Smuggler Archive
Thread: smuggler and bh idea
Page 1 of 1
soac109
Thu Sep 09, 2004 2:01 pm
#1
hi
an idea to make smuggler a bit more interesting. 1 change the spices so there will be some actual demand for them! sure there is a little demand for pixie and others but I don't see people waiting in line from them. I would say make them last longer (1 hour or so) and make them as powerfull as a doc buff (only with the downer). This would increase demand as to turn the smuggler into an provider of illegal buffs. Secondly have a sort of "visibility" that the more weapons (I like the idea of slicing swoops as well) a smug slices and the more drugs they produce and sell increases the likely hood that they will show up in a bh terminal. If the mission payout was only about 5k and xp based on how hight ranking the smuggler is (in if the dev increase to mission payout for jedi to about 100k where I think it should be considering all the time an energy but that rank is for a different post) and is avalible at novice bh it should be fairly balanced combat (not enough toget large gank squads but enough to make it even on both sides) and to spice up both professions. I would also point out that the goal for the bh would not be to just kill the smuggler but the bh gets the xp and payout when he "confiscates" any illegal items the smuggler has on him. This means that if the smuggler FD's he will lose any spices, clamps, Fans or laser knives he has on his person. So there is a good incentive to fight like mad. Plus this is a good way to keep slicing prices up and keep smuggler a very interesting profession.
soac109
Rogue135
Thu Sep 09, 2004 2:09 pm
#2
Firstly, paragraphs are your friend. 
Second, this is just my personal opinion, but unless you're sitting in front of a Starport shouting a slicing advertisement or doing it next to a dozen Stormtroopers, I don't see why we should get visibility for slicing. For failing a smuggling job, sure. For slicing into the crate and stealing from a smuggling job, definately, but not just slicing the way it is now.
Confiscation is a big no-no in a game, in my opinion anyway. It is still a game, when you start taking items away from players, things get blurred and it causes trouble.
soac109
Thu Sep 09, 2004 2:24 pm
#3
lol don't believe in paragrahps
First not to create a straw man I don't think taking weapsons is a good idea run into big problems there, however if we are not going to change the ease in which spices can be made yet pump of the power of them than i think that some form of risk should be had in creating and having them. Same with having clamps, fans, and knives. Easy to make so there should be some risk in having them on person.
Small
soac109
Thu Sep 09, 2004 2:29 pm
#4
sry bout that hit enter and can't find the blased edit
well I was going to say if the devs do thing like this it would also be best to have some smuggler only jammer that would render a bh's bomb droid unable to go off. Don't want to this to be used by jedi but usable by a smuggler so they don't get incapped right away by a bh
soac109
Page 1 of 1