Smuggler Archive
Thread: Concerns about the Damage Absorbtion Slice for Armor
well you can't really compare crit slices with absorption slices.
with crit you get 10% chance to do 20% or (25?)additional damage,
with armour it's 3 % to reflect 50% of the damage
Okay, the damage dealt - damage soaked ratio is off, but even negating that point as it applies to average PVP, and counting out the damage reduction already involved in PVP, the primary use for this slice would be in PVM Combat.
As it stands now, this is the only slice comparable to the old "effectiveness slice" we used to do, where it reduces damage taken at all, and it's absolutely worthless.
mmm might depend how you look it.
eg you got unlayered recon armor, rated 7000 energy, that rating stop 52.5% of incoming damage.
now with 3% chance of stopping 50% it's an overal raise of 1.5%, which brings the total to 54%...which would require a rating of appr. 7400
now take energy layered recon, nice layers so 8100 rating: 56.3% reduction
add the 1.5%, to get 57.8 you would need a rating of 8670
that all seems "ok" but you're right if in reality it's useless
I slice my pvp armour AB II deflectionII, my jedi hunting armour with ABIII and delf I, my pve armour with resilience II and defl II
sly