Smuggler Archive
Thread: What do I do in a base?
Hi everyone! I normally don't post here much because I find my answers with searches usually.
I have looked in the FAQ and done multiple searches to no avail. In fact, I am a bit embarressed having to ask this because the lack of posts on the subject seem to indicate that I am missing something obvious.
What the bloody heck am I supposed to do inside a base? For the first time last night I was asked to disable a base with a slice. Ok, I'm thinking, how hard can this be? Hehe. Only one term had a slicing option at all and it kept saying that I had to disable some other term first. It ended up being an endless circle of needing to disable some other term to work with the current one.
I was not overt.... is that the problem? Is there a sequence of deactivation?
Help! And thanks in advance. ![]()
And I'm pretty sure that the bounty hunter has to jam the plink terminal first.
1) Jam the Uplink Terminal (req. Bounty Hunter: Investigation II)
2) Slice the Security Terminal (req. Smuggler, Slicing I: Terminals) (bottom floor, last room)
3) DNA sequence the Override Terminal (req. Novice Bio-Engineer) (bottom floor, 2nd to last room)
4) Switch alignment of the Power Regulator (req. Commando, Heavy Support Weapons I)
5) Activate overload at primary terminal (req. Novice Squad Leader)
6) Prevent the HQ from "shutdown" activate-able by any defending declared player. If the defenders are successful in the shutdown, there is a 5min "reboot sequence" before you can attempt step 5 again.
I've not done a base since before the CU so there could be some changes, but there used to be a 'vulnerability window' which was about 2-3 hours every 3-4 days.
You could target either the primary term or the power reg from about 60m away and this would let you know the base was vulnerable. That or the number of people standing around.
Sometimes people would use spies to find out base vulerability times, probably still do.
You can change the static npc bases (Hyperdrive Facility, etc) the same way, but there is no step 6.
Once the overload is set, it cannot be shutdown.
Maybe only PvE bases are this way.
As I said, it's been a while.
Though the one I did was quite fun, until one of the people in the group turned out to be a spy for the base owners, so we didn't get it destroyed once they reset it.