Smuggler Archive

Thread: Concerns about the Damage Absorbtion Slice for Armor

Daerowlin
Sat Sep 10, 2005 10:20 am
#1

This has been on my mind a while now, and I thought I'd bring it to you, my fellow Smugglers...



Why is it that a Crit Sliced Weapon rises in percentages 3% , 5% , 10% , but the opposing Armor Slice for Damage Absorbtion only rises 1% , 2% , 3% ? It would seem to me they where designed to balance each other out.


Instead, and I'm sure I'm not alone here... Smugglers end up with dozens of Dosh and Mando Intraframes they'll never use, because a 3% chance at BEST isn't worth it. No client I've ever sliced armor for since the changes has asked for this, nor expressed any interest in such a low chance being applied to their armor. The only exception is a full armor break slice where the 1% Absorb and 20% Decay Resist slices can still be squeezed on.


Is this an over-sight? Has it been brought up elsewhere and I'm just not seeing it? Or is this as intended despite a total lack of logic and common sense?


Saddest thing is, this'd be a useful slice for Armor, as not everyone's worried about being hit with Armor Break, or their Armor lasting longer... this would be, if tweaked propperly, the BEST Slice to put on a suit of Armor used for PVM, and even useful in average, 'non-Jedi' PVP.... and I think I just answered my own question there *sighs*



Can we get a little support to this concept scoundrels, and make this slice worth the tools it takes?


Or can I at least get some of that Beer and Pie that's going around?



NBrindan CallN
SmuggleruPirateuEntertainer


"Rebel Commander"

BloodMonk
Sat Sep 10, 2005 10:28 am
#2

well you can't really compare crit slices with absorption slices.


with crit you get 10% chance to do 20% or (25?)additional damage,


with armour it's 3 % to reflect 50% of the damage





Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
Daerowlin
Sat Sep 10, 2005 10:34 am
#3

Okay, the damage dealt - damage soaked ratio is off, but even negating that point as it applies to average PVP, and counting out the damage reduction already involved in PVP, the primary use for this slice would be in PVM Combat.


As it stands now, this is the only slice comparable to the old "effectiveness slice" we used to do, where it reduces damage taken at all, and it's absolutely worthless.






NBrindan CallN
SmuggleruPirateuEntertainer


"Rebel Commander"

BloodMonk
Sat Sep 10, 2005 10:53 am
#4

mmm might depend how you look it.


eg you got unlayered recon armor, rated 7000 energy, that rating stop 52.5% of incoming damage.


now with 3% chance of stopping 50% it's an overal raise of 1.5%, which brings the total to 54%...which would require a rating of appr. 7400


now take energy layered recon, nice layers so 8100 rating: 56.3% reduction


add the 1.5%, to get 57.8 you would need a rating of 8670



that all seems "ok" but you're right if in reality it's useless


I slice my pvp armour AB II deflectionII, my jedi hunting armour with ABIII and delf I, my pve armour with resilience II and defl II



sly





Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
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