Smuggler Archive

Thread: My idea for Slicing/Smuggler-Revamp

Lar-go
Tue Jan 11, 2005 7:35 pm
#1

I'll keep this short and sweet. My apologies if something similar to this has been posted already

I have no idea how difficult or easy this would be for SOE to code into the game, but have a Master Smuggler be able to do one of two choices before slicing the item:

The first option would be to pick the stat that is to be sliced on the item (speed/damage for weapon, encum/base effectiveness for armor) and get the random percentage slice like we already get.

The second option would be to get a guaranteed slice of 25% or above(this part is still up in the air for me, I thought about making it 30%, but I thought that would be too high) but it would happen on a random stat of the item.

Tell me what you guys/gals think!



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MailekEOC
Tue Jan 11, 2005 8:16 pm
#2

I think slicing needs to be more then just pick and choose. It should be a mini game in itself that is like a puzzle. Depending on the chooses you make it would effect the outcome. Maybe you were hoping for a big damage increase but you could screw up a bit in the process and end up with a small boost in damage but a huge increase to your chance to wound.



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Mailek Oofiso
Elder Squad Leader ± Imperial Clone
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Vive la Saviour!


Road-Kill21
Tue Jan 11, 2005 9:20 pm
#3

My 2 cents:


Master Smuggler can grind X amount of sice xp to get the ability to experiment on slices like crafting experimentation.


Slice Exper. causes smuggler visibility (like Jedi) not matter where you are and who's (if anyone) is around.


Once you visibility reachs a certin level, you are placed on the BH terms.


If you are killed by a BH, you lose your Slice Exp ability and must grind up X amount of slice xp to regain ability.


-Slice xp possible like Jedi.


If Smuggler kills BH, visbility is lowered by X amount.




This would add somewhat of an "illegal" feel to being a smuggler and slicing equipment. As for spice, seeing as it had no market ATM, I won't comment on it.



-------------------------------------------------------
Avowyn Star
-Imperial Colonel
-Out of Retirement as of 1 April 2006
-------------------------------------------------------
Road-Kill21
Wed Jan 12, 2005 8:45 pm
#4

Guess no one like my idea....



Oh well...



-------------------------------------------------------
Avowyn Star
-Imperial Colonel
-Out of Retirement as of 1 April 2006
-------------------------------------------------------
Datink_Nieleft
Thu Jan 13, 2005 2:03 am
#5






Road-Kill21 wrote:

My 2 cents:


Master Smuggler can grind X amount of sice xp to get the ability to experiment on slices like crafting experimentation.


Slice Exper. causes smuggler visibility (like Jedi) not matter where you are and who's (if anyone) is around.


Once you visibility reachs a certin level, you are placed on the BH terms.


If you are killed by a BH, you lose your Slice Exp ability and must grind up X amount of slice xp to regain ability.


-Slice xp possible like Jedi.


If Smuggler kills BH, visbility is lowered by X amount.




This would add somewhat of an "illegal" feel to being a smuggler and slicing equipment. As for spice, seeing as it had no market ATM, I won't comment on it.





Sorry, but I do not like that one bit. Jedi lose xp because...they are jedi. Jedi is not one of the "normal" professions.


I don't have to quest to get Smuggler. I sure as heck don't get a second character slot with Smuggler. So what is the benefit of losing xp? None. I don't get anything in return for slice xp except a trip to master and the possible glamorous life as a slice monkey.


Not a flame, but if you look through the forums there are a some really good ideas you might want to look at, possibly tweak.






GostNDajtink
Original Smuggler
My bowels are loose and I'm a little gamey Want some toast?


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