Smuggler Archive

Thread: What do I do in a base?

Scrogdog
Mon Sep 12, 2005 8:47 am
#1


Hi everyone! I normally don't post here much because I find my answers with searches usually.


I have looked in the FAQ and done multiple searches to no avail. In fact, I am a bit embarressed having to ask this because the lack of posts on the subject seem to indicate that I am missing something obvious.


What the bloody heck am I supposed to do inside a base? For the first time last night I was asked to disable a base with a slice. Ok, I'm thinking, how hard can this be? Hehe. Only one term had a slicing option at all and it kept saying that I had to disable some other term first. It ended up being an endless circle of needing to disable some other term to work with the current one.


I was not overt.... is that the problem? Is there a sequence of deactivation?


Help! And thanks in advance.

Jaim_Darkstryder
Mon Sep 12, 2005 8:56 am
#2

You have to be the same status as the base... Combatant for a PvE base, SF for a PvP base.

And I'm pretty sure that the bounty hunter has to jam the plink terminal first.



# I support people who don’t pirate the ribbon symbol and plaster all over irrelavent "causes" YARR, matey!
Stawei_Idow
Mon Sep 12, 2005 11:19 am
#3

To take out a base, everyone attempting must be declared the same as the base type (Combatant or SF), then:

1) Jam the Uplink Terminal (req. Bounty Hunter: Investigation II)
2) Slice the Security Terminal (req. Smuggler, Slicing I: Terminals) (bottom floor, last room)
3) DNA sequence the Override Terminal (req. Novice Bio-Engineer) (bottom floor, 2nd to last room)
4) Switch alignment of the Power Regulator (req. Commando, Heavy Support Weapons I)
5) Activate overload at primary terminal (req. Novice Squad Leader)
6) Prevent the HQ from "shutdown" activate-able by any defending declared player. If the defenders are successful in the shutdown, there is a 5min "reboot sequence" before you can attempt step 5 again.

I've not done a base since before the CU so there could be some changes, but there used to be a 'vulnerability window' which was about 2-3 hours every 3-4 days.
You could target either the primary term or the power reg from about 60m away and this would let you know the base was vulnerable. That or the number of people standing around.
Sometimes people would use spies to find out base vulerability times, probably still do.

You can change the static npc bases (Hyperdrive Facility, etc) the same way, but there is no step 6.
Once the overload is set, it cannot be shutdown.




Bug fixes. Heh! Smuggling. Heh! A Jedi craves not these things.

My SWG Observations

If they stopped the expansions for one year and gave quality revamps to the professions that need it most, many people would resubscribe.
With all the resubs, and the new players, there would then be plenty of money to hire enough people to do 2-4 quality revamps per year plus 1-2 larger expansions per year and/or 2-4 smaller expansions per year, and not give the BigWigs a pay cut. (Possibly even an increase)

Ellyria
Mon Sep 12, 2005 11:26 am
#4

its is the same post CU, i do this often.




____________\\ Ellandria //_____________
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My [poiplz] r more ubahest then yours



Stawei_Idow
Mon Sep 12, 2005 11:34 am
#5

I'm sure the process is the same but I thought I'd read something about bases being changed/bugged and that they were vulnerable all the time.
Maybe only PvE bases are this way.

As I said, it's been a while.
Though the one I did was quite fun, until one of the people in the group turned out to be a spy for the base owners, so we didn't get it destroyed once they reset it.




Bug fixes. Heh! Smuggling. Heh! A Jedi craves not these things.

My SWG Observations

If they stopped the expansions for one year and gave quality revamps to the professions that need it most, many people would resubscribe.
With all the resubs, and the new players, there would then be plenty of money to hire enough people to do 2-4 quality revamps per year plus 1-2 larger expansions per year and/or 2-4 smaller expansions per year, and not give the BigWigs a pay cut. (Possibly even an increase)

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