'm going to watch A New Hope on my work 'puter now



Pistoleer/TKM/MSMG(extinct) - Master Smuggler - Strong in the power of the Farce - Alliance Soldier
Retired Smuggler's Alliance Master Pilot - Retired Crimson Phoenix Master Pilot - Havok Squad Master Pilot

Squirmy - Heavy Z
NX-1 - Longprobe
Switchblade - ARC 170
Nameless - Vaksai(drydock)
Manta-Ray - Grevious B-22
Xcetera - Heavy X- Wing
Border Runner - A-Wing
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