Smuggler Archive

Thread: A guide for those who have to group with a mezzer

fishbrains
Wed Sep 07, 2005 4:51 pm
#1

Anyone that groups with people is eventaully going to run into it. Everyone will eventaully group with a smuggler, jedi enhanser, or a combat medic. Each of these 3 clases serves the unique niche of crowd controll (heareafter called CC with the CC providers ebing known as 'mezzers'). CC is the unique role that simply removes enimies from the combat radar for a time allowing the talk and the damage dealers to focus on a simgle target or a limited amount of targets, thus killing them faster.

When your group engages either a NPC group or MOB group in a PvE envoroment or a group of players in a PvP situation it's important to not break the work of the mezzers. The first step to this is recognishing what states a target has below it. The colerfull icons that were a result of the combat upgrade make this an easy task but one that 80% of people grouped fail time and time again. You need to recognise the icons that represent the states that the mezzers deliver. A good way to pick this up is to ask them to point the icons out on a safe target so that everyone in the group can see.

We will start with smuggler. Smuggler has 2 powerfull CC abilities in the forum of Concussion shot and PAnic Shot. Concussion shot is a 40 second root+ daze. This means that the target(s) are unable to move/heal/fire/pick their nose for 40 seconds. The icon for Concussion shot looks like a green/white swirl. If you see this icon, don't be a chowderhead and make things harder for your group by breaking it. The second ability Panic shot is a 20 second daze attack. This means that whilet he target is free to move he/she/it is unable to heal or attack during the time period. The icon for this is a man's face looking quite surprised (or dare I say paniced).

Then you have jedi enhancers. These fast moving blurs have the atvantage of running around with force speed and adminisering their speical brand of CC. The enhanser special you need to be aware of is called Stasis. Stasis is eactly like concussion shot in it's effects including breaking on damage.

Cms have paralize (15 sec root/daxe). The icon for paralize looks like a stormtrooper with a pistol out. This like all other CC abilities breaks on damage

The second no-no when dealing with a smuggler in the group is to DOT everything. This will cause the DOT to break the mezzers work everytime it hits creating a frustrating enviroment for the mezzers.

The third no-no is to watch the AOE/cone attacks as these break mezzes. Make sure you know exactly what your attack does before you go wading into combat mashing your buttons like an over excited primate at feeding time.

In conclusion I hope this helps you when grouped with a mezzer. We generally like our role but it frustrates us when people ruin our work. Play along with us and combat will go much smoother for you.. Cause breaking mezzes makes the baby Han cry.

Message Edited by fishbrains on 09-07-2005 05:53 PM

Message Edited by fishbrains on 09-08-2005 02:12 PM



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Ternque01
Wed Sep 07, 2005 5:28 pm
#2






fishbrains wrote:
before you go wading into combat mashing your buttons like an over excited primate at feeding time.






Speaking of which, goddamn I'm hungry.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Rhu
Wed Sep 07, 2005 6:00 pm
#3

One strategy that has worked fairly well for keeping people under control is to work like this:


Instruct the damage dealers to concentrate fire on a single target, and tell them to work down the lineup in front of you from right to left. To make extra sure, designate a "lead damage dealer" (LDD) for everyone else to follow.


As the crowd-controller, you work from left to right, dropping your mez shots and eliminating everyone from combat except for the target that the LDD is concentrating on. If you see someone dropping DOTs or AOEs on yourCC targets,take the group hostage using your preferred method (diplomacy, intimidation, CAPSLOCK NOTIFICATIONS, etc) until they get the point.


If you have multiple mezzers in one group, find out who has the faster gun and make him the 'designated mezzer'. The other can be a state-dropperwho follows the LDD.Multiple mezzers is messy, and usually ends up with lots of targets with both anger and rage icons on them.


Finally, if you have a Jedi who won't listen to your requests to stop spamming his stinking twirly attack and unconcussioning the group of 10 level 80 voritors and blackscale guards, resulting in incapacitations for everyone, don't be afraid to call him an idiot, retard, or newbie and kick his stupid ass out of your group. It will save you a lot of heartache and might get you to Lord Cyssc faster.


The above is a hypothetical situation and not the result of personal bitterness.

JWing
Wed Sep 07, 2005 9:07 pm
#4


Rhu wrote:

One strategy that has worked fairly well for keeping people under control is to work like this:

Instruct the damage dealers to concentrate fire on a single target, and tell them to work down the lineup in front of you from right to left. To make extra sure, designate a "lead damage dealer" (LDD) for everyone else to follow.

As the crowd-controller, you work from left to right, dropping your mez shots and eliminating everyone from combat except for the target that the LDD is concentrating on. If you see someone dropping DOTs or AOEs on your CC targets, take the group hostage using your preferred method (diplomacy, intimidation, CAPSLOCK NOTIFICATIONS, etc) until they get the point.

If you have multiple mezzers in one group, find out who has the faster gun and make him the 'designated mezzer'. The other can be a state-dropper who follows the LDD. Multiple mezzers is messy, and usually ends up with lots of targets with both anger and rage icons on them.

Finally, if you have a Jedi who won't listen to your requests to stop spamming his stinking twirly attack and unconcussioning the group of 10 level 80 voritors and blackscale guards, resulting in incapacitations for everyone, don't be afraid to call him an idiot, retard, or newbie and kick his stupid ass out of your group. It will save you a lot of heartache and might get you to Lord Cyssc faster.

The above is a hypothetical situation and not the result of personal bitterness.






LOL



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
JavelinCatcher
Wed Sep 07, 2005 9:52 pm
#5

ok good, it's not just me who is getting frustrated with people who want to make sure they've hit every target at least once and tanks who want everything on them all at once because they feel invincible.



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Aendracon
Thu Sep 08, 2005 1:03 am
#6

Nice post, Fishy. Too bad all the kids do today is crying for some jedi to grind AoE style... aka bashing the lair till kingdom comes. I have really given up up to educate them. After all, if they insist to agro more than they can swallow... /FD



Ryian Coron - Elder Smuggler
"do not assume your customers are morons. odds are they know a lot more about the situation than you do because they live with it every day. listen to them, actually listen, and take what they say into account. you might save some money, morons."
- Fernas
EmonOkari
Thu Sep 08, 2005 2:30 am
#7

Step 1: Notify the group of your mez abilities and when you plan to use them.


Step 2: Upon Step 1's failure...Feign Death, and let the group get wiped out.


Step 3: Repeat Step 1.





Emon Okari | Gunslinger
Captain Of Dusty Drifter

koevev
Thu Sep 08, 2005 5:17 am
#8


Smuggler/commando AOE mezzes FTW



Mebi Koevev - Medic
Mevi Koevev - Jedi
Mefi Koevev - Bounty Hunter
Mebi's Pet'Rodi - Munitions
Mesi Marigon - Entertainer
Mebinoosk Awo - Smuggler
Pet'Rodi Industries -6723 -5047 Bastion del Marais, Naboo
Cygnusaa
Thu Sep 08, 2005 6:34 am
#9

nice post


been doing this awhile....


id ike to add that i tell groupies to "follow the root"... i essentially allow them to pull one mob at a time (works great when you have lots of melee peeps)and i root any mob that goes ? or !after groupies initiate...gurks in close proximity to each other are a good example...


after killing the mob they pulled, they then hit the mob i had rooted...works very well and even if more than one mob agros, the concussion shot timer is fast enough that you can wait abit...if i have to, ill quickdraw one to draw agro to myself and then root with concussion....


its gotten to the point where i can train a gurk to move to any spot and stand anywhere i want to wait for its own whuppin


oh and i switch up between a pistol and a rifle (for range) as needed


another note if you are grinding with alot of melee...once they start in on the mob you rooted...state them (mob) up rather than deal damage...cuz sometimes you might generate enough hate and the mob wants to run to you causing your melee peeps to have to run all over the joint...(they hate that lol)







Cygnusaa Ar'Kogni d

Imperial Colonel N Pistoleer - Smuggler N New Suntir Defender

Sunrunner Clone Data 7/3/03
eapers
Thu Sep 08, 2005 7:31 am
#10

Nice post.

A minor correction- paralyze is only 15 seconds.






JOHNNY-JONES JACKSON

AFK
fishbrains
Thu Sep 08, 2005 1:12 pm
#11



eapers wrote:
Nice post.

A minor correction- paralyze is only 15 seconds.


noted and fixed



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


srotre
Fri Sep 09, 2005 12:48 am
#12

lol crowd control , most of the groups ive been in do listen aand or jedis do there uber spin attack so im useless :/



Srotre Tholer
Scylla
Master Smuggler
Master Rifleman
Imp ace
Smuggler who cannot Smuggle
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