Smuggler Archive
Thread: **edit**?!
Low risk: SMR trusted with semi-legal, non expensive substance or a small sum of money to deliver. The reward is decent, but nothing to brag about. Failure is not much of a big deal since this is the easy mission.
High risk: SMR trusted with highly illegal, very expensive contraband or a very large sum of money. The reward is outstanding and very much worth the risk. The mission will be difficult though and failure comes at a steep price.
Failure: In low risk, you are charged a small fine by the crime boss for compensation and nothing more. In high risk, you will have a certain amount of time to pay the crime boss back the worth of the mission. If the payment is made, no harm, no foul. If not, a bounty is placed on the SMR's head.
BH side: BH would get a SMR mission from the crime boss and only the crime boss. Once the BH has the mission, he/she begins their tracking. Once the mark is found, BH has two options, Arrest or Kill.
Arrest: The BH sends a /arrest to the SMR. SMR can either resist or cooperate. Cooperating automatically takes the money the SMR owes the crime boss out of their account even if it puts them in the negatives. and the BH gets twice the amount promised to him/her by the crime boss. For results of resist, see below.
Kill: A fight will break out between BH and SMR (Both professions will be balanced to give each side equal chance of winning, depending on templet and player skill of course). If the BH wins, BH gets advertised price of his/her mission on SMR and SMR looses faction points with the crime boss they worked for and the money. If the BH looses, BH would have to travel back to the crime boss to recieve the mission again. The bounty would be raised (SMR would be notified) and this would be kinda like the pilot's fame points to the SMR. Plus the higher the bounty on a SMR, the more XP they get in their next mission should they choose to work for a different crime boss.
Nice idea... I had a few suggesstions/questions for the arrest/kill scenario:
1. Why would the BH arrest the Smuggler? If he fails to pay that would usually means he is out of credits to begin with, hence the reason for getting the bounty on his/her head.
2. Also concerning arrest I would keep it to what the bounty was worth, not double if he arrests. That would lead to credit exploitingI would think. Plus why should they get double for the Smuggler just giving up?
3. Killing should work almost the same as BH vs. Jedi. Notice I said ALMOST. I agree that if the Smuggler loses and dies that the BH should get his bounty plusfaction points of thatUnderworld boss. Now if the Smuggler wins, the BHshould lose faction points to that Underworld boss. Afterall they were hired to do a job and failed.
4. If the Smuggler wins vs. the BH the Smuggler, he/she should have a new time period(albeit very, very small amount of time) to repay the debt if not then the whole process starts over with some minor change. Maybe even make it so if the BH loses the Smugglershis/her debt is paid off from the BH (sort of monetary reward).I think it shouldbe possible for the BH to get the mission again, but at a reduced rate for the BH who lost (after all he already failed once). However, if another BH happens to get the Smugglers bounty, then it will be at an increased rate.
I can't wait for the day to be hunted by BH.
BaronJuJu wrote:
Nice idea... I had a few suggesstions/questions for the arrest/kill scenario:
1. Why would the BH arrest the Smuggler? If he fails to pay that would usually means he is out of credits to begin with, hence the reason for getting the bounty on his/her head.
2. Also concerning arrest I would keep it to what the bounty was worth, not double if he arrests. That would lead to credit exploitingI would think. Plus why should they get double for the Smuggler just giving up?
3. Killing should work almost the same as BH vs. Jedi. Notice I said ALMOST. I agree that if the Smuggler loses and dies that the BH should get his bounty plusfaction points of thatUnderworld boss. Now if the Smuggler wins, the BHshould lose faction points to that Underworld boss. Afterall they were hired to do a job and failed.
4. If the Smuggler wins vs. the BH the Smuggler, he/she should have a new time period(albeit very, very small amount of time) to repay the debt if not then the whole process starts over with some minor change. Maybe even make it so if the BH loses the Smugglershis/her debt is paid off from the BH (sort of monetary reward).I think it shouldbe possible for the BH to get the mission again, but at a reduced rate for the BH who lost (after all he already failed once). However, if another BH happens to get the Smugglers bounty, then it will be at an increased rate.
I can't wait for the day to be hunted by BH.
The reason for offering twice the amount for a live mark is to give BHs an incentive to not engage in PvP. Let's face it, PvP is not welcome by everyone and there would be some whiner out there that would cry if a BH came and killed him/her. Don't believe me? Look in the Jedi forum. In this way, you can filter out the griefers from the ones who want to play the game.