Smuggler Archive

Thread: Dear Smugglers, From a BH

ShaikeRamjet
Fri Feb 18, 2005 4:19 pm
#1



I just want to say that I feel that it sucks extremely bad that your FD got nerfed instead of fixed. But what would you have liked done? Any change at all to it would have been considered a nerf by your profession. There is one way that I can think of that may have been a "fix" to it:


Just before you are about to be incapped, you hit FD and it shows "Corpse of *player name*" and then it breaks combat. In a big fight, someone may think you just got DB'd and then go about fighting someone else. After a few seconds, you stand up and run. They would have to target you again to call the bluff and then they could really incap you and DB you.


I know you guys are about to 1 star me to hell and back, but I just want you to realize that it would be stupid for a BH to pick up this skill and still be worth something in PVP. Right now, we have 81 skill points left over after we reach Master. It costs40 skill points to get FD which would leave us with41 skill pointsto compliment an already poor ranged profession. It would be suicide to do this and is not very practical.


However, TKM's that dabble in BH up to investigation 3 have the ability to get FD and still have enough to dabble in other professions as well. Jedi also do this as we all know. Please don't group BH with the same people who do this. Just because someone dabbles in the investigation tree to hunt Jedi, it does not make them a BH.

Message Edited by ShaikeRamjet on 02-18-2005 06:24 PM



///Shaike Ramjet\\\
s Master Bounty Hunter | Master Carbineer s
s Imperial Inquisition s
s Bounty Hunter of NeXuS s
davelope
Fri Feb 18, 2005 4:30 pm
#2

keep fd working as is, just move it up to DF4 or master smuggler


honestly i think their only making FD work better, I've feigned death(with the little icon on me even)yesterday and my guy started running for no reason. i had to clear/peace and then "stand"(even tho i was already standing/running) to fix it. I think the fix will "incap" for real



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AngusMacGregor
Fri Feb 18, 2005 4:31 pm
#3

Well, they could have just moved FD to Master Smuggler, and taken it away from all of the dabblers. Instead they chose to nerf Smugglers yet again.


But that would have just made too much sense...




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UbifaA
Fri Feb 18, 2005 4:32 pm
#4

/agree


moving it to msater smuggler would have made its "abuse" harder
davelope
Fri Feb 18, 2005 4:37 pm
#5

moving it to it to masterwould have made it impossible for bh's, template stackers, and any decent jedi to use



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.--| |.---.-.|__|.-----..--.--.
| _ || _ || ||-- __|| | |

|_____||___._||__||_____||___ |
-- -- - - BISH -- -- - - |_____|

*Officially hijacked Davelopes Account*

Hotrodg
Fri Feb 18, 2005 4:40 pm
#6

For the original poster:


Now is probably not a good time. We are still finding out what the change will mean to the profession we love. Coming to type basicaly:


"Well what did you expect" invites flamage. Most of this community is calm and level-headed (which some might say contributes to our problem) but many will be happy to have an outlet to vent their anger/confusion/dismay.



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chance420
Fri Feb 18, 2005 4:42 pm
#7

IMNSHO the best "solution" (read: quick, easy, band-aid) is to move the majority of the "+ chance to FD" mod into the Master Smuggler Box. The majority of the FD mod is in the 0/0/1/0 box, if it is scaled to where the majority is at the master box it would give incentive to actually Master the Smuggler prof instead of simply dabbling in Dirty Fighting in order to Feign. It would suck-up more SP for those who want to take the "easy" route out in PvP and simply /undress_macro and /feignDeath. It would also end much of the complaining that is going on about FD between BH's and Jedi's IMHO.

My apologies for preaching to the choir, but I think this is a better solution than any other I have come upon. It does not prevent dabblers from Feigning, but it would make it much more risky for a non-master to use it.

Risk -vs- Reward for the win, I don't think we need the game dumbed down any further than it is.

*The above opinion is stated without personally having tested the new FD rules*


wow no replies when I clicked on it to respond, guess I had a bit of a slow reaction time

Message Edited by chance420 on 02-18-2005 03:43 PM



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JemyM
Fri Feb 18, 2005 4:59 pm
#8




ShaikeRamjet wrote:



Just before you are about to be incapped, you hit FD and it shows "Corpse of *player name*" and then it breaks combat. In a big fight, someone may think you just got DB'd and then go about fighting someone else. After a few seconds, you stand up and run. They would have to target you again to call the bluff and then they could really incap you and DB you.



I agree SR. This is how it should have worked.

It would fool players in a large fight, while not really saving someone from a 1-on-1 situation.


I would love to have been able to make a "low-blow" when someone walk over me to see if im dead.




Besides that, I also have an annoying sig that looks like part of the post.
Arcan
Fri Feb 18, 2005 5:59 pm
#9





Well, they could have just moved FD to Master Smuggler, and taken it away from all of the dabblers. Instead they chose to nerf Smugglers yet again.


But that would have just made too much sense...





If it was moved from DF1, then that would have upset all the dabbling Jedi, and as we have have seen since Jedi was implemented, any profession can be nerfed as long as it does not affect the "Golden Children" ofSWG.

P__Day
Fri Feb 18, 2005 6:09 pm
#10

I would have a /detect skill added to bh, which would have a % chance of finding out if a player is feigned, given in the inv tree of bh would have a +20 at inv 3 where teh skill is give +20 at inv 4 and +50 at MBH, same for feign death and smuggler so that a m.smuggler feighning will never be detected by anyone lesser than a mbh.
robpro
Fri Feb 18, 2005 6:22 pm
#11






ShaikeRamjet wrote:



I just want to say that I feel that it sucks extremely bad that your FD got nerfed instead of fixed. But what would you have liked done? Any change at all to it would have been considered a nerf by your profession. There is one way that I can think of that may have been a "fix" to it:


Just before you are about to be incapped, you hit FD and it shows "Corpse of *player name*" and then it breaks combat. In a big fight, someone may think you just got DB'd and then go about fighting someone else. After a few seconds, you stand up and run. They would have to target you again to call the bluff and then they could really incap you and DB you.


I know you guys are about to 1 star me to hell and back, but I just want you to realize that it would be stupid for a BH to pick up this skill and still be worth something in PVP. Right now, we have 81 skill points left over after we reach Master. It costs40 skill points to get FD which would leave us with41 skill pointsto compliment an already poor ranged profession. It would be suicide to do this and is not very practical.


However, TKM's that dabble in BH up to investigation 3 have the ability to get FD and still have enough to dabble in other professions as well. Jedi also do this as we all know. Please don't group BH with the same people who do this. Just because someone dabbles in the investigation tree to hunt Jedi, it does not make them a BH.

Message Edited by ShaikeRamjet on 02-18-2005 06:24 PM





5 star idea and the way feign death should be



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Tango88
Fri Feb 18, 2005 6:47 pm
#12






davelope wrote:

moving it to it to masterwould have made it impossible for bh's, template stackers, and any decent jedi to use






Agreed. Someone should start a petition on this.
Tango88
Fri Feb 18, 2005 6:55 pm
#13






davelope wrote:

moving it to it to masterwould have made it impossible for bh's, template stackers, and any decent jedi to use






Or at least make FD still work in PvE.
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